#include #include #include #include "houdini.h" #define ESCAPE_GROW_FACTOR(x) (((x) * 12) / 10) /* this is very scientific, yes */ /** * According to the OWASP rules: * * & --> & * < --> < * > --> > * " --> " * ' --> ' ' is not recommended * / --> / forward slash is included as it helps end an HTML entity * */ static const char HTML_ESCAPE_TABLE[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static const char *HTML_ESCAPES[] = { "", """, "&", "'", "/", "<", ">" }; void houdini_escape_html0(struct buf *ob, const uint8_t *src, size_t size, int secure) { size_t i = 0, org, esc = 0; bufgrow(ob, ESCAPE_GROW_FACTOR(size)); while (i < size) { org = i; while (i < size && (esc = HTML_ESCAPE_TABLE[src[i]]) == 0) i++; if (i > org) bufput(ob, src + org, i - org); /* escaping */ if (i >= size) break; /* The forward slash is only escaped in secure mode */ if (src[i] == '/' && !secure) { bufputc(ob, '/'); } else { bufputs(ob, HTML_ESCAPES[esc]); } i++; } } void houdini_escape_html(struct buf *ob, const uint8_t *src, size_t size) { houdini_escape_html0(ob, src, size, 1); }