#include /* for calloc, free */ #include "header.h" extern struct SN_env * SN_create_env(int S_size, int I_size, int B_size) { struct SN_env * z = (struct SN_env *) calloc(1, sizeof(struct SN_env)); if (z == NULL) return NULL; z->p = create_s(); if (z->p == NULL) goto error; if (S_size) { int i; z->S = (symbol * *) calloc(S_size, sizeof(symbol *)); if (z->S == NULL) goto error; for (i = 0; i < S_size; i++) { z->S[i] = create_s(); if (z->S[i] == NULL) goto error; } } if (I_size) { z->I = (int *) calloc(I_size, sizeof(int)); if (z->I == NULL) goto error; } if (B_size) { z->B = (unsigned char *) calloc(B_size, sizeof(unsigned char)); if (z->B == NULL) goto error; } return z; error: SN_close_env(z, S_size); return NULL; } extern void SN_close_env(struct SN_env * z, int S_size) { if (z == NULL) return; if (S_size) { int i; for (i = 0; i < S_size; i++) { lose_s(z->S[i]); } free(z->S); } free(z->I); free(z->B); if (z->p) lose_s(z->p); free(z); } extern int SN_set_current(struct SN_env * z, int size, const symbol * s) { int err = replace_s(z, 0, z->l, size, s, NULL); z->c = 0; return err; }