/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef UV_WIN_HANDLE_INL_H_ #define UV_WIN_HANDLE_INL_H_ #include #include #include "uv.h" #include "internal.h" #define DECREASE_ACTIVE_COUNT(loop, handle) \ do { \ if (--(handle)->activecnt == 0 && \ !((handle)->flags & UV_HANDLE_CLOSING)) { \ uv__handle_stop((handle)); \ } \ assert((handle)->activecnt >= 0); \ } while (0) #define INCREASE_ACTIVE_COUNT(loop, handle) \ do { \ if ((handle)->activecnt++ == 0) { \ uv__handle_start((handle)); \ } \ assert((handle)->activecnt > 0); \ } while (0) #define DECREASE_PENDING_REQ_COUNT(handle) \ do { \ assert(handle->reqs_pending > 0); \ handle->reqs_pending--; \ \ if (handle->flags & UV_HANDLE_CLOSING && \ handle->reqs_pending == 0) { \ uv_want_endgame(loop, (uv_handle_t*)handle); \ } \ } while (0) #define uv__handle_closing(handle) \ do { \ assert(!((handle)->flags & UV_HANDLE_CLOSING)); \ \ if (!(((handle)->flags & UV_HANDLE_ACTIVE) && \ ((handle)->flags & UV_HANDLE_REF))) \ uv__active_handle_add((uv_handle_t*) (handle)); \ \ (handle)->flags |= UV_HANDLE_CLOSING; \ (handle)->flags &= ~UV_HANDLE_ACTIVE; \ } while (0) #define uv__handle_close(handle) \ do { \ QUEUE_REMOVE(&(handle)->handle_queue); \ uv__active_handle_rm((uv_handle_t*) (handle)); \ \ (handle)->flags |= UV_HANDLE_CLOSED; \ \ if ((handle)->close_cb) \ (handle)->close_cb((uv_handle_t*) (handle)); \ } while (0) INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) { if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) { handle->flags |= UV_HANDLE_ENDGAME_QUEUED; handle->endgame_next = loop->endgame_handles; loop->endgame_handles = handle; } } INLINE static void uv_process_endgames(uv_loop_t* loop) { uv_handle_t* handle; while (loop->endgame_handles) { handle = loop->endgame_handles; loop->endgame_handles = handle->endgame_next; handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED; switch (handle->type) { case UV_TCP: uv_tcp_endgame(loop, (uv_tcp_t*) handle); break; case UV_NAMED_PIPE: uv_pipe_endgame(loop, (uv_pipe_t*) handle); break; case UV_TTY: uv_tty_endgame(loop, (uv_tty_t*) handle); break; case UV_UDP: uv_udp_endgame(loop, (uv_udp_t*) handle); break; case UV_POLL: uv_poll_endgame(loop, (uv_poll_t*) handle); break; case UV_TIMER: uv__timer_close((uv_timer_t*) handle); uv__handle_close(handle); break; case UV_PREPARE: case UV_CHECK: case UV_IDLE: uv_loop_watcher_endgame(loop, handle); break; case UV_ASYNC: uv_async_endgame(loop, (uv_async_t*) handle); break; case UV_SIGNAL: uv_signal_endgame(loop, (uv_signal_t*) handle); break; case UV_PROCESS: uv_process_endgame(loop, (uv_process_t*) handle); break; case UV_FS_EVENT: uv_fs_event_endgame(loop, (uv_fs_event_t*) handle); break; case UV_FS_POLL: uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle); break; default: assert(0); break; } } } INLINE static HANDLE uv__get_osfhandle(int fd) { /* _get_osfhandle() raises an assert in debug builds if the FD is invalid. * But it also correctly checks the FD and returns INVALID_HANDLE_VALUE for * invalid FDs in release builds (or if you let the assert continue). So this * wrapper function disables asserts when calling _get_osfhandle. */ HANDLE handle; UV_BEGIN_DISABLE_CRT_ASSERT(); handle = (HANDLE) _get_osfhandle(fd); UV_END_DISABLE_CRT_ASSERT(); return handle; } #endif /* UV_WIN_HANDLE_INL_H_ */