{-# OPTIONS_GHC -Wall #-} {-# Language MultiParamTypeClasses #-} {-# Language FunctionalDependencies #-} {-# Language FlexibleInstances #-} {-# Language GeneralizedNewtypeDeriving #-} {-# Language DeriveFunctor #-} {-# Language DeriveFoldable #-} {-# Language DeriveTraversable #-} {-# Language DeriveGeneric #-} module SpatialMathT ( Rotation(..) , Rot(..) , V3T(..) , R1(..), R2(..), R3(..) , M33T , cross , orthonormalize ) where import Control.Applicative ( Applicative ) import Data.Foldable ( Foldable ) import Data.Binary ( Binary(..) ) import Data.Serialize ( Serialize(..) ) import Data.Traversable ( Traversable ) import Foreign.Storable ( Storable ) import GHC.Generics ( Generic, Generic1 ) import Linear hiding ( cross ) import qualified Linear as L import SpatialMath newtype V3T f a = V3T {unV :: V3 a} deriving ( Functor, Foldable, Traversable , Applicative , Additive, Metric, Storable , Num, Fractional, Eq, Show, Ord , Generic1, Generic , Serialize, Binary ) instance R1 (V3T f) where _x f (V3T v) = fmap V3T $ _x f v {-# INLINE _x #-} instance R2 (V3T f) where _y f (V3T v) = fmap V3T $ _y f v {-# INLINE _y #-} _xy f (V3T v) = fmap V3T $ _xy f v {-# INLINE _xy #-} instance R3 (V3T f) where _z f (V3T v) = fmap V3T $ _z f v {-# INLINE _z #-} _xyz f (V3T v) = fmap V3T $ _xyz f v {-# INLINE _xyz #-} cross :: Num a => V3T f a -> V3T f a -> V3T f a cross (V3T vx) (V3T vy) = V3T (vx `L.cross` vy) newtype Rot f1 f2 r = Rot { unR :: r } deriving ( Functor, Foldable, Traversable , Storable , Num, Fractional, Eq, Show, Ord , Generic1, Generic , Serialize, Binary ) type M33T f1 f2 a = V3T f1 (V3T f2 a) class Rotation p a | p -> a where compose :: Rot f1 f2 p -> Rot f2 f3 p -> Rot f1 f3 p rot :: Rot f1 f2 p -> V3T f1 a -> V3T f2 a rot' :: Rot f1 f2 p -> V3T f2 a -> V3T f1 a toDcm :: Rot f1 f2 p -> Rot f1 f2 (M33 a) -- fromDcm :: Rot f1 f2 (M33 a) -> Rot f1 f2 (p a) transpose :: Rot f1 f2 p -> Rot f2 f1 p instance Num a => Rotation (Quaternion a) a where compose (Rot q_a2b) (Rot q_b2c) = Rot (q_a2b `quatMult` q_b2c) rot (Rot q_a2b) (V3T va) = V3T (rotVecByQuat q_a2b va) rot' (Rot q_a2b) (V3T vb) = V3T (rotVecByQuatB2A q_a2b vb) toDcm (Rot q_a2b) = Rot (dcmOfQuat q_a2b) -- fromDcm (Rot dcm_a2b) = Rot (quatOfDcm dcm_a2b) transpose (Rot (Quaternion q0 qxyz)) = Rot (Quaternion q0 (fmap negate qxyz)) -- quaternion multiplication which doesn't require RealFrac quatMult :: Num a => Quaternion a -> Quaternion a -> Quaternion a quatMult (Quaternion s1 v1) (Quaternion s2 v2) = Quaternion (s1*s2 - (v1 `dot` v2)) $ (v1 `L.cross` v2) + s1*^v2 + s2*^v1 instance Num a => Rotation (M33 a) a where compose (Rot dcm_a2b) (Rot dcm_b2c) = Rot (dcm_b2c !*! dcm_a2b) rot (Rot dcm_a2b) (V3T va) = V3T (rotVecByDcm dcm_a2b va) rot' (Rot dcm_a2b) (V3T vb) = V3T (rotVecByDcmB2A dcm_a2b vb) toDcm = id transpose (Rot (V3 (V3 e11 e12 e13) (V3 e21 e22 e23) (V3 e31 e32 e33))) = Rot (V3 (V3 e11 e21 e31) (V3 e12 e22 e32) (V3 e13 e23 e33)) orthonormalize :: Floating a => Rot f1 f2 (M33 a) -> Rot f1 f2 (M33 a) orthonormalize (Rot (V3 (V3 m00 m01 m02) (V3 m10 m11 m12) (V3 m20 m21 m22))) = Rot ret where -- compute q0 fInvLength0 = 1.0/sqrt(m00*m00 + m10*m10 + m20*m20) m00' = m00*fInvLength0 m10' = m10*fInvLength0 m20' = m20*fInvLength0 -- compute q1 fDot0' = m00'*m01 + m10'*m11 + m20'*m21 m01' = m01 - fDot0'*m00' m11' = m11 - fDot0'*m10' m21' = m21 - fDot0'*m20' fInvLength1 = 1.0/sqrt(m01'*m01' + m11'*m11' + m21'*m21') m01'' = m01' * fInvLength1 m11'' = m11' * fInvLength1 m21'' = m21' * fInvLength1 -- compute q2 fDot1 = m01''*m02 + m11''*m12 + m21''*m22 fDot0 = m00'*m02 + m10'*m12 + m20'*m22 m02' = m02 - (fDot0*m00' + fDot1*m01'') m12' = m12 - (fDot0*m10' + fDot1*m11'') m22' = m22 - (fDot0*m20' + fDot1*m21'') fInvLength2 = 1.0/sqrt(m02'*m02' + m12'*m12' + m22'*m22') m02'' = m02' * fInvLength2 m12'' = m12' * fInvLength2 m22'' = m22' * fInvLength2 ret = (V3 (V3 m00' m01'' m02'') (V3 m10' m11'' m12'') (V3 m20' m21'' m22''))