Resolving dependencies... Configuring OpenGLRaw-1.4.0.0... Building OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... [ 1 of 200] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o ) [ 2 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Extensions ( src/Graphics/Rendering/OpenGL/Raw/Extensions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Extensions.o ) [ 3 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o ) [ 4 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 5 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o ) [ 6 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o ) [ 7 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o ) [ 8 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o ) [ 9 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o ) [ 10 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o ) [ 11 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o ) [ 12 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o ) [ 13 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o ) [ 14 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o ) [ 15 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o ) [ 16 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o ) [ 17 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o ) [ 18 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o ) [ 19 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o ) [ 20 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o ) [ 21 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o ) [ 22 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o ) [ 23 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.o ) [ 24 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o ) [ 25 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o ) [ 26 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o ) [ 27 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o ) [ 28 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o ) [ 29 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o ) [ 30 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o ) [ 31 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o ) [ 32 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Functions ( src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Functions.o ) [ 33 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o ) [ 34 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o ) [ 35 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o ) [ 36 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o ) [ 37 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o ) [ 38 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o ) [ 39 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o ) [ 40 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o ) [ 41 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o ) [ 42 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o ) [ 43 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o ) [ 44 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o ) [ 45 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o ) [ 46 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o ) [ 47 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o ) [ 48 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o ) [ 49 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o ) [ 50 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o ) [ 51 of 200] Compiling 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Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o ) [ 57 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o ) [ 58 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o ) [ 59 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o ) [ 60 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o ) [ 61 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o ) [ 62 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o ) [ 63 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o ) [ 64 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o ) [ 65 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.o ) [ 66 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o ) [ 67 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o ) [ 68 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o ) [ 69 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o ) [ 70 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o ) [ 71 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.o ) [ 72 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o ) [ 73 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o ) [ 74 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o ) [ 75 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o ) [ 76 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o ) [ 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[ 82 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Bgra ( src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.o ) [ 83 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o ) [ 84 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o ) [ 85 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o ) [ 86 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o ) [ 87 of 200] Compiling 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dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.o ) [ 92 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.o ) [ 93 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o ) [ 94 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o ) [ 95 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o ) [ 96 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o ) [ 97 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.o ) [ 98 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o ) [ 99 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [100 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o ) [101 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o ) [102 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o ) [103 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o ) [104 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o ) [105 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o ) [106 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o ) [107 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o ) [108 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o ) [109 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o ) [110 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o ) [111 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o ) [112 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o ) [113 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o ) [114 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o ) [115 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o ) [116 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o ) [117 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [118 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.o ) [119 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.o ) [120 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o ) [121 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o ) [122 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o ) [123 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o ) [124 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o ) [125 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o ) [126 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o ) [127 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o ) [128 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o ) [129 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o ) [130 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o ) [131 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o ) [132 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o ) [133 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o ) [134 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o ) [135 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o ) [136 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o ) [137 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o ) [138 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o ) [139 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o ) [140 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o ) [141 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o ) [142 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o ) [143 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o ) [144 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o ) [145 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o ) [146 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o ) [147 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o ) [148 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o ) [149 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o ) [150 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o ) [151 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o ) [152 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o ) [153 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o ) [154 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o ) [155 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o ) [156 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o ) [157 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o ) [158 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o ) [159 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.o ) [160 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o ) [161 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o ) [162 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o ) [163 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o ) [164 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o ) [165 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o ) [166 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o ) [167 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o ) [168 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o ) [169 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o ) [170 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o ) [171 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o ) [172 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o ) [173 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o ) [174 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.o ) [175 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o ) [176 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o ) [177 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o ) [178 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o ) [179 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [180 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [181 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o ) [182 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o ) [183 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o ) [184 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [185 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [186 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o ) [187 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o ) [188 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o ) [189 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [190 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.o ) [191 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o ) [192 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o ) [193 