-- Initial sdl2-example-game.cabal generated by cabal init. For further -- documentation, see http://haskell.org/cabal/users-guide/ name: sdl2-tile-engine version: 0.1.0.0 synopsis: A Tile Engine for Haskell's SDL2 Library. description: TileEngine is a multi-layered tile-map engine for the creation of games using Haskell's SDL2 library (https://hackage.haskell.org/package/sdl2). license: BSD3 license-file: LICENSE author: Edwin Velasquez maintainer: edwin.velasquez89@gmail.com copyright: Copyright© 2017 Edwin Velasquez category: Graphics build-type: Simple extra-source-files: ChangeLog.md cabal-version: >=1.10 source-repository head type: git location: https://github.com/edwinv710/sdl2-tile-engine Library exposed-modules: TileEngine hs-source-dirs: src src/lib build-depends: base >=4.9 && <4.10, sdl2, split, sdl2-image default-language: Haskell2010 executable basic-example main-is: Basic.hs hs-source-dirs: src src/lib src/examples build-depends: base >=4.9 && <4.10, sdl2, split, sdl2-image default-language: Haskell2010 executable movement-example main-is: Movement.hs hs-source-dirs: src src/lib src/examples build-depends: base >=4.9 && <4.10, sdl2, split, sdl2-image default-language: Haskell2010 executable scrolling-example main-is: Scrolling.hs hs-source-dirs: src src/lib src/examples build-depends: base >=4.9 && <4.10, sdl2, split, sdl2-image default-language: Haskell2010