/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef UV_WIN_INTERNAL_H_ #define UV_WIN_INTERNAL_H_ #include "uv.h" #include "../uv-common.h" #include "uv/tree.h" #include "winapi.h" #include "winsock.h" #ifdef _MSC_VER # define INLINE __inline # define UV_THREAD_LOCAL __declspec( thread ) #else # define INLINE inline # define UV_THREAD_LOCAL __thread #endif #ifdef _DEBUG extern UV_THREAD_LOCAL int uv__crt_assert_enabled; #define UV_BEGIN_DISABLE_CRT_ASSERT() \ { \ int uv__saved_crt_assert_enabled = uv__crt_assert_enabled; \ uv__crt_assert_enabled = FALSE; #define UV_END_DISABLE_CRT_ASSERT() \ uv__crt_assert_enabled = uv__saved_crt_assert_enabled; \ } #else #define UV_BEGIN_DISABLE_CRT_ASSERT() #define UV_END_DISABLE_CRT_ASSERT() #endif /* * TCP */ typedef enum { UV__IPC_SOCKET_XFER_NONE = 0, UV__IPC_SOCKET_XFER_TCP_CONNECTION, UV__IPC_SOCKET_XFER_TCP_SERVER } uv__ipc_socket_xfer_type_t; typedef struct { WSAPROTOCOL_INFOW socket_info; uint32_t delayed_error; } uv__ipc_socket_xfer_info_t; int uv_tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb); int uv_tcp_accept(uv_tcp_t* server, uv_tcp_t* client); int uv_tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb, uv_read_cb read_cb); int uv_tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); int uv__tcp_try_write(uv_tcp_t* handle, const uv_buf_t bufs[], unsigned int nbufs); void uv_process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req); void uv_process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle, uv_write_t* req); void uv_process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req); void uv_process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle, uv_connect_t* req); void uv_tcp_close(uv_loop_t* loop, uv_tcp_t* tcp); void uv_tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle); int uv__tcp_xfer_export(uv_tcp_t* handle, int pid, uv__ipc_socket_xfer_type_t* xfer_type, uv__ipc_socket_xfer_info_t* xfer_info); int uv__tcp_xfer_import(uv_tcp_t* tcp, uv__ipc_socket_xfer_type_t xfer_type, uv__ipc_socket_xfer_info_t* xfer_info); /* * UDP */ void uv_process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req); void uv_process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle, uv_udp_send_t* req); void uv_udp_close(uv_loop_t* loop, uv_udp_t* handle); void uv_udp_endgame(uv_loop_t* loop, uv_udp_t* handle); /* * Pipes */ int uv_stdio_pipe_server(uv_loop_t* loop, uv_pipe_t* handle, DWORD access, char* name, size_t nameSize); int uv_pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb); int uv_pipe_accept(uv_pipe_t* server, uv_stream_t* client); int uv_pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb, uv_read_cb read_cb); void uv__pipe_read_stop(uv_pipe_t* handle); int uv__pipe_write(uv_loop_t* loop, uv_write_t* req, uv_pipe_t* handle, const uv_buf_t bufs[], size_t nbufs, uv_stream_t* send_handle, uv_write_cb cb); void uv_process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle, uv_req_t* req); void uv_process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle, uv_write_t* req); void uv_process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle, uv_req_t* raw_req); void uv_process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle, uv_connect_t* req); void uv_process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle, uv_shutdown_t* req); void uv_pipe_close(uv_loop_t* loop, uv_pipe_t* handle); void uv_pipe_cleanup(uv_loop_t* loop, uv_pipe_t* handle); void uv_pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle); /* * TTY */ void uv_console_init(void); int uv_tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb, uv_read_cb read_cb); int uv_tty_read_stop(uv_tty_t* handle); int uv_tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); int uv__tty_try_write(uv_tty_t* handle, const uv_buf_t bufs[], unsigned int nbufs); void uv_tty_close(uv_tty_t* handle); void uv_process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle, uv_req_t* req); void