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o ) [194 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o ) [195 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [196 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o ) [197 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [198 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o ) [199 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o ) [200 of 200] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-1.4.0.0... Running Haddock for OpenGLRaw-1.4.0.0... Running hscolour for OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... Haddock coverage: 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.Extensions' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker' 100% ( 23 / 23) in 'Graphics.Rendering.OpenGL.Raw.Types' 24% ( 7 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' 7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' 11% ( 3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' 9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' 13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject' 0% ( 1 /285) in 'Graphics.Rendering.OpenGL.Raw.Core31.Functions' 0% ( 1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' 1% ( 11 /977) in 'Graphics.Rendering.OpenGL.Raw.Core31' 100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.Core32' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' 6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' 6% ( 5 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' 7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.Abgr' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.Cmyka' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.Bgra' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' 0% ( 1 /383) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions' 0% ( 1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens' 0% ( 3 /888) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' 6% ( 2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' 2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' 3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' 7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' 4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' 3% ( 3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject' 100% ( 75 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB' 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' 7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' 10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' 23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' 2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters' 42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' 9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' 2% ( 3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' 6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' 3% ( 2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' 7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram' 10% ( 5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' 6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' 2% ( 3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering' 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV' 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' 100% ( 70 / 70) in 'Graphics.Rendering.OpenGL.Raw.EXT' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/OpenGLRaw-1.4.0.0 Registering OpenGLRaw-1.4.0.0... Installed OpenGLRaw-1.4.0.0 Configuring bindings-DSL-1.0.20... Building bindings-DSL-1.0.20... Preprocessing library bindings-DSL-1.0.20... [1 of 1] Compiling Bindings.Utilities ( Bindings/Utilities.hs, dist/build/Bindings/Utilities.o ) In-place registering bindings-DSL-1.0.20... Running Haddock for bindings-DSL-1.0.20... Running hscolour for bindings-DSL-1.0.20... Preprocessing library bindings-DSL-1.0.20... Preprocessing library bindings-DSL-1.0.20... Haddock coverage: 67% ( 2 / 3) in 'Bindings.Utilities' Documentation created: dist/doc/html/bindings-DSL/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/bindings-DSL-1.0.20 Registering bindings-DSL-1.0.20... Installed bindings-DSL-1.0.20 Configuring bitmap-0.0.2... Building bitmap-0.0.2... Preprocessing library bitmap-0.0.2... [ 1 of 10] Compiling Data.Bitmap.Internal ( Data/Bitmap/Internal.hs, dist/build/Data/Bitmap/Internal.o ) [ 2 of 10] Compiling Data.Bitmap.Base ( Data/Bitmap/Base.hs, dist/build/Data/Bitmap/Base.o ) [ 3 of 10] Compiling Data.Bitmap.IO ( Data/Bitmap/IO.hs, dist/build/Data/Bitmap/IO.o ) Data/Bitmap/IO.hs:1248:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' Data/Bitmap/IO.hs:1249:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' [ 4 of 10] Compiling Data.Bitmap.Pure ( Data/Bitmap/Pure.hs, dist/build/Data/Bitmap/Pure.o ) [ 5 of 10] Compiling Data.Bitmap.IO.File ( Data/Bitmap/IO/File.hs, dist/build/Data/Bitmap/IO/File.o ) [ 6 of 10] Compiling Data.Bitmap.Pure.File ( Data/Bitmap/Pure/File.hs, dist/build/Data/Bitmap/Pure/File.o ) [ 7 of 10] Compiling Data.Bitmap.Pure.Pixels ( Data/Bitmap/Pure/Pixels.hs, dist/build/Data/Bitmap/Pure/Pixels.o ) Data/Bitmap/Pure/Pixels.hs:147:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' Data/Bitmap/Pure/Pixels.hs:148:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' [ 8 of 10] Compiling Data.Bitmap.IO.Pixels ( Data/Bitmap/IO/Pixels.hs, dist/build/Data/Bitmap/IO/Pixels.o ) Data/Bitmap/IO/Pixels.hs:197:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' Data/Bitmap/IO/Pixels.hs:198:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' [ 9 of 10] Compiling Data.Bitmap.Simple ( Data/Bitmap/Simple.hs, dist/build/Data/Bitmap/Simple.o ) [10 of 10] Compiling Data.Bitmap ( Data/Bitmap.hs, dist/build/Data/Bitmap.o ) In-place registering bitmap-0.0.2... Running Haddock for bitmap-0.0.2... Running hscolour for bitmap-0.0.2... Preprocessing library bitmap-0.0.2... Preprocessing library bitmap-0.0.2... Data/Bitmap/IO.hs:1248:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' Data/Bitmap/IO.hs:1249:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' Data/Bitmap/Pure/Pixels.hs:147:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' Data/Bitmap/Pure/Pixels.hs:148:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' Data/Bitmap/IO/Pixels.hs:197:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' Data/Bitmap/IO/Pixels.hs:198:1: Warning: SPECIALISE pragma for non-overloaded function `myPlusPtr' Haddock coverage: 15% ( 6 / 39) in 'Data.Bitmap.Internal' 22% ( 6 / 27) in 'Data.Bitmap.Base' 58% ( 29 / 50) in 'Data.Bitmap.IO' 76% ( 26 / 34) in 'Data.Bitmap.Pure' 44% ( 4 / 9) in 'Data.Bitmap.IO.File' 40% ( 2 / 5) in 'Data.Bitmap.Pure.File' 25% ( 4 / 16) in 'Data.Bitmap.Pure.Pixels' 28% ( 8 / 29) in 'Data.Bitmap.IO.Pixels' 78% ( 25 / 32) in 'Data.Bitmap.Simple' 100% ( 2 / 2) in 'Data.Bitmap' Documentation created: dist/doc/html/bitmap/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/bitmap-0.0.2 Registering bitmap-0.0.2... Installed bitmap-0.0.2 Configuring bytestring-trie-0.2.3... Building bytestring-trie-0.2.3... Preprocessing library bytestring-trie-0.2.3... [1 of 6] Compiling Data.Trie.ByteStringInternal ( src/Data/Trie/ByteStringInternal.hs, dist/build/Data/Trie/ByteStringInternal.o ) [2 of 6] Compiling Data.Trie.BitTwiddle ( src/Data/Trie/BitTwiddle.hs, dist/build/Data/Trie/BitTwiddle.o ) [3 of 6] Compiling Data.Trie.Errors ( src/Data/Trie/Errors.hs, dist/build/Data/Trie/Errors.o ) [4 of 6] Compiling Data.Trie.Internal ( src/Data/Trie/Internal.hs, dist/build/Data/Trie/Internal.o ) [5 of 6] Compiling Data.Trie ( src/Data/Trie.hs, dist/build/Data/Trie.o ) [6 of 6] Compiling Data.Trie.Convenience ( src/Data/Trie/Convenience.hs, dist/build/Data/Trie/Convenience.o ) In-place registering bytestring-trie-0.2.3... Running Haddock for bytestring-trie-0.2.3... Running hscolour for bytestring-trie-0.2.3... Preprocessing library bytestring-trie-0.2.3... Preprocessing library bytestring-trie-0.2.3... Haddock coverage: 100% ( 4 / 4) in 'Data.Trie.ByteStringInternal' 56% ( 5 / 9) in 'Data.Trie.BitTwiddle' 100% ( 2 / 2) in 'Data.Trie.Errors' 89% ( 31 / 35) in 'Data.Trie.Internal' 100% ( 31 / 31) in 'Data.Trie' 100% ( 26 / 26) in 'Data.Trie.Convenience' Documentation created: dist/doc/html/bytestring-trie/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/bytestring-trie-0.2.3 Registering bytestring-trie-0.2.3... Installed bytestring-trie-0.2.3 Configuring digest-0.0.1.2... Building digest-0.0.1.2... Preprocessing library digest-0.0.1.2... [1 of 2] Compiling Data.Digest.Adler32 ( dist/build/Data/Digest/Adler32.hs, dist/build/Data/Digest/Adler32.o ) [2 of 2] Compiling Data.Digest.CRC32 ( dist/build/Data/Digest/CRC32.hs, dist/build/Data/Digest/CRC32.o ) In-place registering digest-0.0.1.2... Running Haddock for digest-0.0.1.2... Running hscolour for digest-0.0.1.2... Preprocessing library digest-0.0.1.2... Preprocessing library digest-0.0.1.2... Haddock coverage: Warning: Data.Digest.Adler32: adler32 is exported separately but will be documented under Adler32. Consider exporting it together with its parent(s) for code clarity. Warning: Data.Digest.Adler32: adler32Update is exported separately but will be documented under Adler32. Consider exporting it together with its parent(s) for code clarity. 100% ( 2 / 2) in 'Data.Digest.Adler32' Warning: Data.Digest.CRC32: crc32 is exported separately but will be documented under CRC32. Consider exporting it together with its parent(s) for code clarity. Warning: Data.Digest.CRC32: crc32Update is exported separately but will be documented under CRC32. Consider exporting it together with its parent(s) for code clarity. 100% ( 2 / 2) in 'Data.Digest.CRC32' Documentation created: dist/doc/html/digest/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/digest-0.0.1.2 Registering digest-0.0.1.2... Installed digest-0.0.1.2 Configuring elerea-2.7.0.2... Building elerea-2.7.0.2... Preprocessing library elerea-2.7.0.2... [1 of 5] Compiling FRP.Elerea.Clocked ( FRP/Elerea/Clocked.hs, dist/build/FRP/Elerea/Clocked.o ) [2 of 5] Compiling FRP.Elerea.Param ( FRP/Elerea/Param.hs, dist/build/FRP/Elerea/Param.o ) [3 of 5] Compiling FRP.Elerea.Simple.Pure ( FRP/Elerea/Simple/Pure.hs, dist/build/FRP/Elerea/Simple/Pure.o ) [4 of 5] Compiling FRP.Elerea.Simple ( FRP/Elerea/Simple.hs, dist/build/FRP/Elerea/Simple.o ) [5 of 5] Compiling FRP.Elerea ( FRP/Elerea.hs, dist/build/FRP/Elerea.o ) In-place registering elerea-2.7.0.2... Running Haddock for elerea-2.7.0.2... Running hscolour for elerea-2.7.0.2... Preprocessing library elerea-2.7.0.2... Preprocessing library elerea-2.7.0.2... Haddock coverage: 100% ( 30 / 30) in 'FRP.Elerea.Clocked' 100% ( 30 / 30) in 'FRP.Elerea.Param' 30% ( 6 / 20) in 'FRP.Elerea.Simple.Pure' 100% ( 30 / 30) in 'FRP.Elerea.Simple' 100% ( 1 / 1) in 'FRP.Elerea' Documentation created: dist/doc/html/elerea/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/elerea-2.7.0.2 Registering elerea-2.7.0.2... Installed elerea-2.7.0.2 Configuring primitive-0.5.1.0... Building primitive-0.5.1.0... Preprocessing library primitive-0.5.1.0... [ 1 of 10] Compiling Data.Primitive.Internal.Compat ( Data/Primitive/Internal/Compat.hs, dist/build/Data/Primitive/Internal/Compat.o ) [ 2 of 10] Compiling Data.Primitive.MachDeps ( Data/Primitive/MachDeps.hs, dist/build/Data/Primitive/MachDeps.o ) [ 3 of 10] Compiling Data.Primitive.Internal.Operations ( Data/Primitive/Internal/Operations.hs, dist/build/Data/Primitive/Internal/Operations.o ) [ 4 of 10] Compiling Control.Monad.Primitive ( Control/Monad/Primitive.hs, dist/build/Control/Monad/Primitive.o ) [ 5 of 10] Compiling Data.Primitive.Types ( Data/Primitive/Types.hs, dist/build/Data/Primitive/Types.o ) [ 6 of 10] Compiling Data.Primitive.Array ( Data/Primitive/Array.hs, dist/build/Data/Primitive/Array.o ) [ 7 of 10] Compiling Data.Primitive.ByteArray ( Data/Primitive/ByteArray.hs, dist/build/Data/Primitive/ByteArray.o ) [ 8 of 10] Compiling Data.Primitive.Addr ( Data/Primitive/Addr.hs, dist/build/Data/Primitive/Addr.o ) [ 9 of 10] Compiling Data.Primitive ( Data/Primitive.hs, dist/build/Data/Primitive.o ) [10 of 10] Compiling Data.Primitive.MutVar ( Data/Primitive/MutVar.hs, dist/build/Data/Primitive/MutVar.o ) In-place registering primitive-0.5.1.0... Running Haddock for primitive-0.5.1.0... Running hscolour for primitive-0.5.1.0... Preprocessing library primitive-0.5.1.0... Preprocessing library primitive-0.5.1.0... Haddock coverage: 67% ( 2 / 3) in 'Data.Primitive.Internal.Compat' 3% ( 1 / 35) in 'Data.Primitive.MachDeps' 3% ( 1 / 29) in 'Data.Primitive.Internal.Operations' Warning: Control.Monad.Primitive: We do not support associated types in instances yet. These instances are affected: Control.Monad.Primitive.PrimMonad GHC.Types.IO, Control.Monad.Primitive.PrimMonad (GHC.ST.ST s) 71% ( 10 / 14) in 'Control.Monad.Primitive' 100% ( 3 / 3) in 'Data.Primitive.Types' 100% ( 13 / 13) in 'Data.Primitive.Array' 93% ( 27 / 29) in 'Data.Primitive.ByteArray' 100% ( 16 / 16) in 'Data.Primitive.Addr' 100% ( 7 / 7) in 'Data.Primitive' 100% ( 7 / 7) in 'Data.Primitive.MutVar' Documentation created: dist/doc/html/primitive/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/primitive-0.5.1.0 Registering primitive-0.5.1.0... Installed primitive-0.5.1.0 Configuring utf8-string-0.3.7... Building utf8-string-0.3.7... Preprocessing library utf8-string-0.3.7... [1 of 7] Compiling Codec.Binary.UTF8.String ( Codec/Binary/UTF8/String.hs, dist/build/Codec/Binary/UTF8/String.o ) [2 of 7] Compiling Codec.Binary.UTF8.Generic ( Codec/Binary/UTF8/Generic.hs, dist/build/Codec/Binary/UTF8/Generic.o ) [3 of 7] Compiling Data.String.UTF8 ( Data/String/UTF8.hs, dist/build/Data/String/UTF8.o ) [4 of 7] Compiling System.IO.UTF8 ( System/IO/UTF8.hs, dist/build/System/IO/UTF8.o ) [5 of 7] Compiling System.Environment.UTF8 ( System/Environment/UTF8.hs, dist/build/System/Environment/UTF8.o ) [6 of 7] Compiling Data.ByteString.UTF8 ( Data/ByteString/UTF8.hs, dist/build/Data/ByteString/UTF8.o ) [7 of 7] Compiling Data.ByteString.Lazy.UTF8 ( Data/ByteString/Lazy/UTF8.hs, dist/build/Data/ByteString/Lazy/UTF8.o ) In-place registering utf8-string-0.3.7... Running Haddock for utf8-string-0.3.7... Running hscolour for utf8-string-0.3.7... Preprocessing library utf8-string-0.3.7... Preprocessing library utf8-string-0.3.7... Haddock coverage: 100% ( 8 / 8) in 'Codec.Binary.UTF8.String' 94% ( 16 / 17) in 'Codec.Binary.UTF8.Generic' 89% ( 24 / 27) in 'Data.String.UTF8' 82% ( 14 / 17) in 'System.IO.UTF8' 14% ( 1 / 7) in 'System.Environment.UTF8' 100% ( 17 / 17) in 'Data.ByteString.UTF8' 100% ( 17 / 17) in 'Data.ByteString.Lazy.UTF8' Documentation created: dist/doc/html/utf8-string/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/utf8-string-0.3.7 Registering utf8-string-0.3.7... Installed utf8-string-0.3.7 Configuring uulib-0.9.15... Building uulib-0.9.15... Preprocessing library uulib-0.9.15... [ 1 of 27] Compiling UU.Util.Utils ( src/UU/Util/Utils.hs, dist/build/UU/Util/Utils.o ) [ 2 of 27] Compiling UU.Util.PermTree ( src/UU/Util/PermTree.hs, dist/build/UU/Util/PermTree.o ) [ 3 of 27] Compiling UU.Util.BinaryTrees ( src/UU/Util/BinaryTrees.hs, dist/build/UU/Util/BinaryTrees.o ) [ 4 of 27] Compiling UU.Pretty.Basic ( src/UU/Pretty/Basic.hs, dist/build/UU/Pretty/Basic.o ) [ 5 of 27] Compiling UU.Pretty.Ext ( src/UU/Pretty/Ext.hs, dist/build/UU/Pretty/Ext.o ) [ 6 of 27] Compiling UU.Pretty ( src/UU/Pretty.hs, dist/build/UU/Pretty.o ) [ 7 of 27] Compiling UU.PPrint ( src/UU/PPrint.hs, dist/build/UU/PPrint.o ) [ 8 of 27] Compiling UU.Parsing.MachineInterface ( src/UU/Parsing/MachineInterface.hs, dist/build/UU/Parsing/MachineInterface.o ) [ 9 of 27] Compiling UU.Parsing.Machine ( src/UU/Parsing/Machine.hs, dist/build/UU/Parsing/Machine.o ) [10 of 27] Compiling UU.Parsing.StateParser ( src/UU/Parsing/StateParser.hs, dist/build/UU/Parsing/StateParser.o ) [11 of 27] Compiling UU.Scanner.Position ( src/UU/Scanner/Position.hs, dist/build/UU/Scanner/Position.o ) [12 of 27] Compiling UU.Scanner.GenToken ( src/UU/Scanner/GenToken.hs, dist/build/UU/Scanner/GenToken.o ) [13 of 27] Compiling UU.Scanner.GenTokenOrd ( src/UU/Scanner/GenTokenOrd.hs, dist/build/UU/Scanner/GenTokenOrd.o ) [14 of 27] Compiling UU.Scanner.GenTokenSymbol ( src/UU/Scanner/GenTokenSymbol.hs, dist/build/UU/Scanner/GenTokenSymbol.o ) [15 of 27] Compiling UU.Scanner.Token ( src/UU/Scanner/Token.hs, dist/build/UU/Scanner/Token.o ) [16 of 27] Compiling UU.Scanner.Scanner ( src/UU/Scanner/Scanner.hs, dist/build/UU/Scanner/Scanner.o ) [17 of 27] Compiling UU.Scanner.TokenShow ( src/UU/Scanner/TokenShow.hs, dist/build/UU/Scanner/TokenShow.o ) [18 of 27] Compiling UU.Parsing.Interface ( src/UU/Parsing/Interface.hs, dist/build/UU/Parsing/Interface.o ) [19 of 27] Compiling UU.Parsing.Derived ( src/UU/Parsing/Derived.hs, dist/build/UU/Parsing/Derived.o ) [20 of 27] Compiling UU.Parsing.Offside ( src/UU/Parsing/Offside.hs, dist/build/UU/Parsing/Offside.o ) [21 of 27] Compiling UU.Scanner.GenTokenParser ( src/UU/Scanner/GenTokenParser.hs, dist/build/UU/Scanner/GenTokenParser.o ) [22 of 27] Compiling UU.Scanner.TokenParser ( src/UU/Scanner/TokenParser.hs, dist/build/UU/Scanner/TokenParser.o ) [23 of 27] Compiling UU.Scanner ( src/UU/Scanner.hs, dist/build/UU/Scanner.o ) [24 of 27] Compiling UU.Parsing ( src/UU/Parsing.hs, dist/build/UU/Parsing.o ) [25 of 27] Compiling UU.Parsing.Merge ( src/UU/Parsing/Merge.hs, dist/build/UU/Parsing/Merge.o ) [26 of 27] Compiling UU.Parsing.Perms ( src/UU/Parsing/Perms.hs, dist/build/UU/Parsing/Perms.o ) [27 of 27] Compiling UU.Parsing.CharParser ( src/UU/Parsing/CharParser.hs, dist/build/UU/Parsing/CharParser.o ) In-place registering uulib-0.9.15... Running Haddock for uulib-0.9.15... Running hscolour for uulib-0.9.15... Preprocessing library uulib-0.9.15... Preprocessing library uulib-0.9.15... Haddock coverage: 0% ( 0 / 7) in 'UU.Util.Utils' 0% ( 0 / 9) in 'UU.Util.PermTree' 0% ( 0 / 6) in 'UU.Util.BinaryTrees' 0% ( 0 / 31) in 'UU.Pretty.Basic' 0% ( 0 / 30) in 'UU.Pretty.Ext' 67% ( 2 / 3) in 'UU.Pretty' Warning: UU.PPrint: pretty is exported separately but will be documented under Pretty. Consider exporting it together with its parent(s) for code clarity. 3% ( 2 / 77) in 'UU.PPrint' 5% ( 1 / 19) in 'UU.Parsing.MachineInterface' 0% ( 0 / 64) in 'UU.Parsing.Machine' 0% ( 0 / 2) in 'UU.Parsing.StateParser' 0% ( 0 / 19) in 'UU.Scanner.Position' 0% ( 0 / 3) in 'UU.Scanner.GenToken' 0% ( 0 / 1) in 'UU.Scanner.GenTokenOrd' 0% ( 0 / 1) in 'UU.Scanner.GenTokenSymbol' 0% ( 0 / 6) in 'UU.Scanner.Token' 0% ( 0 / 13) in 'UU.Scanner.Scanner' 0% ( 0 / 1) in 'UU.Scanner.TokenShow' 12% ( 2 / 16) in 'UU.Parsing.Interface' 16% ( 8 / 50) in 'UU.Parsing.Derived' 12% ( 2 / 16) in 'UU.Parsing.Offside' 0% ( 0 / 10) in 'UU.Scanner.GenTokenParser' 0% ( 0 / 55) in 'UU.Scanner.TokenParser' 80% ( 4 / 5) in 'UU.Scanner' 0% ( 0 / 6) in 'UU.Parsing.CharParser' 50% ( 2 / 4) in 'UU.Parsing' 0% ( 0 / 4) in 'UU.Parsing.Merge' 0% ( 0 / 7) in 'UU.Parsing.Perms' Documentation created: dist/doc/html/uulib/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/uulib-0.9.15 Registering uulib-0.9.15... Installed uulib-0.9.15 [1 of 1] Compiling Main ( /tmp/vect-0.4.7-8778/vect-0.4.7/Setup.lhs, /tmp/vect-0.4.7-8778/vect-0.4.7/dist/setup/Main.o ) Linking /tmp/vect-0.4.7-8778/vect-0.4.7/dist/setup/setup ... Configuring vect-0.4.7... Building vect-0.4.7... Preprocessing library vect-0.4.7... [ 1 of 21] Compiling Data.Vect.Double.Base ( Data/Vect/Double/Base.hs, dist/build/Data/Vect/Double/Base.o ) Data/Vect/Double/Base.hs:29:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() [ 2 of 21] Compiling Data.Vect.Double.Util.Dim2 ( Data/Vect/Double/Util/Dim2.hs, dist/build/Data/Vect/Double/Util/Dim2.o ) [ 3 of 21] Compiling Data.Vect.Double.Util.Dim3 ( Data/Vect/Double/Util/Dim3.hs, dist/build/Data/Vect/Double/Util/Dim3.o ) Data/Vect/Double/Util/Dim3.hs:63:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim3.hs:70:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) [ 4 of 21] Compiling Data.Vect.Double.Interpolate ( Data/Vect/Double/Interpolate.hs, dist/build/Data/Vect/Double/Interpolate.o ) Data/Vect/Double/Interpolate.hs:15:1: Warning: The import of `Data.Vect.Double.Util.Dim2' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim2' To import instances alone, use: import Data.Vect.Double.Util.Dim2() Data/Vect/Double/Interpolate.hs:16:1: Warning: The import of `Data.Vect.Double.Util.Dim3' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim3' To import instances alone, use: import Data.Vect.Double.Util.Dim3() [ 5 of 21] Compiling Data.Vect.Double.GramSchmidt ( Data/Vect/Double/GramSchmidt.hs, dist/build/Data/Vect/Double/GramSchmidt.o ) [ 6 of 21] Compiling Data.Vect.Double.Util.Dim4 ( Data/Vect/Double/Util/Dim4.hs, dist/build/Data/Vect/Double/Util/Dim4.o ) Data/Vect/Double/Util/Dim4.hs:72:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:76:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:81:13: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:91:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) [ 7 of 21] Compiling Data.Vect.Double.Util.Projective ( Data/Vect/Double/Util/Projective.hs, dist/build/Data/Vect/Double/Util/Projective.o ) Data/Vect/Double/Util/Projective.hs:27:1: Warning: The qualified import of `Data.Vect.Double.Util.Dim4' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim4' To import instances alone, use: import Data.Vect.Double.Util.Dim4() Data/Vect/Double/Util/Projective.hs:32:17: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:35:16: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:43:18: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:47:19: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) [ 8 of 21] Compiling Data.Vect.Double.Util.Quaternion ( Data/Vect/Double/Util/Quaternion.hs, dist/build/Data/Vect/Double/Util/Quaternion.o ) Data/Vect/Double/Util/Quaternion.hs:196:11: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Quaternion.hs:199:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) [ 9 of 21] Compiling Data.Vect.Double.Instances ( Data/Vect/Double/Instances.hs, dist/build/Data/Vect/Double/Instances.o ) Data/Vect/Double/Instances.hs:31:10: Warning: Orphan instance: instance Eq Vec2 Data/Vect/Double/Instances.hs:34:10: Warning: Orphan instance: instance Num Vec2 Data/Vect/Double/Instances.hs:43:10: Warning: Orphan instance: instance Fractional Vec2 Data/Vect/Double/Instances.hs:49:10: Warning: Orphan instance: instance Eq Vec3 Data/Vect/Double/Instances.hs:52:10: Warning: Orphan instance: instance Num Vec3 Data/Vect/Double/Instances.hs:61:10: Warning: Orphan instance: instance Fractional Vec3 Data/Vect/Double/Instances.hs:67:10: Warning: Orphan instance: instance Eq Vec4 Data/Vect/Double/Instances.hs:70:10: Warning: Orphan instance: instance Num Vec4 Data/Vect/Double/Instances.hs:79:10: Warning: Orphan instance: instance Fractional Vec4 Data/Vect/Double/Instances.hs:86:10: Warning: Orphan instance: instance Eq Mat2 Data/Vect/Double/Instances.hs:89:10: Warning: Orphan instance: instance Num Mat2 Data/Vect/Double/Instances.hs:106:10: Warning: Orphan instance: instance Fractional Mat2 Data/Vect/Double/Instances.hs:114:10: Warning: Orphan instance: instance Eq Mat3 