//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_PLATFORMUNIX_HPP #define SFML_PLATFORMUNIX_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { namespace priv { //////////////////////////////////////////////////////////// /// \brief Give access to some system-specific low-level functions //////////////////////////////////////////////////////////// class Platform { public : //////////////////////////////////////////////////////////// /// \brief Get the current system time /// /// \return System time, in seconds /// //////////////////////////////////////////////////////////// static double GetSystemTime(); //////////////////////////////////////////////////////////// /// \brief Suspend the execution of the current thread for a specified time /// /// \param time Time to sleep, in seconds /// //////////////////////////////////////////////////////////// static void Sleep(float time); }; } // namespace priv } // namespace sf #endif // SFML_PLATFORMUNIX_HPP