{-# LANGUAGE OverloadedStrings #-} {- | Module for geometrical shapes. Tip: you may want to use @stroke-miterlimit@ -} module SvgIcons.Core.Geometry ( geometryExamples , anglesHelp , regularPolygon , starPolygonFirstSpecies , starPolygonWithBorder , starPolygonOverlap , starOutline , starFat , starRegular , starSlim , asterisk , asteriskStar ) where import Text.Blaze.Svg11 ((!)) import Text.Blaze.Svg11 as S import Text.Blaze.Svg11.Attributes as A import SvgIcons.Core.Utils -------------------------------------------------------------------------------- {- | Some examples for this module. >geometryExamples :: [ (String, Svg) ] >geometryExamples = > [ (,) "regular_polygon_5" $ regularPolygon 5 0.9 (0,0) > , (,) "regular_polygon_6" $ regularPolygon 6 0.9 (0,0) > , (,) "star_polygon_5" $ starPolygonFirstSpecies 5 0.9 (0,0) > , (,) "star_polygon_6" $ starPolygonFirstSpecies 6 0.9 (0,0) > , (,) "star_polygon_border_5" $ starPolygonWithBorder 5 0.9 0.1 (0,0) > , (,) "star_polygon_border_6" $ starPolygonWithBorder 6 0.9 0.1 (0,0) > , (,) "star_polygon_overlap_5" $ starPolygonOverlap 5 0.9 0.1 (0,0) > , (,) "star_polygon_overlap_6" $ starPolygonOverlap 6 0.9 0.1 (0,0) > , (,) "star_fat_5" $ starFat 5 0.9 (0,0) > , (,) "star_fat_6" $ starFat 6 0.9 (0,0) > , (,) "star_regular_5" $ starRegular 5 0.9 (0,0) > , (,) "star_regular_6" $ starRegular 6 0.9 (0,0) > , (,) "star_slim_5" $ starSlim 5 0.9 (0,0) > , (,) "star_slim_6" $ starSlim 6 0.9 (0,0) > , (,) "asterisk_3" $ asterisk 3 0.9 (0,0) > , (,) "asterisk_star_3" $ asteriskStar 3 0.9 (0,0) > ] -} geometryExamples :: [ (String, Svg) ] geometryExamples = [ (,) "regular_polygon_5" $ regularPolygon 5 0.9 (0,0) , (,) "regular_polygon_6" $ regularPolygon 6 0.9 (0,0) , (,) "star_polygon_5" $ starPolygonFirstSpecies 5 0.9 (0,0) , (,) "star_polygon_6" $ starPolygonFirstSpecies 6 0.9 (0,0) , (,) "star_polygon_border_5" $ starPolygonWithBorder 5 0.9 0.1 (0,0) , (,) "star_polygon_border_6" $ starPolygonWithBorder 6 0.9 0.1 (0,0) , (,) "star_polygon_overlap_5" $ starPolygonOverlap 5 0.9 0.1 (0,0) , (,) "star_polygon_overlap_6" $ starPolygonOverlap 6 0.9 0.1 (0,0) , (,) "star_fat_5" $ starFat 5 0.9 (0,0) , (,) "star_fat_6" $ starFat 6 0.9 (0,0) , (,) "star_regular_5" $ starRegular 5 0.9 (0,0) , (,) "star_regular_6" $ starRegular 6 0.9 (0,0) , (,) "star_slim_5" $ starSlim 5 0.9 (0,0) , (,) "star_slim_6" $ starSlim 6 0.9 (0,0) , (,) "asterisk_3" $ asterisk 3 0.9 (0,0) , (,) "asterisk_star_3" $ asteriskStar 3 0.9 (0,0) ] {- | `anglesHelp` is just a helpful graphic showing some angles (in radians) involved in regular polygons and first species star polygons of @n@ vertices: (1) In black: central angle of a regular polygon. (2) In blue: inner angle of a regular polygon. (3) In red: outer angle of a first species star polygon. (4) In green: inner angle of a first species star polygon. ![angles help](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/anglesHelp.svg) -} anglesHelp :: Svg anglesHelp = S.svg ! A.viewbox "-1 -1 2 2" ! A.width "500" ! A.height "500" $ do pentagon centralAngle internalAngle starOuterAngle starInnerAngle mkText "apothema = r cos(π/n)" (0 , -0.2) ! A.fill "indigo" where r1 = 0.9 vertice k = (r1 * sin(k*2*pi/7) , -r1 * cos(k*2*pi/7)) pentagon = S.path ! A.fill "white" ! A.stroke "silver" ! A.strokeWidth "0.02" ! A.d pentagonDirs pentagonDirs = mkPath $ do uncurry S.m $ vertice 0 mapM_ ((uncurry S.l) . vertice . fromIntegral) [1 .. 