Data/Vect/Double/Instances.hs:117:10: Warning: Orphan instance: instance Num Mat3 Data/Vect/Double/Instances.hs:134:10: Warning: Orphan instance: instance Fractional Mat3 Data/Vect/Double/Instances.hs:142:10: Warning: Orphan instance: instance Eq Mat4 Data/Vect/Double/Instances.hs:145:10: Warning: Orphan instance: instance Num Mat4 Data/Vect/Double/Instances.hs:162:10: Warning: Orphan instance: instance Fractional Mat4 [10 of 21] Compiling Data.Vect.Double ( Data/Vect/Double.hs, dist/build/Data/Vect/Double.o ) [11 of 21] Compiling Data.Vect.Float.Base ( Data/Vect/Float/Base.hs, dist/build/Data/Vect/Float/Base.o ) Data/Vect/Float/Base.hs:29:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() [12 of 21] Compiling Data.Vect.Float.Util.Dim2 ( Data/Vect/Float/Util/Dim2.hs, dist/build/Data/Vect/Float/Util/Dim2.o ) [13 of 21] Compiling Data.Vect.Float.Util.Dim3 ( Data/Vect/Float/Util/Dim3.hs, dist/build/Data/Vect/Float/Util/Dim3.o ) Data/Vect/Float/Util/Dim3.hs:63:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim3.hs:70:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) [14 of 21] Compiling Data.Vect.Float.Interpolate ( Data/Vect/Float/Interpolate.hs, dist/build/Data/Vect/Float/Interpolate.o ) Data/Vect/Float/Interpolate.hs:15:1: Warning: The import of `Data.Vect.Float.Util.Dim2' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim2' To import instances alone, use: import Data.Vect.Float.Util.Dim2() Data/Vect/Float/Interpolate.hs:16:1: Warning: The import of `Data.Vect.Float.Util.Dim3' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim3' To import instances alone, use: import Data.Vect.Float.Util.Dim3() [15 of 21] Compiling Data.Vect.Float.GramSchmidt ( Data/Vect/Float/GramSchmidt.hs, dist/build/Data/Vect/Float/GramSchmidt.o ) [16 of 21] Compiling Data.Vect.Float.Util.Dim4 ( Data/Vect/Float/Util/Dim4.hs, dist/build/Data/Vect/Float/Util/Dim4.o ) Data/Vect/Float/Util/Dim4.hs:72:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:76:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:81:13: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:91:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) [17 of 21] Compiling Data.Vect.Float.Util.Projective ( Data/Vect/Float/Util/Projective.hs, dist/build/Data/Vect/Float/Util/Projective.o ) Data/Vect/Float/Util/Projective.hs:27:1: Warning: The qualified import of `Data.Vect.Float.Util.Dim4' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim4' To import instances alone, use: import Data.Vect.Float.Util.Dim4() Data/Vect/Float/Util/Projective.hs:32:17: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:35:16: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:43:18: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:47:19: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) [18 of 21] Compiling Data.Vect.Float.Util.Quaternion ( Data/Vect/Float/Util/Quaternion.hs, dist/build/Data/Vect/Float/Util/Quaternion.o ) Data/Vect/Float/Util/Quaternion.hs:196:11: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Quaternion.hs:199:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) [19 of 21] Compiling Data.Vect.Float.Instances ( Data/Vect/Float/Instances.hs, dist/build/Data/Vect/Float/Instances.o ) Data/Vect/Float/Instances.hs:31:10: Warning: Orphan instance: instance Eq Vec2 Data/Vect/Float/Instances.hs:34:10: Warning: Orphan instance: instance Num Vec2 Data/Vect/Float/Instances.hs:43:10: Warning: Orphan instance: instance Fractional Vec2 Data/Vect/Float/Instances.hs:49:10: Warning: Orphan instance: instance Eq Vec3 Data/Vect/Float/Instances.hs:52:10: Warning: Orphan instance: instance Num Vec3 Data/Vect/Float/Instances.hs:61:10: Warning: Orphan instance: instance Fractional Vec3 Data/Vect/Float/Instances.hs:67:10: Warning: Orphan instance: instance Eq Vec4 Data/Vect/Float/Instances.hs:70:10: Warning: Orphan instance: instance Num Vec4 Data/Vect/Float/Instances.hs:79:10: Warning: Orphan instance: instance Fractional Vec4 Data/Vect/Float/Instances.hs:86:10: Warning: Orphan instance: instance Eq Mat2 Data/Vect/Float/Instances.hs:89:10: Warning: Orphan instance: instance Num Mat2 Data/Vect/Float/Instances.hs:106:10: Warning: Orphan instance: instance Fractional Mat2 Data/Vect/Float/Instances.hs:114:10: Warning: Orphan instance: instance Eq Mat3 Data/Vect/Float/Instances.hs:117:10: Warning: Orphan instance: instance Num Mat3 Data/Vect/Float/Instances.hs:134:10: Warning: Orphan instance: instance Fractional Mat3 Data/Vect/Float/Instances.hs:142:10: Warning: Orphan instance: instance Eq Mat4 Data/Vect/Float/Instances.hs:145:10: Warning: Orphan instance: instance Num Mat4 Data/Vect/Float/Instances.hs:162:10: Warning: Orphan instance: instance Fractional Mat4 [20 of 21] Compiling Data.Vect.Float ( Data/Vect/Float.hs, dist/build/Data/Vect/Float.o ) [21 of 21] Compiling Data.Vect ( Data/Vect.hs, dist/build/Data/Vect.o ) In-place registering vect-0.4.7... Running Haddock for vect-0.4.7... Running hscolour for vect-0.4.7... Preprocessing library vect-0.4.7... Preprocessing library vect-0.4.7... Warning: The documentation for the following packages are not installed. No links will be generated to these packages: rts-1.0, random-1.0.1.1 Data/Vect/Double/Base.hs:29:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() Data/Vect/Double/Util/Dim3.hs:63:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim3.hs:70:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim3.hs:7:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Interpolate.hs:15:1: Warning: The import of `Data.Vect.Double.Util.Dim2' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim2' To import instances alone, use: import Data.Vect.Double.Util.Dim2() Data/Vect/Double/Interpolate.hs:16:1: Warning: The import of `Data.Vect.Double.Util.Dim3' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim3' To import instances alone, use: import Data.Vect.Double.Util.Dim3() Data/Vect/Double/Util/Dim4.hs:72:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:76:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:81:13: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Dim4.hs:91:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Dim4.hs:10:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:27:1: Warning: The qualified import of `Data.Vect.Double.Util.Dim4' is redundant except perhaps to import instances from `Data.Vect.Double.Util.Dim4' To import instances alone, use: import Data.Vect.Double.Util.Dim4() Data/Vect/Double/Util/Projective.hs:32:17: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:35:16: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:43:18: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Projective.hs:47:19: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Projective.hs:24:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Quaternion.hs:196:11: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Util/Quaternion.hs:199:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Double.Base' at Data/Vect/Double/Util/Quaternion.hs:21:1-28 (and originally defined at Data/Vect/Double/Base.hs:125:1-5) Data/Vect/Double/Instances.hs:31:10: Warning: Orphan instance: instance Eq Vec2 Data/Vect/Double/Instances.hs:34:10: Warning: Orphan instance: instance Num Vec2 Data/Vect/Double/Instances.hs:43:10: Warning: Orphan instance: instance Fractional Vec2 Data/Vect/Double/Instances.hs:49:10: Warning: Orphan instance: instance Eq Vec3 Data/Vect/Double/Instances.hs:52:10: Warning: Orphan instance: instance Num Vec3 Data/Vect/Double/Instances.hs:61:10: Warning: Orphan instance: instance Fractional Vec3 Data/Vect/Double/Instances.hs:67:10: Warning: Orphan instance: instance Eq Vec4 Data/Vect/Double/Instances.hs:70:10: Warning: Orphan instance: instance Num Vec4 Data/Vect/Double/Instances.hs:79:10: Warning: Orphan instance: instance Fractional Vec4 Data/Vect/Double/Instances.hs:86:10: Warning: Orphan instance: instance Eq Mat2 Data/Vect/Double/Instances.hs:89:10: Warning: Orphan instance: instance Num Mat2 Data/Vect/Double/Instances.hs:106:10: Warning: Orphan instance: instance Fractional Mat2 Data/Vect/Double/Instances.hs:114:10: Warning: Orphan instance: instance Eq Mat3 Data/Vect/Double/Instances.hs:117:10: Warning: Orphan instance: instance Num Mat3 Data/Vect/Double/Instances.hs:134:10: Warning: Orphan instance: instance Fractional Mat3 Data/Vect/Double/Instances.hs:142:10: Warning: Orphan instance: instance Eq Mat4 Data/Vect/Double/Instances.hs:145:10: Warning: Orphan instance: instance Num Mat4 Data/Vect/Double/Instances.hs:162:10: Warning: Orphan instance: instance Fractional Mat4 Data/Vect/Float/Base.hs:29:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() Data/Vect/Float/Util/Dim3.hs:63:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim3.hs:70:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim3.hs:7:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Interpolate.hs:15:1: Warning: The import of `Data.Vect.Float.Util.Dim2' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim2' To import instances alone, use: import Data.Vect.Float.Util.Dim2() Data/Vect/Float/Interpolate.hs:16:1: Warning: The import of `Data.Vect.Float.Util.Dim3' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim3' To import instances alone, use: import Data.Vect.Float.Util.Dim3() Data/Vect/Float/Util/Dim4.hs:72:10: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:76:9: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:81:13: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Dim4.hs:91:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Dim4.hs:10:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:27:1: Warning: The qualified import of `Data.Vect.Float.Util.Dim4' is redundant except perhaps to import instances from `Data.Vect.Float.Util.Dim4' To import instances alone, use: import Data.Vect.Float.Util.Dim4() Data/Vect/Float/Util/Projective.hs:32:17: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:35:16: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:43:18: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Projective.hs:47:19: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Projective.hs:24:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Quaternion.hs:196:11: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Util/Quaternion.hs:199:12: Warning: This binding for `angle' shadows the existing binding imported from `Data.Vect.Float.Base' at Data/Vect/Float/Util/Quaternion.hs:21:1-27 (and originally defined at Data/Vect/Float/Base.hs:125:1-5) Data/Vect/Float/Instances.hs:31:10: Warning: Orphan instance: instance Eq Vec2 Data/Vect/Float/Instances.hs:34:10: Warning: Orphan instance: instance Num Vec2 Data/Vect/Float/Instances.hs:43:10: Warning: Orphan instance: instance Fractional Vec2 Data/Vect/Float/Instances.hs:49:10: Warning: Orphan instance: instance Eq Vec3 Data/Vect/Float/Instances.hs:52:10: Warning: Orphan instance: instance Num Vec3 Data/Vect/Float/Instances.hs:61:10: Warning: Orphan instance: instance Fractional Vec3 Data/Vect/Float/Instances.hs:67:10: Warning: Orphan instance: instance Eq Vec4 Data/Vect/Float/Instances.hs:70:10: Warning: Orphan instance: instance Num Vec4 Data/Vect/Float/Instances.hs:79:10: Warning: Orphan instance: instance Fractional Vec4 Data/Vect/Float/Instances.hs:86:10: Warning: Orphan instance: instance Eq Mat2 Data/Vect/Float/Instances.hs:89:10: Warning: Orphan instance: instance Num Mat2 Data/Vect/Float/Instances.hs:106:10: Warning: Orphan instance: instance Fractional Mat2 Data/Vect/Float/Instances.hs:114:10: Warning: Orphan instance: instance Eq Mat3 Data/Vect/Float/Instances.hs:117:10: Warning: Orphan instance: instance Num Mat3 