#include "SDL2/SDL.h" #include "SDL2/SDL_mixer.h" // These were all macros in SDL_mixer.h. extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_helper( char *file) { return Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1); } extern DECLSPEC int SDLCALL Mix_PlayChannel_helper( int channel, Mix_Chunk *chunk, int loops) { return Mix_PlayChannelTimed(channel, chunk, loops, -1); } extern DECLSPEC int SDLCALL Mix_FadeInChannel_helper( int channel, Mix_Chunk *chunk, int loops, int ms) { return Mix_FadeInChannelTimed(channel, chunk, loops, ms, -1); }