//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// template ResourcePtr::ResourcePtr() : myResource(NULL) { } //////////////////////////////////////////////////////////// template ResourcePtr::ResourcePtr(const T* resource) : myResource(resource) { if (myResource) myResource->Connect(*this); } //////////////////////////////////////////////////////////// template ResourcePtr::ResourcePtr(const ResourcePtr& copy) : myResource(copy.myResource) { if (myResource) myResource->Connect(*this); } //////////////////////////////////////////////////////////// template ResourcePtr::~ResourcePtr() { if (myResource) myResource->Disconnect(*this); } //////////////////////////////////////////////////////////// template ResourcePtr& ResourcePtr::operator =(const ResourcePtr& right) { if (myResource) myResource->Disconnect(*this); myResource = right.myResource; if (myResource) myResource->Connect(*this); return *this; } //////////////////////////////////////////////////////////// template ResourcePtr& ResourcePtr::operator =(const T* resource) { if (myResource) myResource->Disconnect(*this); myResource = resource; if (myResource) myResource->Connect(*this); return *this; } //////////////////////////////////////////////////////////// template ResourcePtr::operator const T*() const { return myResource; } //////////////////////////////////////////////////////////// template const T& ResourcePtr::operator *() const { return *myResource; } //////////////////////////////////////////////////////////// template const T* ResourcePtr::operator ->() const { return myResource; } //////////////////////////////////////////////////////////// template void ResourcePtr::OnResourceDestroyed() { myResource = NULL; }