Data/Vect/Float/Instances.hs:134:10: Warning: Orphan instance: instance Fractional Mat3 Data/Vect/Float/Instances.hs:142:10: Warning: Orphan instance: instance Eq Mat4 Data/Vect/Float/Instances.hs:145:10: Warning: Orphan instance: instance Num Mat4 Data/Vect/Float/Instances.hs:162:10: Warning: Orphan instance: instance Fractional Mat4 Haddock coverage: 32% ( 16 / 50) in 'Data.Vect.Double.Base' 39% ( 7 / 18) in 'Data.Vect.Double.Util.Dim2' 29% ( 7 / 24) in 'Data.Vect.Double.Util.Dim3' 67% ( 2 / 3) in 'Data.Vect.Double.Interpolate' 100% ( 2 / 2) in 'Data.Vect.Double.GramSchmidt' 41% ( 7 / 17) in 'Data.Vect.Double.Util.Dim4' 75% ( 9 / 12) in 'Data.Vect.Double.Util.Projective' 56% ( 19 / 34) in 'Data.Vect.Double.Util.Quaternion' 100% ( 3 / 3) in 'Data.Vect.Double.Instances' 83% ( 5 / 6) in 'Data.Vect.Double' 32% ( 16 / 50) in 'Data.Vect.Float.Base' 39% ( 7 / 18) in 'Data.Vect.Float.Util.Dim2' 29% ( 7 / 24) in 'Data.Vect.Float.Util.Dim3' 67% ( 2 / 3) in 'Data.Vect.Float.Interpolate' 100% ( 2 / 2) in 'Data.Vect.Float.GramSchmidt' 41% ( 7 / 17) in 'Data.Vect.Float.Util.Dim4' 75% ( 9 / 12) in 'Data.Vect.Float.Util.Projective' 56% ( 19 / 34) in 'Data.Vect.Float.Util.Quaternion' 100% ( 3 / 3) in 'Data.Vect.Float.Instances' 83% ( 5 / 6) in 'Data.Vect.Float' 100% ( 2 / 2) in 'Data.Vect' Warning: Data.Vect.Double.Base: could not find link destinations for: System.Random.Random Warning: Data.Vect.Double.Util.Quaternion: could not find link destinations for: System.Random.Random Warning: Data.Vect.Float.Base: could not find link destinations for: System.Random.Random Warning: Data.Vect.Float.Util.Quaternion: could not find link destinations for: System.Random.Random Documentation created: dist/doc/html/vect/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/vect-0.4.7 Registering vect-0.4.7... Installed vect-0.4.7 Configuring xml-1.3.13... Building xml-1.3.13... Preprocessing library xml-1.3.13... [1 of 7] Compiling Text.XML.Light.Types ( Text/XML/Light/Types.hs, dist/build/Text/XML/Light/Types.o ) [2 of 7] Compiling Text.XML.Light.Proc ( Text/XML/Light/Proc.hs, dist/build/Text/XML/Light/Proc.o ) [3 of 7] Compiling Text.XML.Light.Output ( Text/XML/Light/Output.hs, dist/build/Text/XML/Light/Output.o ) [4 of 7] Compiling Text.XML.Light.Lexer ( Text/XML/Light/Lexer.hs, dist/build/Text/XML/Light/Lexer.o ) [5 of 7] Compiling Text.XML.Light.Input ( Text/XML/Light/Input.hs, dist/build/Text/XML/Light/Input.o ) [6 of 7] Compiling Text.XML.Light.Cursor ( Text/XML/Light/Cursor.hs, dist/build/Text/XML/Light/Cursor.o ) [7 of 7] Compiling Text.XML.Light ( Text/XML/Light.hs, dist/build/Text/XML/Light.o ) In-place registering xml-1.3.13... Running Haddock for xml-1.3.13... Running hscolour for xml-1.3.13... Preprocessing library xml-1.3.13... Preprocessing library xml-1.3.13... Warning: The documentation for the following packages are not installed. No links will be generated to these packages: text-0.11.2.3 Haddock coverage: 91% ( 10 / 11) in 'Text.XML.Light.Types' 100% ( 21 / 21) in 'Text.XML.Light.Proc' 65% ( 13 / 20) in 'Text.XML.Light.Output' 12% ( 3 / 26) in 'Text.XML.Light.Lexer' 100% ( 3 / 3) in 'Text.XML.Light.Input' 90% ( 45 / 50) in 'Text.XML.Light.Cursor' 100% ( 10 / 10) in 'Text.XML.Light' Warning: Text.XML.Light.Lexer: could not find link destinations for: Data.Text.Internal.Text Data.Text.Lazy.Internal.Text Documentation created: dist/doc/html/xml/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/xml-1.3.13 Registering xml-1.3.13... Installed xml-1.3.13 Configuring bindings-GLFW-3.0.3.1... Building bindings-GLFW-3.0.3.1... Preprocessing library bindings-GLFW-3.0.3.1... [1 of 1] Compiling Bindings.GLFW ( dist/build/Bindings/GLFW.hs, dist/build/Bindings/GLFW.o ) In-place registering bindings-GLFW-3.0.3.1... Running Haddock for bindings-GLFW-3.0.3.1... Running hscolour for bindings-GLFW-3.0.3.1... Preprocessing library bindings-GLFW-3.0.3.1... Preprocessing library bindings-GLFW-3.0.3.1... Haddock coverage: 0% ( 0 /421) in 'Bindings.GLFW' Documentation created: dist/doc/html/bindings-GLFW/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/bindings-GLFW-3.0.3.1 Registering bindings-GLFW-3.0.3.1... Installed bindings-GLFW-3.0.3.1 Configuring stb-image-0.2.1... Building stb-image-0.2.1... Preprocessing library stb-image-0.2.1... [1 of 1] Compiling Codec.Image.STB ( Codec/Image/STB.hs, dist/build/Codec/Image/STB.o ) Codec/Image/STB.hs:39:1: Warning: The import of `Data.ByteString' is redundant except perhaps to import instances from `Data.ByteString' To import instances alone, use: import Data.ByteString() In-place registering stb-image-0.2.1... Running Haddock for stb-image-0.2.1... Running hscolour for stb-image-0.2.1... Preprocessing library stb-image-0.2.1... Preprocessing library stb-image-0.2.1... Codec/Image/STB.hs:39:1: Warning: The import of `Data.ByteString' is redundant except perhaps to import instances from `Data.ByteString' To import instances alone, use: import Data.ByteString() Haddock coverage: 86% ( 6 / 7) in 'Codec.Image.STB' Documentation created: dist/doc/html/stb-image/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/stb-image-0.2.1 Registering stb-image-0.2.1... Installed stb-image-0.2.1 Configuring vector-0.10.9.1... Building vector-0.10.9.1... Preprocessing library vector-0.10.9.1... [ 1 of 19] Compiling Data.Vector.Storable.Internal ( Data/Vector/Storable/Internal.hs, dist/build/Data/Vector/Storable/Internal.o ) [ 2 of 19] Compiling Data.Vector.Fusion.Util ( Data/Vector/Fusion/Util.hs, dist/build/Data/Vector/Fusion/Util.o ) [ 3 of 19] Compiling Data.Vector.Fusion.Stream.Size ( Data/Vector/Fusion/Stream/Size.hs, dist/build/Data/Vector/Fusion/Stream/Size.o ) Data/Vector/Fusion/Stream/Size.hs:25:10: Warning: No explicit method or default declaration for `*' In the instance declaration for `Num Size' Data/Vector/Fusion/Stream/Size.hs:25:10: Warning: No explicit method or default declaration for `abs' In the instance declaration for `Num Size' Data/Vector/Fusion/Stream/Size.hs:25:10: Warning: No explicit method or default declaration for `signum' In the instance declaration for `Num Size' [ 4 of 19] Compiling Data.Vector.Internal.Check ( Data/Vector/Internal/Check.hs, dist/build/Data/Vector/Internal/Check.o ) [ 5 of 19] Compiling Data.Vector.Fusion.Stream.Monadic ( Data/Vector/Fusion/Stream/Monadic.hs, dist/build/Data/Vector/Fusion/Stream/Monadic.o ) Loading package ghc-prim ... linking ... done. Loading package integer-gmp ... linking ... done. Loading package base ... linking ... done. Loading package primitive-0.5.1.0 ... linking ... done. Loading package array-0.4.0.1 ... linking ... done. Loading package deepseq-1.3.0.1 ... linking ... done. [ 6 of 19] Compiling Data.Vector.Fusion.Stream ( Data/Vector/Fusion/Stream.hs, dist/build/Data/Vector/Fusion/Stream.o ) [ 7 of 19] Compiling Data.Vector.Generic.Mutable ( Data/Vector/Generic/Mutable.hs, dist/build/Data/Vector/Generic/Mutable.o ) [ 8 of 19] Compiling Data.Vector.Generic.Base ( Data/Vector/Generic/Base.hs, dist/build/Data/Vector/Generic/Base.o ) [ 9 of 19] Compiling Data.Vector.Generic.New ( Data/Vector/Generic/New.hs, dist/build/Data/Vector/Generic/New.o ) [10 of 19] Compiling Data.Vector.Generic ( Data/Vector/Generic.hs, dist/build/Data/Vector/Generic.o ) [11 of 19] Compiling Data.Vector.Primitive.Mutable ( Data/Vector/Primitive/Mutable.hs, dist/build/Data/Vector/Primitive/Mutable.o ) [12 of 19] Compiling Data.Vector.Primitive ( Data/Vector/Primitive.hs, dist/build/Data/Vector/Primitive.o ) [13 of 19] Compiling Data.Vector.Storable.Mutable ( Data/Vector/Storable/Mutable.hs, dist/build/Data/Vector/Storable/Mutable.o ) [14 of 19] Compiling Data.Vector.Storable ( Data/Vector/Storable.hs, dist/build/Data/Vector/Storable.o ) [15 of 19] Compiling Data.Vector.Unboxed.Base ( Data/Vector/Unboxed/Base.hs, dist/build/Data/Vector/Unboxed/Base.o ) [16 of 19] Compiling Data.Vector.Unboxed ( Data/Vector/Unboxed.hs, dist/build/Data/Vector/Unboxed.o ) [17 of 19] Compiling Data.Vector.Unboxed.Mutable ( Data/Vector/Unboxed/Mutable.hs, dist/build/Data/Vector/Unboxed/Mutable.o ) [18 of 19] Compiling Data.Vector.Mutable ( Data/Vector/Mutable.hs, dist/build/Data/Vector/Mutable.o ) [19 of 19] Compiling Data.Vector ( Data/Vector.hs, dist/build/Data/Vector.o ) In-place registering vector-0.10.9.1... Running Haddock for vector-0.10.9.1... Running hscolour for vector-0.10.9.1... Preprocessing library vector-0.10.9.1... Preprocessing library vector-0.10.9.1... Data/Vector/Fusion/Stream/Size.hs:25:10: Warning: No explicit method or default declaration for `*' In the instance declaration for `Num Size' Data/Vector/Fusion/Stream/Size.hs:25:10: Warning: No explicit method or default declaration for `abs' In the instance declaration for `Num Size' Data/Vector/Fusion/Stream/Size.hs:25:10: Warning: No explicit method or default declaration for `signum' In the instance declaration for `Num Size' Haddock coverage: 25% ( 1 / 4) in 'Data.Vector.Storable.Internal' 100% ( 5 / 5) in 'Data.Vector.Fusion.Util' 100% ( 6 / 6) in 'Data.Vector.Fusion.Stream.Size' 11% ( 1 / 9) in 'Data.Vector.Internal.Check' 83% (104 /126) in 'Data.Vector.Fusion.Stream.Monadic' 85% ( 88 /104) in 'Data.Vector.Fusion.Stream' 64% ( 42 / 66) in 'Data.Vector.Generic.Mutable' 100% ( 3 / 3) in 'Data.Vector.Generic.Base' 5% ( 1 / 20) in 'Data.Vector.Generic.New' 93% (215 /232) in 'Data.Vector.Generic' 76% ( 38 / 50) in 'Data.Vector.Primitive.Mutable' Warning: Data.Vector.Primitive: Instances of type and data families are not yet supported. Instances of the following families will be filtered out: Mutable 97% (185 /191) in 'Data.Vector.Primitive' 79% ( 46 / 58) in 'Data.Vector.Storable.Mutable' Warning: Data.Vector.Storable: Instances of type and data families are not yet supported. Instances of the following families will be filtered out: Mutable 97% (194 /200) in 'Data.Vector.Storable' Warning: Data.Vector.Unboxed.Base: Instances of type and data families are not yet supported. Instances of the following families will be filtered out: Mutable, MVector, Vector 17% ( 1 / 6) in 'Data.Vector.Unboxed.Base' 96% (201 /210) in 'Data.Vector.Unboxed' 77% ( 47 / 61) in 'Data.Vector.Unboxed.Mutable' 76% ( 37 / 49) in 'Data.Vector.Mutable' Warning: Data.Vector: Instances of type and data families are not yet supported. Instances of the following families will be filtered out: Mutable 94% (199 /212) in 'Data.Vector' Documentation created: dist/doc/html/vector/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/vector-0.10.9.1 Registering vector-0.10.9.1... Installed vector-0.10.9.1 Configuring zip-archive-0.1.4... Building zip-archive-0.1.4... Preprocessing library zip-archive-0.1.4... [1 of 1] Compiling Codec.Archive.Zip ( src/Codec/Archive/Zip.hs, dist/build/Codec/Archive/Zip.o ) In-place registering zip-archive-0.1.4... Running Haddock for zip-archive-0.1.4... Running hscolour for zip-archive-0.1.4... Preprocessing library zip-archive-0.1.4... Preprocessing library zip-archive-0.1.4... Warning: The documentation for the following packages are not installed. No links will be generated to these packages: mtl-2.1.2, transformers-0.3.0.0, zlib-0.5.4.1 Haddock coverage: 100% ( 21 / 21) in 'Codec.Archive.Zip' Documentation created: dist/doc/html/zip-archive/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/zip-archive-0.1.4 Registering zip-archive-0.1.4... Installed zip-archive-0.1.4 Configuring bullet-0.2.3... cabal: The pkg-config package bullet is required but it could not be found. Failed to install bullet-0.2.3 Configuring GLFW-b-1.4.1... Building GLFW-b-1.4.1... Preprocessing library GLFW-b-1.4.1... [1 of 3] Compiling