#include "rendering.h" extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid1(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderText_Solid(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded1(TTF_Font *font, const char *text, SDL_Color *fg, SDL_Color *bg) { return TTF_RenderText_Shaded(font, text, *fg, *bg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended1(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderText_Blended(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid1(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderUTF8_Solid(font, text, *fg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded1(TTF_Font *font, const char *text, SDL_Color *fg, SDL_Color *bg) { return TTF_RenderUTF8_Shaded(font, text, *fg, *bg); } extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended1(TTF_Font *font, const char *text, SDL_Color *fg) { return TTF_RenderUTF8_Blended(font, text, *fg); }