structs: Strict GC'd imperative object-oriented programming with cheap pointers.

[ bsd3, data, library ] [ Propose Tags ]

This project is an experiment with a small GC'd strict mutable imperative universe with cheap pointers inside of the GHC runtime system.


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Versions [RSS] 0, 0.1, 0.1.1, 0.1.2, 0.1.3, 0.1.4, 0.1.5, 0.1.6, 0.1.7, 0.1.8, 0.1.9
Change log CHANGELOG.markdown
Dependencies base (>=4.9 && <5), deepseq, ghc-prim, primitive, template-haskell (>=2.11 && <2.13) [details]
License BSD-3-Clause
Copyright Copyright (C) 2015-2017 Edward A. Kmett
Author Edward A. Kmett
Maintainer Edward A. Kmett <ekmett@gmail.com>
Category Data
Home page http://github.com/ekmett/structs/
Bug tracker http://github.com/ekmett/structs/issues
Source repo head: git clone git://github.com/ekmett/structs.git
Uploaded by ryanglscott at 2017-05-12T16:36:48Z
Distributions LTSHaskell:0.1.9, NixOS:0.1.9, Stackage:0.1.9
Reverse Dependencies 1 direct, 0 indirect [details]
Downloads 4775 total (40 in the last 30 days)
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Status Docs uploaded by user [build log]
Last success reported on 2017-05-12 [all 1 reports]

Readme for structs-0.1

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structs

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This package explores strict mutable data structures in Haskell.

In particular, pointer-based data structures are effectively 'half price' due to the encoding used.

However, the result is that if you use the slot and field system wrong, you can and will SEGFAULT.

This means the Internal modules are very much internal.

Some documentation is available at http://ekmett.github.io/structs/Data-Struct.html.

Contact Information

Contributions and bug reports are welcome!

Please feel free to contact me through github or on the #haskell IRC channel on irc.freenode.net.

-Edward Kmett