6] S.z mkText txt (t1,t2) = S.text_ txt ! A.stroke "none" ! (A.x .: t1) ! (A.y .: t2) ! A.fontSize "0.09" ! A.fontWeight "bold" ! A.dominantBaseline "middle" ! A.textAnchor "middle" centralAngle = S.g ! A.stroke "black" ! A.fill "black" $ do S.path ! A.fill "none" ! A.strokeWidth "0.01" ! A.d centralDirs mkText "2π/n" (0 , 0.25) centralDirs = mkPath $ do uncurry S.m $ vertice 3 uncurry S.l $ (0,0) uncurry S.l $ vertice 4 internalAngle = S.g ! A.stroke "blue" ! A.fill "blue" $ do S.path ! A.fill "none" ! A.strokeWidth "0.01" ! A.d internalDirs mkText "π - 2π/n" ( 0.18 + (fst $ vertice 6) , 0.05 + (snd $ vertice 6) ) internalDirs = mkPath $ do uncurry S.m $ vertice 0 uncurry S.l $ vertice 6 uncurry S.l $ vertice 5 starOuterAngle = S.g ! A.stroke "red" ! A.fill "red" $ do S.path ! A.fill "none" ! A.strokeWidth "0.01" ! A.d starOuterAngleDirs mkText "π/n" ( 0.3 + (fst $ vertice 0) , 0.25 + (snd $ vertice 0) ) starOuterAngleDirs = mkPath $ do uncurry S.m $ vertice 1 uncurry S.l $ vertice 0 uncurry S.l $ vertice 2 starInnerAngle = S.g ! A.stroke "green" ! A.fill "green" $ do S.path ! A.fill "none" ! A.strokeWidth "0.01" ! A.d starInnerAngleDirs mkText "π - 4π/n" ( -0.05 + (fst $ vertice 3) , -0.5 + (snd $ vertice 3) ) starInnerAngleDirs = mkPath $ do uncurry S.m $ vertice 1 uncurry S.l $ vertice 3 uncurry S.l $ vertice 5 {- | `regularPolygon` builds a regular polygon. You can customize fill and stroke using the usual [blaze-svg](https://hackage.haskell.org/package/blaze-svg) functions. For example: >regularPolygon 5 100 (200,300) > ! A.fill "pink" > ! A.stroke "#0000FF" > ! A.strokeWidth "10" will return a __path element__ corresponding to a regular pentagon of radius 100 centered at point (200,300) filled in pink, green stroke and stroke width 10. Examples: ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/regular_polygon_5_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/regular_polygon_5_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/regular_polygon_5_strk.svg) ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/regular_polygon_6_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/regular_polygon_6_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/regular_polygon_6_strk.svg) -} regularPolygon :: Int -- ^ number of vertices -> Float -- ^ circumradius -> (Float , Float) -- ^ coordinates of the central point -> Svg -- ^ resulting svg path regularPolygon n r (x0,y0) = S.path ! A.d directions where α = 2 * pi / (fromIntegral n) draw k = l (x0 + r * sin (k*α)) (y0 - r * cos (k*α)) directions = mkPath $ do m x0 (y0 - r) mapM_ (draw . fromIntegral) [1..n] S.z {- | `starPolygonFirstSpecies` builds a first species regular star polygon. First species means that one vertice is skipped when joining vertices. The number of vertices must be strictly greater than 4. Can be customized with the usual [blaze-svg](https://hackage.haskell.org/package/blaze-svg) functions. Examples: ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_5_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_5_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_5_strk.svg) ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_6_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_6_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_6_strk.svg) -} starPolygonFirstSpecies :: Int -- ^ number of vertices -> Float -- ^ circumradius -> (Float , Float) -- ^ coordinates of the central point -> Svg -- ^ resulting svg path starPolygonFirstSpecies n r (c1,c2) = S.path ! A.d directions where α = 2 * pi / (fromIntegral n) vertice k' = let k = fromIntegral k' in (,) (c1 + r * sin (k*α)) (c2 - r * cos (k*α)) verticesList = map vertice [0 .. (n-1)] directions = if even n then mkPath $ do m (fst $ head verticesList) (snd $ head verticesList) mapM_ (uncurry S.l) (fst $ evenOddSplit verticesList) S.z m (fst $ verticesList !! 