{- | module: $Header$ description: Noughts & Crosses license: MIT maintainer: Joe Leslie-Hurd stability: provisional portability: portable -} module Solve.NoughtsCrosses where import qualified Data.Char as Char import qualified Data.List as List import qualified Data.Maybe as Maybe import Data.Set (Set) import qualified Data.Set as Set import Solve.Game (Eval(..),Game,Games,Player(..),Solve,Study,Val) import qualified Solve.Game as Game ------------------------------------------------------------------------------- -- Constants ------------------------------------------------------------------------------- boardSize :: Int boardSize = 3 ------------------------------------------------------------------------------- -- Coordinates ------------------------------------------------------------------------------- data Coord = Coord Int Int deriving (Eq,Ord) instance Show Coord where show (Coord x y) = Char.chr (Char.ord 'a' + x) : show (y + 1) coords :: [Int] coords = [0 .. (boardSize - 1)] row :: Int -> [Coord] row = flip map coords . flip Coord column :: Int -> [Coord] column = flip map coords . Coord board :: Set Coord board = Set.fromList $ concatMap row coords winningLines :: [Set Coord] winningLines = map (Set.fromList . row) coords ++ map (Set.fromList . column) coords ++ [Set.fromList $ map (\i -> Coord i i) coords] ++ [Set.fromList $ map (\i -> Coord (boardSize - (i + 1)) i) coords] containsWinningLine :: Set Coord -> Bool containsWinningLine cs = any (flip Set.isSubsetOf cs) winningLines ------------------------------------------------------------------------------- -- Positions ------------------------------------------------------------------------------- data Pos = Pos {noughts :: Set Coord, crosses :: Set Coord} deriving (Eq,Ord) instance Show Pos where show p = "\n" ++ concat (List.intersperse sep rs) where rs = map (joinRow . map showEntry . row) (reverse coords) joinRow r = " " ++ trimr (concat (List.intersperse " | " r)) ++ "\n" sep = "---" ++ concat (replicate (boardSize - 1) "+---") ++ "\n" trimr = List.dropWhileEnd Char.isSpace showEntry c = case occupying p c of Just Player1 -> "O" Just Player2 -> "X" Nothing -> " " initial :: Pos initial = Pos {noughts= Set.empty, crosses = Set.empty} occupation :: Player -> Pos -> Set Coord occupation Player1 = noughts occupation Player2 = crosses free :: Pos -> Set Coord free p = Set.difference board (Set.union (noughts p) (crosses p)) occupying :: Pos -> Coord -> Maybe Player occupying p c = if Set.member c (noughts p) then Just Player1 else if Set.member c (crosses p) then Just Player2 else Nothing occupied :: Pos -> Coord -> Bool occupied p c = Maybe.isJust (occupying p c) isFree :: Pos -> Coord -> Bool isFree p = not . occupied p ------------------------------------------------------------------------------- -- Legal moves ------------------------------------------------------------------------------- occupy :: Player -> Coord -> Pos -> Pos occupy Player1 c p = p {noughts = Set.insert c (noughts p)} occupy Player2 c p = p {crosses = Set.insert c (crosses p)} move :: Player -> Pos -> [Pos] move pl p = map (flip (occupy pl) p) (Set.toList (free p)) ------------------------------------------------------------------------------- -- Game definition ------------------------------------------------------------------------------- game :: Game Pos game pl p = if containsWinningLine (occupation pl' p) then Left (Game.winEval pl') else if null ps then Left Game.Draw else Right ps where pl' = Game.turn pl ps = move pl p gameOver :: Player -> Pos -> Bool gameOver = Game.gameOver game evalInitial :: Val Pos v -> v evalInitial db = Game.evalUnsafe db Player1 initial bfsInitial :: [(Player,Pos)] bfsInitial = Game.bfs game Player1 initial ------------------------------------------------------------------------------- -- Solution ------------------------------------------------------------------------------- solution :: Solve Pos solution = Game.solve game Player1 initial winningFor :: Player -> Player -> Pos -> Bool winningFor wpl pl p = Game.winning wpl (Game.evalUnsafe solution pl p) perfectPlay :: Player -> Pos -> [(Player,Pos)] perfectPlay = Game.perfectPlay game solution ------------------------------------------------------------------------------- -- The number of possible games ------------------------------------------------------------------------------- games :: Games Pos games = Game.games game Player1 initial gamesInitial :: Integer gamesInitial = evalInitial games ------------------------------------------------------------------------------- -- Finding studies (sequences of only moves to win the game) ------------------------------------------------------------------------------- study :: Player -> Study Pos study spl = Game.study game solution spl Player1 initial ------------------------------------------------------------------------------- -- Pretty printing ------------------------------------------------------------------------------- instance Game.Printable Pos where ppPosition = tail . show ppPlayer _ Player1 = "Noughts" ppPlayer _ Player2 = "Crosses" ppPlayer :: Player -> String ppPlayer = Game.ppPlayer initial ppEval :: Eval -> String ppEval = Game.ppEval initial