//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SOUNDSTREAMSTRUCT_H #define SFML_SOUNDSTREAMSTRUCT_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include //////////////////////////////////////////////////////////// // Helper class implementing the callback forwarding from // C++ to C in sfSoundStream //////////////////////////////////////////////////////////// class sfSoundStreamImpl : public sf::SoundStream { public : sfSoundStreamImpl(sfSoundStreamGetDataCallback OnGetData, sfSoundStreamSeekCallback OnSeek, unsigned int ChannelsCount, unsigned int SampleRate, void* UserData) : myGetDataCallback(OnGetData), mySeekCallback (OnSeek), myUserData (UserData) { Initialize(ChannelsCount, SampleRate); } private : virtual bool OnGetData(Chunk& Data) { sfSoundStreamChunk Chunk = {NULL, 0}; bool Continue = (myGetDataCallback(&Chunk, myUserData) == sfTrue); Data.Samples = Chunk.Samples; Data.NbSamples = Chunk.NbSamples; return Continue; } virtual void OnSeek(float TimeOffset) { if (mySeekCallback) mySeekCallback(TimeOffset, myUserData); } sfSoundStreamGetDataCallback myGetDataCallback; sfSoundStreamSeekCallback mySeekCallback; void* myUserData; }; //////////////////////////////////////////////////////////// // Internal structure of sfSoundStream //////////////////////////////////////////////////////////// struct sfSoundStream { sfSoundStream(sfSoundStreamGetDataCallback OnGetData, sfSoundStreamSeekCallback OnSeek, unsigned int ChannelsCount, unsigned int SampleRate, void* UserData) : This(OnGetData, OnSeek, ChannelsCount, SampleRate, UserData) { } sfSoundStreamImpl This; }; #endif // SFML_SOUNDSTREAMSTRUCT_H