uv_process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle, uv_write_t* req); /* * uv_process_tty_accept_req() is a stub to keep DELEGATE_STREAM_REQ working * TODO: find a way to remove it */ void uv_process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle, uv_req_t* raw_req); /* * uv_process_tty_connect_req() is a stub to keep DELEGATE_STREAM_REQ working * TODO: find a way to remove it */ void uv_process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle, uv_connect_t* req); void uv_tty_endgame(uv_loop_t* loop, uv_tty_t* handle); /* * Poll watchers */ void uv_process_poll_req(uv_loop_t* loop, uv_poll_t* handle, uv_req_t* req); int uv_poll_close(uv_loop_t* loop, uv_poll_t* handle); void uv_poll_endgame(uv_loop_t* loop, uv_poll_t* handle); /* * Loop watchers */ void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle); void uv_prepare_invoke(uv_loop_t* loop); void uv_check_invoke(uv_loop_t* loop); void uv_idle_invoke(uv_loop_t* loop); void uv__once_init(void); /* * Async watcher */ void uv_async_close(uv_loop_t* loop, uv_async_t* handle); void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle); void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle, uv_req_t* req); /* * Signal watcher */ void uv_signals_init(void); int uv__signal_dispatch(int signum); void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle); void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle); void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle, uv_req_t* req); /* * Spawn */ void uv_process_proc_exit(uv_loop_t* loop, uv_process_t* handle); void uv_process_close(uv_loop_t* loop, uv_process_t* handle); void uv_process_endgame(uv_loop_t* loop, uv_process_t* handle); /* * Error */ int uv_translate_sys_error(int sys_errno); /* * FS */ void uv_fs_init(void); /* * FS Event */ void uv_process_fs_event_req(uv_loop_t* loop, uv_req_t* req, uv_fs_event_t* handle); void uv_fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle); void uv_fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle); /* * Stat poller. */ void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle); /* * Utilities. */ void uv__util_init(void); uint64_t uv__hrtime(double scale); __declspec(noreturn) void uv_fatal_error(const int errorno, const char* syscall); int uv__getpwuid_r(uv_passwd_t* pwd); int uv__convert_utf16_to_utf8(const WCHAR* utf16, int utf16len, char** utf8); int uv__convert_utf8_to_utf16(const char* utf8, int utf8len, WCHAR** utf16); /* * Process stdio handles. */ int uv__stdio_create(uv_loop_t* loop, const uv_process_options_t* options, BYTE** buffer_ptr); void uv__stdio_destroy(BYTE* buffer); void uv__stdio_noinherit(BYTE* buffer); int uv__stdio_verify(BYTE* buffer, WORD size); WORD uv__stdio_size(BYTE* buffer); HANDLE uv__stdio_handle(BYTE* buffer, int fd); /* * Winapi and ntapi utility functions */ void uv_winapi_init(void); /* * Winsock utility functions */ void uv_winsock_init(void); int uv_ntstatus_to_winsock_error(NTSTATUS status); BOOL uv_get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target); BOOL uv_get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target); int WSAAPI uv_wsarecv_workaround(SOCKET socket, WSABUF* buffers, DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine); int WSAAPI uv_wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers, DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr, int* addr_len, WSAOVERLAPPED *overlapped, LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine); int WSAAPI uv_msafd_poll(SOCKET socket, AFD_POLL_INFO* info_in, AFD_POLL_INFO* info_out, OVERLAPPED* overlapped); /* Whether there are any non-IFS LSPs stacked on TCP */ extern int uv_tcp_non_ifs_lsp_ipv4; extern int uv_tcp_non_ifs_lsp_ipv6; /* Ip address used to bind to any port at any interface */ extern struct sockaddr_in uv_addr_ip4_any_; extern struct sockaddr_in6 uv_addr_ip6_any_; /* * Wake all loops with fake message */ void uv__wake_all_loops(void); /* * Init system wake-up detection */ void uv__init_detect_system_wakeup(void); #endif /* UV_WIN_INTERNAL_H_ */