{-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE OverloadedStrings #-} -- | http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html module Stratosphere.Resources.GameLiftBuild where import Control.Lens import Data.Aeson import Data.Aeson.Types import Data.Text import GHC.Generics import Stratosphere.Values import Stratosphere.ResourceProperties.GameLiftBuildS3Location -- | Full data type definition for GameLiftBuild. See 'gameLiftBuild' for a -- | more convenient constructor. data GameLiftBuild = GameLiftBuild { _gameLiftBuildName :: Maybe (Val Text) , _gameLiftBuildStorageLocation :: Maybe GameLiftBuildS3Location , _gameLiftBuildVersion :: Maybe (Val Text) } deriving (Show, Generic) instance ToJSON GameLiftBuild where toJSON = genericToJSON defaultOptions { fieldLabelModifier = Prelude.drop 14, omitNothingFields = True } instance FromJSON GameLiftBuild where parseJSON = genericParseJSON defaultOptions { fieldLabelModifier = Prelude.drop 14, omitNothingFields = True } -- | Constructor for 'GameLiftBuild' containing required fields as arguments. gameLiftBuild :: GameLiftBuild gameLiftBuild = GameLiftBuild { _gameLiftBuildName = Nothing , _gameLiftBuildStorageLocation = Nothing , _gameLiftBuildVersion = Nothing } -- | http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html#cfn-gamelift-build-name glbName :: Lens' GameLiftBuild (Maybe (Val Text)) glbName = lens _gameLiftBuildName (\s a -> s { _gameLiftBuildName = a }) -- | http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html#cfn-gamelift-build-storagelocation glbStorageLocation :: Lens' GameLiftBuild (Maybe GameLiftBuildS3Location) glbStorageLocation = lens _gameLiftBuildStorageLocation (\s a -> s { _gameLiftBuildStorageLocation = a }) -- | http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html#cfn-gamelift-build-version glbVersion :: Lens' GameLiftBuild (Maybe (Val Text)) glbVersion = lens _gameLiftBuildVersion (\s a -> s { _gameLiftBuildVersion = a })