Graphics.UI.GLFW.Types ( Graphics/UI/GLFW/Types.hs, dist/build/Graphics/UI/GLFW/Types.o ) Loading package ghc-prim ... linking ... done. Loading package integer-gmp ... linking ... done. Loading package base ... linking ... done. Loading package bindings-DSL-1.0.20 ... linking ... done. Loading package bindings-GLFW-3.0.3.1 ... linking ... done. [2 of 3] Compiling Graphics.UI.GLFW.C ( Graphics/UI/GLFW/C.hs, dist/build/Graphics/UI/GLFW/C.o ) [3 of 3] Compiling Graphics.UI.GLFW ( Graphics/UI/GLFW.hs, dist/build/Graphics/UI/GLFW.o ) In-place registering GLFW-b-1.4.1... Running Haddock for GLFW-b-1.4.1... Running hscolour for GLFW-b-1.4.1... Preprocessing library GLFW-b-1.4.1... Preprocessing library GLFW-b-1.4.1... Haddock coverage: 0% ( 0 / 27) in 'Graphics.UI.GLFW.Types' 0% ( 0 / 2) in 'Graphics.UI.GLFW.C' 17% ( 25 /150) in 'Graphics.UI.GLFW' Documentation created: dist/doc/html/GLFW-b/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/GLFW-b-1.4.1 Registering GLFW-b-1.4.1... Installed GLFW-b-1.4.1 Configuring vector-algorithms-0.5.4.2... Building vector-algorithms-0.5.4.2... Preprocessing library vector-algorithms-0.5.4.2... [1 of 9] Compiling Data.Vector.Algorithms.Common ( Data/Vector/Algorithms/Common.hs, dist/build/Data/Vector/Algorithms/Common.o ) [2 of 9] Compiling Data.Vector.Algorithms.Radix ( Data/Vector/Algorithms/Radix.hs, dist/build/Data/Vector/Algorithms/Radix.o ) [3 of 9] Compiling Data.Vector.Algorithms.Search ( Data/Vector/Algorithms/Search.hs, dist/build/Data/Vector/Algorithms/Search.o ) [4 of 9] Compiling Data.Vector.Algorithms.Optimal ( Data/Vector/Algorithms/Optimal.hs, dist/build/Data/Vector/Algorithms/Optimal.o ) [5 of 9] Compiling Data.Vector.Algorithms.Insertion ( Data/Vector/Algorithms/Insertion.hs, dist/build/Data/Vector/Algorithms/Insertion.o ) [6 of 9] Compiling Data.Vector.Algorithms.AmericanFlag ( Data/Vector/Algorithms/AmericanFlag.hs, dist/build/Data/Vector/Algorithms/AmericanFlag.o ) [7 of 9] Compiling Data.Vector.Algorithms.Heap ( Data/Vector/Algorithms/Heap.hs, dist/build/Data/Vector/Algorithms/Heap.o ) [8 of 9] Compiling Data.Vector.Algorithms.Intro ( Data/Vector/Algorithms/Intro.hs, dist/build/Data/Vector/Algorithms/Intro.o ) [9 of 9] Compiling Data.Vector.Algorithms.Merge ( Data/Vector/Algorithms/Merge.hs, dist/build/Data/Vector/Algorithms/Merge.o ) In-place registering vector-algorithms-0.5.4.2... Running Haddock for vector-algorithms-0.5.4.2... Running hscolour for vector-algorithms-0.5.4.2... Preprocessing library vector-algorithms-0.5.4.2... Preprocessing library vector-algorithms-0.5.4.2... Haddock coverage: 40% ( 2 / 5) in 'Data.Vector.Algorithms.Common' 75% ( 3 / 4) in 'Data.Vector.Algorithms.Radix' 100% ( 11 / 11) in 'Data.Vector.Algorithms.Search' 100% ( 8 / 8) in 'Data.Vector.Algorithms.Optimal' 100% ( 6 / 6) in 'Data.Vector.Algorithms.Insertion' 100% ( 4 / 4) in 'Data.Vector.Algorithms.AmericanFlag' 100% ( 19 / 19) in 'Data.Vector.Algorithms.Heap' 100% ( 14 / 14) in 'Data.Vector.Algorithms.Intro' 100% ( 4 / 4) in 'Data.Vector.Algorithms.Merge' Documentation created: dist/doc/html/vector-algorithms/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/vector-algorithms-0.5.4.2 Registering vector-algorithms-0.5.4.2... Installed vector-algorithms-0.5.4.2 Configuring lambdacube-engine-0.2.4... Building lambdacube-engine-0.2.4... Preprocessing library lambdacube-engine-0.2.4... on the commandline: Warning: -XDatatypeContexts is deprecated: It was widely considered a misfeature, and has been removed from the Haskell language. [ 1 of 57] Compiling Graphics.LambdaCube.Tree ( Graphics/LambdaCube/Tree.hs, dist/build/Graphics/LambdaCube/Tree.o ) [ 2 of 57] Compiling Graphics.LambdaCube.Loader.Generated.ResourceScriptScanner ( Graphics/LambdaCube/Loader/Generated/ResourceScriptScanner.hs, dist/build/Graphics/LambdaCube/Loader/Generated/ResourceScriptScanner.o ) [ 3 of 57] Compiling Graphics.LambdaCube.Loader.Generated.MaterialScriptScanner ( Graphics/LambdaCube/Loader/Generated/MaterialScriptScanner.hs, dist/build/Graphics/LambdaCube/Loader/Generated/MaterialScriptScanner.o ) [ 4 of 57] Compiling Graphics.LambdaCube.Loader.Generated.CompositorScriptScanner ( Graphics/LambdaCube/Loader/Generated/CompositorScriptScanner.hs, dist/build/Graphics/LambdaCube/Loader/Generated/CompositorScriptScanner.o ) [ 5 of 57] Compiling Graphics.LambdaCube.HardwareOcclusionQuery ( Graphics/LambdaCube/HardwareOcclusionQuery.hs, dist/build/Graphics/LambdaCube/HardwareOcclusionQuery.o ) [ 6 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.OcclusionQuery ( Graphics/LambdaCube/RenderSystem/GL/OcclusionQuery.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/OcclusionQuery.o ) [ 7 of 57] Compiling Graphics.LambdaCube.HardwareBuffer ( Graphics/LambdaCube/HardwareBuffer.hs, dist/build/Graphics/LambdaCube/HardwareBuffer.o ) [ 8 of 57] Compiling Graphics.LambdaCube.GpuProgramUsage ( Graphics/LambdaCube/GpuProgramUsage.hs, dist/build/Graphics/LambdaCube/GpuProgramUsage.o ) [ 9 of 57] Compiling Graphics.LambdaCube.HardwareVertexBuffer ( Graphics/LambdaCube/HardwareVertexBuffer.hs, dist/build/Graphics/LambdaCube/HardwareVertexBuffer.o ) [10 of 57] Compiling Graphics.LambdaCube.HardwareIndexBuffer ( Graphics/LambdaCube/HardwareIndexBuffer.hs, dist/build/Graphics/LambdaCube/HardwareIndexBuffer.o ) [11 of 57] Compiling Graphics.LambdaCube.VertexIndexData ( Graphics/LambdaCube/VertexIndexData.hs, dist/build/Graphics/LambdaCube/VertexIndexData.o ) [12 of 57] Compiling Graphics.LambdaCube.PixelFormat ( Graphics/LambdaCube/PixelFormat.hs, dist/build/Graphics/LambdaCube/PixelFormat.o ) [13 of 57] Compiling Graphics.LambdaCube.Image ( Graphics/LambdaCube/Image.hs, dist/build/Graphics/LambdaCube/Image.o ) Graphics/LambdaCube/Image.hs:27:24: Warning: In the use of `unsafeForeignPtrToPtr' (imported from Foreign, but defined in Foreign.ForeignPtr): Deprecated: "Use Foreign.ForeignPtr.Unsafe.unsafeForeignPtrToPtr instead; This function will be removed in the next release" [14 of 57] Compiling Graphics.LambdaCube.Loader.StbImage ( Graphics/LambdaCube/Loader/StbImage.hs, dist/build/Graphics/LambdaCube/Loader/StbImage.o ) [15 of 57] Compiling Graphics.LambdaCube.Common ( Graphics/LambdaCube/Common.hs, dist/build/Graphics/LambdaCube/Common.o ) [16 of 57] Compiling Graphics.LambdaCube.RenderOperation ( Graphics/LambdaCube/RenderOperation.hs, dist/build/Graphics/LambdaCube/RenderOperation.o ) [17 of 57] Compiling Graphics.LambdaCube.Types ( Graphics/LambdaCube/Types.hs, dist/build/Graphics/LambdaCube/Types.o ) Graphics/LambdaCube/Types.hs:6:5: Warning: The export item `module Data.Vect.Float.Instances' exports nothing Graphics/LambdaCube/Types.hs:11:1: Warning: The import of `Data.Vect.Float.Instances' is redundant except perhaps to import instances from `Data.Vect.Float.Instances' To import instances alone, use: import Data.Vect.Float.Instances() [18 of 57] Compiling Graphics.LambdaCube.Utility ( Graphics/LambdaCube/Utility.hs, dist/build/Graphics/LambdaCube/Utility.o ) [19 of 57] Compiling Graphics.LambdaCube.Light ( Graphics/LambdaCube/Light.hs, dist/build/Graphics/LambdaCube/Light.o ) [20 of 57] Compiling Graphics.LambdaCube.AnimationState ( Graphics/LambdaCube/AnimationState.hs, dist/build/Graphics/LambdaCube/AnimationState.o ) [21 of 57] Compiling Graphics.LambdaCube.BlendMode ( Graphics/LambdaCube/BlendMode.hs, dist/build/Graphics/LambdaCube/BlendMode.o ) [22 of 57] Compiling Graphics.LambdaCube.Texture ( Graphics/LambdaCube/Texture.hs, dist/build/Graphics/LambdaCube/Texture.o ) [23 of 57] Compiling Graphics.LambdaCube.Mesh ( Graphics/LambdaCube/Mesh.hs, dist/build/Graphics/LambdaCube/Mesh.o ) [24 of 57] Compiling Graphics.LambdaCube.Frustum ( Graphics/LambdaCube/Frustum.hs, dist/build/Graphics/LambdaCube/Frustum.o ) [25 of 57] Compiling Graphics.LambdaCube.GpuProgramParams ( Graphics/LambdaCube/GpuProgramParams.hs, dist/build/Graphics/LambdaCube/GpuProgramParams.o ) [26 of 57] Compiling Graphics.LambdaCube.GpuProgram ( Graphics/LambdaCube/GpuProgram.hs, dist/build/Graphics/LambdaCube/GpuProgram.o ) [27 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.GpuProgram ( Graphics/LambdaCube/RenderSystem/GL/GpuProgram.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/GpuProgram.o ) [28 of 57] Compiling Graphics.LambdaCube.TextureUnitState ( Graphics/LambdaCube/TextureUnitState.hs, dist/build/Graphics/LambdaCube/TextureUnitState.o ) [29 of 57] Compiling Graphics.LambdaCube.Pass ( Graphics/LambdaCube/Pass.hs, dist/build/Graphics/LambdaCube/Pass.o ) [30 of 57] Compiling Graphics.LambdaCube.Skeleton ( Graphics/LambdaCube/Skeleton.hs, dist/build/Graphics/LambdaCube/Skeleton.o ) [31 of 57] Compiling Graphics.LambdaCube.Loader.SkeletonXML ( Graphics/LambdaCube/Loader/SkeletonXML.hs, dist/build/Graphics/LambdaCube/Loader/SkeletonXML.o ) [32 of 57] Compiling Graphics.LambdaCube.RenderSystemCapabilities ( Graphics/LambdaCube/RenderSystemCapabilities.hs, dist/build/Graphics/LambdaCube/RenderSystemCapabilities.o ) [33 of 57] Compiling Graphics.LambdaCube.RenderSystem ( Graphics/LambdaCube/RenderSystem.hs, dist/build/Graphics/LambdaCube/RenderSystem.o ) [34 of 57] Compiling Graphics.LambdaCube.RenderQueue ( Graphics/LambdaCube/RenderQueue.hs, dist/build/Graphics/LambdaCube/RenderQueue.o ) [35 of 57] Compiling Graphics.LambdaCube.VertexBufferVector ( Graphics/LambdaCube/VertexBufferVector.hs, dist/build/Graphics/LambdaCube/VertexBufferVector.o ) [36 of 57] Compiling Graphics.LambdaCube.MeshUtil ( Graphics/LambdaCube/MeshUtil.hs, dist/build/Graphics/LambdaCube/MeshUtil.o ) [37 of 57] Compiling Graphics.LambdaCube.Loader.VMesh ( Graphics/LambdaCube/Loader/VMesh.hs, dist/build/Graphics/LambdaCube/Loader/VMesh.o ) Graphics/LambdaCube/Loader/VMesh.hs:55:22: Warning: In the use of `unsafePerformIO' (imported from Foreign): Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release" Graphics/LambdaCube/Loader/VMesh.hs:64:1: Warning: Top-level binding with no type signature: lift :: forall b. IO b -> Get b Graphics/LambdaCube/Loader/VMesh.hs:64:16: Warning: In the use of `unsafePerformIO' (imported from Foreign): Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release" Graphics/LambdaCube/Loader/VMesh.hs:14:10: Warning: Orphan instance: instance Binary Vec2 Graphics/LambdaCube/Loader/VMesh.hs:18:10: Warning: Orphan instance: instance Binary Vec3 Graphics/LambdaCube/Loader/VMesh.hs:22:10: Warning: Orphan instance: instance Binary Vec4 Graphics/LambdaCube/Loader/VMesh.hs:26:10: Warning: Orphan instance: instance Binary Mat2 Graphics/LambdaCube/Loader/VMesh.hs:30:10: Warning: Orphan instance: instance Binary Mat3 Graphics/LambdaCube/Loader/VMesh.hs:34:10: Warning: Orphan instance: instance Binary Mat4 Graphics/LambdaCube/Loader/VMesh.hs:38:10: Warning: Orphan instance: instance Binary a => Binary (V.Vector a) Graphics/LambdaCube/Loader/VMesh.hs:66:10: Warning: Orphan instance: instance Binary VectorVertexData Graphics/LambdaCube/Loader/VMesh.hs:94:10: Warning: Orphan instance: instance Binary OperationType Graphics/LambdaCube/Loader/VMesh.hs:109:10: Warning: Orphan instance: instance Binary VSubMesh Graphics/LambdaCube/Loader/VMesh.hs:113:10: Warning: Orphan instance: instance Binary VMesh [38 of 57] Compiling Graphics.LambdaCube.Loader.MeshXML ( Graphics/LambdaCube/Loader/MeshXML.hs, dist/build/Graphics/LambdaCube/Loader/MeshXML.o ) [39 of 57] Compiling Graphics.LambdaCube.Technique ( Graphics/LambdaCube/Technique.hs, dist/build/Graphics/LambdaCube/Technique.o ) [40 of 57] Compiling Graphics.LambdaCube.Material ( Graphics/LambdaCube/Material.hs, dist/build/Graphics/LambdaCube/Material.o ) [41 of 57] Compiling