//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_LISTENER_H #define SFML_LISTENER_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include //////////////////////////////////////////////////////////// /// Change the global volume of all the sounds /// /// \param volume : New global volume, in the range [0, 100] /// //////////////////////////////////////////////////////////// CSFML_API void sfListener_SetGlobalVolume(float volume); //////////////////////////////////////////////////////////// /// Get the current value of the global volume of all the sounds /// /// \return Current global volume, in the range [0, 100] /// //////////////////////////////////////////////////////////// CSFML_API float sfListener_GetGlobalVolume(void); //////////////////////////////////////////////////////////// /// Change the position of the listener /// /// \param x : X position of the listener in the world /// \param y : Y position of the listener in the world /// \param z : Z position of the listener in the world /// //////////////////////////////////////////////////////////// CSFML_API void sfListener_SetPosition(float x, float y, float z); //////////////////////////////////////////////////////////// /// Get the current position of the listener /// /// \param x : X position of the listener in the world /// \param y : Y position of the listener in the world /// \param z : Z position of the listener in the world /// //////////////////////////////////////////////////////////// CSFML_API void sfListener_GetPosition(float* x, float* y, float* z); //////////////////////////////////////////////////////////// /// Change the orientation of the listener /// /// \param x : X component of the listener's direction /// \param y : Y component of the listener's direction /// \param z : Z component of the listener's direction /// //////////////////////////////////////////////////////////// CSFML_API void sfListener_SetDirection(float x, float y, float z); //////////////////////////////////////////////////////////// /// Get the current orientation of the listener /// /// \param x : X component of the listener's direction /// \param y : Y component of the listener's direction /// \param z : Z component of the listener's direction /// //////////////////////////////////////////////////////////// CSFML_API void sfListener_GetDirection(float* x, float* y, float* z); #endif // SFML_LISTENER_H