//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_AUDIODEVICE_HPP #define SFML_AUDIODEVICE_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { namespace priv { //////////////////////////////////////////////////////////// /// \brief High-level wrapper around the audio API, it manages /// the creation and destruction of the audio device and /// context and stores the device capabilities /// //////////////////////////////////////////////////////////// class AudioDevice { public : //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// AudioDevice(); //////////////////////////////////////////////////////////// /// \brief Destructor /// //////////////////////////////////////////////////////////// ~AudioDevice(); //////////////////////////////////////////////////////////// /// \brief Check if an OpenAL extension is supported /// /// This functions automatically finds whether it /// is an AL or ALC extension, and calls the corresponding /// function. /// /// \param extension Name of the extension to test /// /// \return True if the extension is supported, false if not /// //////////////////////////////////////////////////////////// static bool IsExtensionSupported(const std::string& extension); //////////////////////////////////////////////////////////// /// \brief Get the OpenAL format that matches the given number of channels /// /// \param channelsCount Number of channels /// /// \return Corresponding format /// //////////////////////////////////////////////////////////// static int GetFormatFromChannelsCount(unsigned int channelsCount); }; } // namespace priv } // namespace sf #endif // SFML_AUDIODEVICE_HPP