module SpaceState.Difficulty where import Graphics.Rendering.OpenGL as OpenGL data Difficulty = Easy | Medium | Hard deriving (Enum, Bounded, Show, Read, Ord, Eq) diffcoeff :: Difficulty -> Int diffcoeff Easy = 1 diffcoeff Medium = 2 diffcoeff Hard = 3 difficultyAIshift :: Difficulty -> GLdouble difficultyAIshift Easy = (-0.3) difficultyAIshift Medium = 0 difficultyAIshift Hard = 0.3