Graphics.LambdaCube.Compositor ( Graphics/LambdaCube/Compositor.hs, dist/build/Graphics/LambdaCube/Compositor.o ) [42 of 57] Compiling Graphics.LambdaCube.Entity ( Graphics/LambdaCube/Entity.hs, dist/build/Graphics/LambdaCube/Entity.o ) [43 of 57] Compiling Graphics.LambdaCube.Loader.ParserUtil ( Graphics/LambdaCube/Loader/ParserUtil.hs, dist/build/Graphics/LambdaCube/Loader/ParserUtil.o ) [44 of 57] Compiling Graphics.LambdaCube.Loader.ResourceScript ( Graphics/LambdaCube/Loader/ResourceScript.hs, dist/build/Graphics/LambdaCube/Loader/ResourceScript.o ) [45 of 57] Compiling Graphics.LambdaCube.World ( Graphics/LambdaCube/World.hs, dist/build/Graphics/LambdaCube/World.o ) Graphics/LambdaCube/World.hs:66:24: Warning: Defined but not used: `t' Graphics/LambdaCube/World.hs:70:24: Warning: Defined but not used: `t' Graphics/LambdaCube/World.hs:85:21: Warning: Defined but not used: `t' Graphics/LambdaCube/World.hs:89:19: Warning: Defined but not used: `t' Graphics/LambdaCube/World.hs:93:22: Warning: Defined but not used: `t' Graphics/LambdaCube/World.hs:93:24: Warning: Defined but not used: `w' Graphics/LambdaCube/World.hs:97:20: Warning: Defined but not used: `k' Graphics/LambdaCube/World.hs:103:29: Warning: Defined but not used: `t' Graphics/LambdaCube/World.hs:378:9: Warning: Defined but not used: `world' Graphics/LambdaCube/World.hs:601:18: Warning: Defined but not used: `str' Graphics/LambdaCube/World.hs:602:10: Warning: Defined but not used: `s' Graphics/LambdaCube/World.hs:687:13: Warning: Defined but not used: `rstat' Graphics/LambdaCube/World.hs:778:14: Warning: Defined but not used: `t' [46 of 57] Compiling Graphics.LambdaCube.SceneGraph ( Graphics/LambdaCube/SceneGraph.hs, dist/build/Graphics/LambdaCube/SceneGraph.o ) [47 of 57] Compiling Graphics.LambdaCube.Loader.CompositorScript ( Graphics/LambdaCube/Loader/CompositorScript.hs, dist/build/Graphics/LambdaCube/Loader/CompositorScript.o ) Graphics/LambdaCube/Loader/CompositorScript.hs:213:14: Warning: Fields of `CompositionPass' not initialised: cpQuadCornerModified, cpQuadLeft, cpQuadTop, cpQuadRight, cpQuadBottom, cpQuadFarCorners, cpQuadFarCornersViewSpace In the expression: CompositionPass {cpType = t, cpIdentifier = def 0 [fromIntegral x | P_identifier x <- l], cpMaterialName = def "" [x | P_material x <- l], cpMaterial = Nothing, cpFirstRenderQueue = def 5 [x | P_firstrenderqueue x <- l], cpLastRenderQueue = def 95 [x | P_lastrenderqueue x <- l], cpClearBuffers = def (True, True, False) [(elem "colour" x, elem "depth" x, elem "stencil" x) | P_buffers x <- l], cpClearColour = def (0, 0, 0, 0) [x | P_colourvalue x <- l], cpClearDepth = def 0 [x | P_depthvalue x <- l], cpClearStencil = def 0 [fromIntegral x | P_stencilvalue x <- l], cpInputs = IntMap.fromList [(i, InputTex n mi) | P_input i n mi <- l], cpStencilCheck = def False [x | P_check x <- l], cpStencilFunc = def CMPF_LESS [x | P_compfunc x <- l], cpStencilRefValue = def 0 [fromIntegral x | P_refvalue x <- l], cpStencilMask = def 4294967295 [fromIntegral x | P_mask x <- l], cpStencilFailOp = def SOP_KEEP [x | P_failop x <- l], cpStencilDepthFailOp = def SOP_KEEP [x | P_depthfailop x <- l], cpStencilPassOp = def SOP_KEEP [x | P_passop x <- l], cpStencilTwoSidedOperation = def False [x | P_twosided x <- l]} In an equation for `mkPass': mkPass t l = CompositionPass {cpType = t, cpIdentifier = def 0 [fromIntegral x | P_identifier x <- l], cpMaterialName = def "" [x | P_material x <- l], cpMaterial = Nothing, cpFirstRenderQueue = def 5 [x | P_firstrenderqueue x <- l], cpLastRenderQueue = def 95 [x | P_lastrenderqueue x <- l], cpClearBuffers = def (True, True, False) [(elem "colour" x, elem "depth" x, elem "stencil" x) | P_buffers x <- l], cpClearColour = def (0, 0, 0, 0) [x | P_colourvalue x <- l], cpClearDepth = def 0 [x | P_depthvalue x <- l], cpClearStencil = def 0 [fromIntegral x | P_stencilvalue x <- l], cpInputs = IntMap.fromList [(i, InputTex n mi) | P_input i n mi <- l], cpStencilCheck = def False [x | P_check x <- l], cpStencilFunc = def CMPF_LESS [x | P_compfunc x <- l], cpStencilRefValue = def 0 [fromIntegral x | P_refvalue x <- l], cpStencilMask = def 4294967295 [fromIntegral x | P_mask x <- l], cpStencilFailOp = def SOP_KEEP [x | P_failop x <- l], cpStencilDepthFailOp = def SOP_KEEP [x | P_depthfailop x <- l], cpStencilPassOp = def SOP_KEEP [x | P_passop x <- l], cpStencilTwoSidedOperation = def False [x | P_twosided x <- l]} [48 of 57] Compiling Graphics.LambdaCube.Loader.MaterialScript ( Graphics/LambdaCube/Loader/MaterialScript.hs, dist/build/Graphics/LambdaCube/Loader/MaterialScript.o ) Graphics/LambdaCube/Loader/MaterialScript.hs:644:31: Warning: Fields of `GpuProgramDescriptor' not initialised: gpdDefaultParams In the expression: GpuProgramDescriptor {gpdName = name, gpdType = t, gpdFilename = def "" [x | SH_source x <- l], gpdSyntaxCode = s, gpdAttach = def [] [x | SH_attach x <- l], gpdSkeletalAnimation = def False [x | SH_includesskeletalanimation x <- l], gpdMorphAnimation = def False [x | SH_includesmorphanimation x <- l], gpdPoseAnimation = def 0 [x | SH_includesposeanimation x <- l], gpdVertexTextureFetch = def False [x | SH_usesvertextexturefetch x <- l], gpdNeedsAdjacencyInfo = def False [x | SH_usesadjacencyinformation x <- l], gpdGpuProgram = Nothing} In an equation for `mkGpuProgramDesc': mkGpuProgramDesc t name s l = GpuProgramDescriptor {gpdName = name, gpdType = t, gpdFilename = def "" [x | SH_source x <- l], gpdSyntaxCode = s, gpdAttach = def [] [x | SH_attach x <- l], gpdSkeletalAnimation = def False [x | SH_includesskeletalanimation x <- l], gpdMorphAnimation = def False [x | SH_includesmorphanimation x <- l], gpdPoseAnimation = def 0 [x | SH_includesposeanimation x <- l], gpdVertexTextureFetch = def False [x | SH_usesvertextexturefetch x <- l], gpdNeedsAdjacencyInfo = def False [x | SH_usesadjacencyinformation x <- l], gpdGpuProgram = Nothing} [49 of 57] Compiling Graphics.LambdaCube.Resource ( Graphics/LambdaCube/Resource.hs, dist/build/Graphics/LambdaCube/Resource.o ) Graphics/LambdaCube/Resource.hs:3:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() [50 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.Utils ( Graphics/LambdaCube/RenderSystem/GL/Utils.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/Utils.o ) [51 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.IndexBuffer ( Graphics/LambdaCube/RenderSystem/GL/IndexBuffer.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/IndexBuffer.o ) [52 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.VertexBuffer ( Graphics/LambdaCube/RenderSystem/GL/VertexBuffer.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/VertexBuffer.o ) [53 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.Capabilities ( Graphics/LambdaCube/RenderSystem/GL/Capabilities.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/Capabilities.o ) [54 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.Texture ( Graphics/LambdaCube/RenderSystem/GL/Texture.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/Texture.o ) Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `lock' In the instance declaration for `HardwareBuffer GLTexture' Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `unlock' In the instance declaration for `HardwareBuffer GLTexture' Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `getSizeInBytes' In the instance declaration for `HardwareBuffer GLTexture' Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `getUsage' In the instance declaration for `HardwareBuffer GLTexture' Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `isSystemMemory' In the instance declaration for `HardwareBuffer GLTexture' Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `hasShadowBuffer' In the instance declaration for `HardwareBuffer GLTexture' Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `isLocked' In the instance declaration for `HardwareBuffer GLTexture' [55 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL.RenderSystem ( Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.o ) Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setAmbientLight' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setWBufferEnabled' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setWaitForVerticalBlank' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setVertexTexture' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setDepthBufferParams' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setStencilCheckEnabled' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setStencilBufferParams' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setNormaliseNormals' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setScissorTest' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `getHorizontalTexelOffset' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `getVerticalTexelOffset' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:54:10: Warning: Orphan instance: instance Eq Proj4 [56 of 57] Compiling Graphics.LambdaCube.RenderSystem.GL ( Graphics/LambdaCube/RenderSystem/GL.hs, dist/build/Graphics/LambdaCube/RenderSystem/GL.o ) [57 of 57] Compiling Graphics.LambdaCube ( Graphics/LambdaCube.hs, dist/build/Graphics/LambdaCube.o ) In-place registering lambdacube-engine-0.2.4... Running Haddock for lambdacube-engine-0.2.4... Running hscolour for lambdacube-engine-0.2.4... Preprocessing library lambdacube-engine-0.2.4... Preprocessing library lambdacube-engine-0.2.4... Warning: The documentation for the following packages are not installed. No links will be generated to these packages: mtl-2.1.2, random-1.0.1.1, text-0.11.2.3, transformers-0.3.0.0, zlib-0.5.4.1 dist/build/tmp-8778/Graphics/LambdaCube/Image.hs:27:24: Warning: In the use of `unsafeForeignPtrToPtr' (imported from Foreign, but defined in Foreign.ForeignPtr): Deprecated: "Use Foreign.ForeignPtr.Unsafe.unsafeForeignPtrToPtr instead; This function will be removed in the next release" dist/build/tmp-8778/Graphics/LambdaCube/Types.hs:6:5: Warning: The export item `module Data.Vect.Float.Instances' exports nothing dist/build/tmp-8778/Graphics/LambdaCube/Types.hs:11:1: Warning: The import of `Data.Vect.Float.Instances' is redundant except perhaps to import instances from `Data.Vect.Float.Instances' To import instances alone, use: import Data.Vect.Float.Instances() dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:55:22: Warning: In the use of `unsafePerformIO' (imported from Foreign): Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release" dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:64:1: Warning: Top-level binding with no type signature: lift :: forall b. IO b -> Get b dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:64:16: Warning: In the use of `unsafePerformIO' (imported from Foreign): Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release" dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:14:10: Warning: Orphan instance: instance Binary Vec2 dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:18:10: Warning: Orphan instance: instance Binary Vec3 dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:22:10: Warning: Orphan instance: instance Binary Vec4 dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:26:10: Warning: Orphan instance: instance Binary Mat2 dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:30:10: Warning: Orphan instance: instance Binary Mat3 dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:34:10: Warning: Orphan instance: instance Binary Mat4 dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:38:10: Warning: Orphan instance: instance Binary a => Binary (V.Vector a) dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:66:10: Warning: Orphan instance: instance Binary VectorVertexData dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:94:10: Warning: Orphan instance: instance Binary OperationType dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:109:10: Warning: Orphan instance: instance Binary VSubMesh dist/build/tmp-8778/Graphics/LambdaCube/Loader/VMesh.hs:113:10: Warning: Orphan instance: instance Binary VMesh dist/build/tmp-8778/Graphics/LambdaCube/World.hs:66:24: Warning: Defined but not used: `t' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:70:24: Warning: Defined but not used: `t' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:85:21: Warning: Defined but not used: `t' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:89:19: Warning: Defined but not used: `t' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:93:22: Warning: Defined but not used: `t' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:93:24: Warning: Defined but not used: `w' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:97:20: Warning: Defined but not used: `k' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:103:29: Warning: Defined but not used: `t' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:378:9: Warning: Defined but not used: `world' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:601:18: Warning: Defined but not used: `str' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:602:10: Warning: Defined but not used: `s' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:687:13: Warning: Defined but not used: `rstat' dist/build/tmp-8778/Graphics/LambdaCube/World.hs:778:14: Warning: Defined but not used: `t' dist/build/tmp-8778/Graphics/LambdaCube/Loader/CompositorScript.hs:213:14: Warning: Fields of `CompositionPass' not initialised: cpQuadCornerModified, cpQuadLeft, cpQuadTop, cpQuadRight, cpQuadBottom, cpQuadFarCorners, cpQuadFarCornersViewSpace In the expression: CompositionPass {cpType = t, cpIdentifier = def 0 [fromIntegral x | P_identifier x <- l], cpMaterialName = def "" [x | P_material x <- l], cpMaterial = Nothing, cpFirstRenderQueue = def 5 [x | P_firstrenderqueue x <- l], cpLastRenderQueue = def 95 [x | P_lastrenderqueue x <- l], cpClearBuffers = def (True, True, False) [(elem "colour" x, elem "depth" x, elem "stencil" x) | P_buffers x <- l], cpClearColour = def (0, 0, 0, 0) [x | P_colourvalue x <- l], cpClearDepth = def 0 [x | P_depthvalue x <- l], cpClearStencil = def 0 [fromIntegral x | P_stencilvalue x <- l], cpInputs = IntMap.fromList [(i, InputTex n mi) | P_input i n mi <- l], cpStencilCheck = def False [x | P_check x <- l], cpStencilFunc = def CMPF_LESS [x | P_compfunc x <- l], cpStencilRefValue = def 0 [fromIntegral x | P_refvalue x <- l], cpStencilMask = def 4294967295 [fromIntegral x | P_mask x <- l], cpStencilFailOp = def SOP_KEEP [x | P_failop x <- l], cpStencilDepthFailOp = def SOP_KEEP [x | P_depthfailop x <- l], cpStencilPassOp = def SOP_KEEP [x | P_passop x <- l], cpStencilTwoSidedOperation = def False [x | P_twosided x <- l]} In an equation for `mkPass': mkPass t l = CompositionPass {cpType = t, cpIdentifier = def 0 [fromIntegral x | P_identifier x <- l], cpMaterialName = def "" [x | P_material x <- l], cpMaterial = Nothing, cpFirstRenderQueue = def 5 [x | P_firstrenderqueue x <- l], cpLastRenderQueue = def 95 [x | P_lastrenderqueue x <- l], cpClearBuffers = def (True, True, False) [(elem "colour" x, elem "depth" x, elem "stencil" x) | P_buffers x <- l], cpClearColour = def (0, 0, 0, 0) [x | P_colourvalue x <- l], cpClearDepth = def 0 [x | P_depthvalue x <- l], cpClearStencil = def 0 [fromIntegral x | P_stencilvalue x <- l], cpInputs = IntMap.fromList [(i, InputTex n mi) | P_input i n mi <- l], cpStencilCheck = def False [x | P_check x <- l], cpStencilFunc = def CMPF_LESS [x | P_compfunc x <- l], cpStencilRefValue = def 0 [fromIntegral x | P_refvalue x <- l], cpStencilMask = def 4294967295 [fromIntegral x | P_mask x <- l], cpStencilFailOp = def SOP_KEEP [x | P_failop x <- l], cpStencilDepthFailOp = def SOP_KEEP [x | P_depthfailop x <- l], cpStencilPassOp = def SOP_KEEP [x | P_passop x <- l], cpStencilTwoSidedOperation = def False [x | P_twosided x <- l]} dist/build/tmp-8778/Graphics/LambdaCube/Loader/MaterialScript.hs:644:31: Warning: Fields of `GpuProgramDescriptor' not initialised: gpdDefaultParams In the expression: GpuProgramDescriptor {gpdName = name, gpdType = t, gpdFilename = def "" [x | SH_source x <- l], gpdSyntaxCode = s, gpdAttach = def [] [x | SH_attach x <- l], gpdSkeletalAnimation = def False [x | SH_includesskeletalanimation x <- l], gpdMorphAnimation = def False [x | SH_includesmorphanimation x <- l], gpdPoseAnimation = def 0 [x | SH_includesposeanimation x <- l], gpdVertexTextureFetch = def False [x | SH_usesvertextexturefetch x <- l], gpdNeedsAdjacencyInfo = def False [x | SH_usesadjacencyinformation x <- l], gpdGpuProgram = Nothing} In an equation for `mkGpuProgramDesc': mkGpuProgramDesc t name s l = GpuProgramDescriptor {gpdName = name, gpdType = t, gpdFilename = def "" [x | SH_source x <- l], gpdSyntaxCode = s, gpdAttach = def [] [x | SH_attach x <- l], gpdSkeletalAnimation = def False [x | SH_includesskeletalanimation x <- l], gpdMorphAnimation = def False [x | SH_includesmorphanimation x <- l], gpdPoseAnimation = def 0 [x | SH_includesposeanimation x <- l], gpdVertexTextureFetch = def False [x | SH_usesvertextexturefetch x <- l], gpdNeedsAdjacencyInfo = def False [x | SH_usesadjacencyinformation x <- l], gpdGpuProgram = Nothing} dist/build/tmp-8778/Graphics/LambdaCube/Resource.hs:3:1: Warning: The import of `Control.Monad' is redundant except perhaps to import instances from `Control.Monad' To import instances alone, use: import Control.Monad() dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `lock' In the instance declaration for `HardwareBuffer GLTexture' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `unlock' In the instance declaration for `HardwareBuffer GLTexture' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `getSizeInBytes' In the instance declaration for `HardwareBuffer GLTexture' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `getUsage' In the instance declaration for `HardwareBuffer GLTexture' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `isSystemMemory' In the instance declaration for `HardwareBuffer GLTexture' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `hasShadowBuffer' In the instance declaration for `HardwareBuffer GLTexture' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/Texture.hs:55:10: Warning: No explicit method or default declaration for `isLocked' In the instance declaration for `HardwareBuffer GLTexture' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setAmbientLight' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setWBufferEnabled' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setWaitForVerticalBlank' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setVertexTexture' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setDepthBufferParams' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setStencilCheckEnabled' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setStencilBufferParams' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setNormaliseNormals' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `setScissorTest' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `getHorizontalTexelOffset' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:139:10: Warning: No explicit method or default declaration for `getVerticalTexelOffset' In the instance declaration for `RenderSystem GLRenderSystem GLVertexBuffer GLIndexBuffer GLOcclusionQuery GLTexture GLGpuProgram GLLinkedGpuProgram' dist/build/tmp-8778/Graphics/LambdaCube/RenderSystem/GL/RenderSystem.hs:54:10: Warning: Orphan instance: instance Eq Proj4 Haddock coverage: 0% ( 0 / 11) in 'Graphics.LambdaCube.Tree' 0% ( 0 / 2) in 'Graphics.LambdaCube.Loader.Generated.ResourceScriptScanner' 0% ( 0 / 2) in 'Graphics.LambdaCube.Loader.Generated.MaterialScriptScanner' 0% ( 0 / 2) in 'Graphics.LambdaCube.Loader.Generated.CompositorScriptScanner' 0% ( 0 / 2) in 'Graphics.LambdaCube.HardwareOcclusionQuery' 0% ( 0 / 8) in 'Graphics.LambdaCube.RenderSystem.GL.OcclusionQuery' 25% ( 1 / 4) in 'Graphics.LambdaCube.HardwareBuffer' 0% ( 0 / 2) in 'Graphics.LambdaCube.GpuProgramUsage' 55% ( 6 / 11) in 'Graphics.LambdaCube.HardwareVertexBuffer' 0% ( 0 / 3) in 'Graphics.LambdaCube.HardwareIndexBuffer' 0% ( 0 / 3) in 'Graphics.LambdaCube.VertexIndexData' 75% ( 3 / 4) in 'Graphics.LambdaCube.PixelFormat' 50% ( 2 / 4) in 'Graphics.LambdaCube.Image' 0% ( 0 / 2) in 'Graphics.LambdaCube.Loader.StbImage' 64% ( 9 / 14) in 'Graphics.LambdaCube.Common' 33% ( 1 / 3) in 'Graphics.LambdaCube.RenderOperation' 45% ( 5 / 11) in 'Graphics.LambdaCube.Types' 50% ( 3 / 6) in 'Graphics.LambdaCube.Utility' 67% ( 2 / 3) in 'Graphics.LambdaCube.Light' 67% ( 2 / 3) in 'Graphics.LambdaCube.AnimationState' 80% ( 8 / 10) in 'Graphics.LambdaCube.BlendMode' 0% ( 0 / 5) in 'Graphics.LambdaCube.Texture' 0% ( 0 / 4) in 'Graphics.LambdaCube.Mesh' 0% ( 0 / 8) in 'Graphics.LambdaCube.Frustum' 52% ( 11 / 21) in 'Graphics.LambdaCube.GpuProgramParams' 0% ( 0 / 5) in 'Graphics.LambdaCube.GpuProgram' 0% ( 0 / 12) in 'Graphics.LambdaCube.RenderSystem.GL.GpuProgram' 0% ( 0 / 11) in 'Graphics.LambdaCube.TextureUnitState' 33% ( 1 / 3) in 'Graphics.LambdaCube.Pass' 0% ( 0 / 6) in 'Graphics.LambdaCube.Skeleton' 0% ( 0 / 10) in 'Graphics.LambdaCube.Loader.SkeletonXML' 20% ( 1 / 5) in 'Graphics.LambdaCube.RenderSystemCapabilities' 0% ( 0 / 8) in 'Graphics.LambdaCube.RenderSystem' 25% ( 3 / 12) in 'Graphics.LambdaCube.RenderQueue' 36% ( 5 / 14) in 'Graphics.LambdaCube.VertexBufferVector' 100% ( 3 / 3) in 'Graphics.LambdaCube.MeshUtil' 0% ( 0 / 8) in 'Graphics.LambdaCube.Loader.VMesh' 0% ( 0 / 12) in 'Graphics.LambdaCube.Loader.MeshXML' 0% ( 0 / 6) in 'Graphics.LambdaCube.Technique' 0% ( 0 / 2) in 'Graphics.LambdaCube.Material' 11% ( 1 / 9) in 'Graphics.LambdaCube.Compositor' 20% ( 1 / 5) in 'Graphics.LambdaCube.Entity' 2% ( 1 / 47) in 'Graphics.LambdaCube.Loader.ParserUtil' 20% ( 1 / 5) in 'Graphics.LambdaCube.Loader.ResourceScript' 30% ( 15 / 50) in 'Graphics.LambdaCube.World' 73% ( 11 / 15) in 'Graphics.LambdaCube.SceneGraph' 0% ( 0 / 2) in 'Graphics.LambdaCube.Loader.CompositorScript' 0% ( 0 / 2) in 'Graphics.LambdaCube.Loader.MaterialScript' 25% ( 1 / 4) in 'Graphics.LambdaCube.Resource' 0% ( 0 / 24) in 'Graphics.LambdaCube.RenderSystem.GL.Utils' 14% ( 1 / 7) in 'Graphics.LambdaCube.RenderSystem.GL.IndexBuffer' 14% ( 1 / 7) in 'Graphics.LambdaCube.RenderSystem.GL.VertexBuffer' 0% ( 0 / 2) in 'Graphics.LambdaCube.RenderSystem.GL.Capabilities' 0% ( 0 / 3) in 'Graphics.LambdaCube.RenderSystem.GL.Texture' 0% ( 0 / 48) in 'Graphics.LambdaCube.RenderSystem.GL.RenderSystem' 33% ( 2 / 6) in 'Graphics.LambdaCube.RenderSystem.GL' 93% ( 43 / 46) in 'Graphics.LambdaCube' Warning: Graphics.LambdaCube.World: could not find link destinations for: Control.Monad.IO.Class.MonadIO Warning: Graphics.LambdaCube: could not find link destinations for: Control.Monad.IO.Class.MonadIO Documentation created: dist/doc/html/lambdacube-engine/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/lambdacube-engine-0.2.4 Registering lambdacube-engine-0.2.4... Installed lambdacube-engine-0.2.4 cabal: Error: some packages failed to install: bullet-0.2.3 failed during the configure step. The exception was: ExitFailure 1 lambdacube-bullet-0.2.1 depends on bullet-0.2.3 which failed to install. stunts-0.1.2 depends on bullet-0.2.3 which failed to install.