//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_CLOCK_HPP #define SFML_CLOCK_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Utility class for manipulating time /// //////////////////////////////////////////////////////////// class SFML_API Clock { public : //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// The clock starts automatically after being constructed. /// //////////////////////////////////////////////////////////// Clock(); //////////////////////////////////////////////////////////// /// \brief Get the time elapsed /// /// This function returns the time elapsed since the last call /// to Reset() (or the construction of the instance if Reset() /// has not been called) in seconds. /// /// \return Time elapsed, in seconds /// //////////////////////////////////////////////////////////// float GetElapsedTime() const; //////////////////////////////////////////////////////////// /// \brief Restart the timer /// /// This function puts the time counter back to zero. /// //////////////////////////////////////////////////////////// void Reset(); private : //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// double myStartTime; ///< Time of last reset }; } // namespace sf #endif // SFML_CLOCK_HPP //////////////////////////////////////////////////////////// /// \class sf::Clock /// \ingroup system /// /// sf::Clock is a lightweight class for measuring time. /// Its resolution depends on the underlying OS, but you can generally /// expect a 1 ms resolution. /// /// Usage example: /// \code /// sf::Clock clock; /// ... /// float time1 = clock.GetElapsedTime(); /// clock.Reset(); /// ... /// float time2 = clock.GetElapsedTime(); /// \endcode /// ////////////////////////////////////////////////////////////