# 0.1.0.3 - Fix oops bugs in 0.1.0.2 - It's lowercase `windows.h`. I blame Microsoft docs for using capital case `Windows.h` in the docs. https://docs.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-getprocessid - accidental `shiftL` vs `shiftR` mixup for 32-bit generator initialization. Doesn't affect Linux. # 0.1.0.2 - Drop `time` dependency in favour of handcoded initialization - On Unix platforms we use `/dev/urandom` if it exists, otherwise use `gettimeofday`, `clock` and `getpid`. - On Windows we use `GetCurrentProcessID`, `GetCurrentThreadId()`, `GetTickCount`, `GetSystemTime` and `QueryPerformanceCounter`. - On GHCJS use `Math.random()` - Using `time` is a fallback option (e.g. for Hugs). # 0.1.0.1 - Add `INLINEABLE` pragmas to `bitmaskWithRejection*` functions - Support GHC-9.0 # 0.1 - Drop `random` dependency unconditionally. https://github.com/phadej/splitmix/issues/34 # 0.0.5 - Add `nextInteger` - Use smaller range in `bitmaskWithRejection32` and `64`, when upper bound is 2^n - 1. This changes generated values when they were on the boundary. # 0.0.4 - Add `bitmaskWithRejection32'` and `bitmaskWithRejection64'` which generate numbers in closed range `[0, n]`. Unticked variants generate in closed-open range `[0, n)`. # 0.0.3 - Add `System.Random.SplitMix32` module - Add `bitmaskWithRejection32` and `bitmaskWithRejection64` functions - Add `nextWord32`, `nextTwoWord32` and `nextFloat` - Add `random` flag, dropping dependency on `random` (breaks things, e.g. `QuickCheck`, when disabled). # 0.0.2 - Support back to GHC-7.0 - Add `Read SMGen` instance # 0.0.1 - Add `NFData SMGen` instance - Fix a bug. http://www.pcg-random.org/posts/bugs-in-splitmix.html The generated numbers will be different for the same seeds!