Name: stunts Version: 0.1.1 Cabal-Version: >= 1.2 Synopsis: A revival of the classic game Stunts (LambdaCube tech demo) Category: Graphics Description: A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube. In order to make it work, you need to download the original game as per the instructions given by the program. . The program contains screenshotting functionality that allows you to capture frames as separate PNG files to produce movies with a smooth frame rate. To enable, install with the @capture@ flag: . @cabal install --flags=capture@ . It is also possible to compile a version of the program that looks for the resource files in the current directory by enabling the @portable@ flag. Author: Csaba Hruska, Gergely Patai Maintainer: csaba (dot) hruska (at) gmail (dot) com Copyright: (c) 2011, Csaba Hruska Homepage: http://www.haskell.org/haskellwiki/LambdaCubeEngine Bug-Reports: http://code.google.com/p/lambdacube/issues License: BSD3 License-File: LICENSE Stability: experimental Build-Type: Simple Extra-Source-Files: README src/GameData.hs src/GamePhysics.hs src/Stunts/Color.hs src/Stunts/Loader.hs src/Stunts/Track.hs src/Stunts/Unpack.hs src/Utils.hs Data-Files: media/newstunts.zip Flag Capture Description: Enable the continuous screen capture functionality. Default: False Flag Portable Description: Compile a version that looks for resources in the current directory. Default: False Executable stunts HS-Source-Dirs: src Main-IS: Main.hs Extensions: CPP GHC-Options: -Wall -fno-warn-unused-do-bind -fno-warn-name-shadowing -O2 -fspec-constr-count=6 -rtsopts Build-Depends: base >= 4 && < 5, directory, random, mtl, lambdacube-engine, lambdacube-bullet, bullet, elerea, GLFW-b, bytestring, binary, containers, vector if flag(Capture) Build-Depends: Codec-Image-DevIL CPP-Options: -DCAPTURE if flag(Portable) CPP-Options: -DPORTABLE