{-# LANGUAGE CPP #-} {-# LANGUAGE LambdaCase #-} {-# LANGUAGE MultiWayIf #-} {-# LANGUAGE OverloadedStrings #-} module Lazyfoo.Lesson20 (main) where import Prelude hiding (any, mapM_) import Control.Monad hiding (mapM_) import Data.Maybe import Data.Monoid import Foreign.C.Types import SDL.Vect import SDL (($=)) import SDL.Haptic import qualified SDL import qualified Data.Vector as V import Paths_sdl2 (getDataFileName) #if !MIN_VERSION_base(4,8,0) import Control.Applicative import Data.Foldable #endif screenWidth, screenHeight :: CInt (screenWidth, screenHeight) = (640, 480) data Texture = Texture SDL.Texture (V2 CInt) loadTexture :: SDL.Renderer -> FilePath -> IO Texture loadTexture r filePath = do surface <- getDataFileName filePath >>= SDL.loadBMP size <- SDL.surfaceDimensions surface let key = V4 0 maxBound maxBound maxBound SDL.colorKey surface $= Just key t <- SDL.createTextureFromSurface r surface SDL.freeSurface surface return (Texture t size) renderTexture :: SDL.Renderer -> Texture -> Point V2 CInt -> Maybe (SDL.Rectangle CInt) -> Maybe CDouble -> Maybe (Point V2 CInt) -> Maybe (V2 Bool) -> IO () renderTexture r (Texture t size) xy clip theta center flips = let dstSize = maybe size (\(SDL.Rectangle _ size') -> size') clip in SDL.renderCopyEx r t clip (Just (SDL.Rectangle xy dstSize)) (fromMaybe 0 theta) center (fromMaybe (pure False) flips) getJoystick :: IO SDL.Joystick getJoystick = do joysticks <- SDL.availableJoysticks joystick <- if V.length joysticks == 0 then error "No joysticks connected!" else return (joysticks V.! 0) SDL.openJoystick joystick main :: IO () main = do SDL.initialize [SDL.InitVideo, SDL.InitJoystick, SDL.InitHaptic] SDL.HintRenderScaleQuality $= SDL.ScaleLinear do renderQuality <- SDL.get SDL.HintRenderScaleQuality when (renderQuality /= SDL.ScaleLinear) $ putStrLn "Warning: Linear texture filtering not enabled!" window <- SDL.createWindow "SDL Tutorial" SDL.defaultWindow {SDL.windowInitialSize = V2 screenWidth screenHeight} SDL.showWindow window renderer <- SDL.createRenderer window (-1) SDL.RendererConfig { SDL.rendererType = SDL.AcceleratedVSyncRenderer , SDL.rendererTargetTexture = False } SDL.renderDrawColor renderer $= V4 maxBound maxBound maxBound maxBound rumbleTexture <- loadTexture renderer "examples/lazyfoo/rumble.bmp" joystick <- getJoystick hapticDevice <- SDL.openHaptic (SDL.OpenHapticJoystick joystick) SDL.hapticRumbleInit hapticDevice let loop = do events <- SDL.pollEvents let (Any quit, Any buttonDown) = foldMap (\case SDL.QuitEvent -> (Any True, mempty) SDL.KeyboardEvent e -> if | SDL.keyboardEventKeyMotion e == SDL.Pressed -> case SDL.keysymScancode (SDL.keyboardEventKeysym e) of SDL.ScancodeEscape -> (Any True, mempty) _ -> mempty | otherwise -> mempty SDL.JoyButtonEvent e -> if | SDL.joyButtonEventState e /= 0 -> (mempty, Any True) | otherwise -> mempty _ -> mempty) $ map SDL.eventPayload events when buttonDown $ SDL.hapticRumblePlay hapticDevice 0.75 500 SDL.renderDrawColor renderer $= V4 maxBound maxBound maxBound maxBound SDL.renderClear renderer renderTexture renderer rumbleTexture (P $ V2 0 0) Nothing Nothing Nothing Nothing SDL.renderPresent renderer unless quit loop loop SDL.closeHaptic hapticDevice SDL.closeJoystick joystick SDL.destroyRenderer renderer SDL.destroyWindow window SDL.quit