1) (snd $ verticesList !! 1) mapM_ (uncurry S.l) (snd $ evenOddSplit verticesList) S.z else mkPath $ do m (fst $ head verticesList) (snd $ head verticesList) mapM_ (uncurry S.l) (tail $ fst $ evenOddSplit $ verticesList ++ verticesList) S.z {- | `starPolygonWithBorder` builds a first species regular star polygon with border. First species means that one vertice is skipped when joining vertices. The number of vertices must be strictly greater than 4. Examples: ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_border_5_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_border_5_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_border_5_strk.svg) ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_border_6_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_border_6_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_border_6_strk.svg) -} starPolygonWithBorder :: Int -- ^ number of vertices -> Float -- ^ circumradius -> Float -- ^ width of the line -> (Float , Float) -- ^ coordinates of the central point -> Svg -- ^ resulting svg path starPolygonWithBorder n r1 w (c1,c2) = S.path ! A.d directions where β = 2 * pi / (fromIntegral n) ɣ = pi / 2 - β r2 = r1 - (w / tan ɣ) outerV k = (,) (c1 + r1 * sin (β * fromIntegral k)) (c2 - r1 * cos (β * fromIntegral k)) innerV k = (,) (c1 + r2 * sin (β * fromIntegral k)) (c2 - r2 * cos (β * fromIntegral k)) directions = if even n then mkPath $ do (uncurry S.m) (outerV 0) mapM_ (uncurry S.l) (map outerV [2, 4 .. n]) S.z (uncurry S.m) (outerV 1) mapM_ (uncurry S.l) (map outerV [3, 5 .. n]) S.z (uncurry S.m) (innerV 0) mapM_ (uncurry S.l) (reverse $ map innerV [2, 4 .. n]) S.z (uncurry S.m) (innerV 1) mapM_ (uncurry S.l) (reverse $ map innerV [3, 5 .. n]) S.z else mkPath $ do (uncurry S.m) (outerV 0) mapM_ (uncurry S.l) (map outerV [2, 4 .. (2*n-1)]) S.z (uncurry S.m) (innerV 0) mapM_ (uncurry S.l) (reverse $ map innerV [2, 4 .. (2*n-1)]) S.z {- | `starPolygonOverlap` builds a first species regular star polygon with overlapping sides. Visually, it only difers from the previous function when both fill and stroke are enabled. First species means that one vertice is skipped when joining vertices. The number of vertices must be strictly greater than 4. Examples: ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_overlap_5_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_overlap_5_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_overlap_5_strk.svg) ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_overlap_6_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_overlap_6_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_polygon_overlap_6_strk.svg) -} starPolygonOverlap :: Int -- ^ number of vertices -> Float -- ^ circumradius -> Float -- ^ width of the line -> (Float , Float) -- ^ coordinates of the central point -> Svg -- ^ resulting svg path starPolygonOverlap n r1 w (c1,c2) = S.g $ do starPolygonWithBorder n r1 w (c1,c2) ! A.stroke "none" mapM_ (makeSide . fromIntegral . ((-1)*)) [0 .. (n-1)] fixFirstSide where β = 2 * pi / (fromIntegral n) r2 = r1 - w * tan β r3 = r1 * (2*cos(β/2) - 1/cos(β/2)) apt3 = r3 * cos (β/2) r4 = r2 * (2*cos(β/2) - 1/cos(β/2)) apt4 = r4 * cos (β/2) outerV k = (,) (c1 + r1 * sin (β * fromIntegral k)) (c2 - r1 * cos (β * fromIntegral k)) innerV k = (,) (c1 + r2 * sin (β * fromIntegral k)) (c2 - r2 * cos (β * fromIntegral k)) fixFirstSide = let (om1,om2) = (c1 + apt3 * sin(-β) , c2 - apt3 * cos(-β)) (im1,im2) = (c1 + apt4 * sin(-β) , c2 - apt4 * cos(-β)) fillFix = mkPath $ do uncurry S.m $ outerV 0 uncurry S.l $ (om1,om2) uncurry S.l $ (im1,im2) uncurry S.l $ innerV 0 S.z strokeFix = mkPath $ do uncurry S.m $ outerV 0 uncurry S.l $ (om1,om2) uncurry S.m $ (im1,im2) uncurry S.l $ innerV 0 in S.g $ do S.path ! A.stroke "none" ! A.d fillFix S.path ! A.strokeLinecap "round" ! A.d strokeFix makeSide k = S.g $ do S.path ! A.d (sideDirs1 k) ! A.stroke "none" S.path ! A.d (sideDirs2 k) ! A.strokeLinecap "round" sideDirs1 k = mkPath $ do uncurry S.m $ outerV k uncurry S.l $ outerV (k-2) uncurry S.l $ innerV (k-2) uncurry S.l $ innerV k S.z sideDirs2 k = mkPath $ do uncurry S.m $ outerV k uncurry S.l $ outerV (k-2) uncurry S.m $ innerV (k-2) uncurry S.l $ innerV k {- starPolygonBorderOverlap :: Int -- ^ number of vertices -> Float -- ^ circumradius -> Float -- ^ width of the line -> (Float , Float) -- ^ coordinates of the central point -> Svg -- ^ resulting svg path starPolygonBorderOverlap n r1 w (c1,c2) = do S.path ! A.d directions where β = 2 * pi / (fromIntegral n) ɣ = pi / 2 - β -- r2 = r1 - (w / tan ɣ) r2 = r1 - w * tan β -- r3 = r1 * (2*cos(β/2) - 1/cos(β/2)) r3 = r1 * (cos β) / cos (β/2) -- r4 = r2 * (2*cos(β/2) - 1/cos(β/2)) r4 = (r1 * cos β - w * sin β) / (cos (β/2)) apt0 = r4 * cos (β/2) h0 = r2 - w - apt0 y0 = h0 * sin ɣ r5 = sqrt $ y0^2 + (apt0 + w)^2 θ = atan $ y0 / (apt0 + w) rMad = (r2 - w - apt0) / cos ɣ outerV k = (,) (c1 + r1 * sin (β * fromIntegral k)) (c2 - r1 * cos (β * fromIntegral k)) innerV k = (,) (c1 + r2 * sin (β * fromIntegral k)) (c2 - r2 * cos (β * fromIntegral k)) shortLegOuterV k = (,) (c1 + r3 * sin (β/2 + β * fromIntegral k)) (c2 - r3 * cos (β/2 + β * fromIntegral k)) longLegInnerV k = (,) (c1 + r4 * sin (-3*β/2 + β * fromIntegral k)) (c2 - r4 * cos (-3*β/2 + β * fromIntegral k)) -- shortLegInnerV k = (,) -- (c1 + r5 * sin (β * (fromIntegral k) + θ)) -- (c2 - r5 * cos (β * (fromIntegral k) + θ)) shortLegInnerV k = let (i1,i2) = innerV k in (,) (i1 + rMad * sin (ɣ - β * fromIntegral k)) (i2 + rMad * cos (ɣ - β * fromIntegral k)) longLegOuterV k = let (i1,i2) = innerV (k-1) in (,) (i1 - rMad * sin (ɣ + β * fromIntegral (k-1))) (i2 + rMad * cos (ɣ + β * fromIntegral (k-1))) -- longLegOuterV k = (,) -- (c1 + r5 * sin (β * (fromIntegral $ k-1) - θ)) -- (c2 - r5 * cos (β * (fromIntegral $ k-1) - θ)) makeCorner k = do (uncurry S.m) (shortLegOuterV k) (uncurry S.l) (outerV k) (uncurry S.l) (longLegOuterV k) (uncurry S.l) (longLegInnerV k) (uncurry S.l) (innerV k) (uncurry S.l) (shortLegInnerV k) S.z directions = mkPath $ mapM_ (makeCorner . fromIntegral . ((-1)*)) [0 .. (n-1)] -} {- | `starOutline` builds a first species irregular star polygon. The difference with function `starPolygonFirstSpecies` is the stroke: that function's stroke runs inside the figure (so it would draw a pentagram), while this function's stroke runs outside the shape (so it would draw a star). There is no visual difference if you only fill the paths (with no stroke). -} starOutline :: Int -- ^ number of vertices -> Float -- ^ circumradius -> Float -- ^ inner radius (circumradius of the inner polygon) -> (Float , Float) -- ^ coordinates of the central point -> Svg -- ^ resulting path starOutline n r1 r2 (c1,c2) = S.path ! A.d directions where β = 2 * pi / (fromIntegral n) outerV k = (,) (c1 + r1 * sin (k*β)) (c2 - r1 * cos (k*β)) innerV k = (,) (c1 + r2 * sin (k*β + β/2)) (c2 - r2 * cos (k*β + β/2)) vertices = foldr (\k acc -> (outerV k) : (innerV k) : acc) [] (map fromIntegral [0 .. (n-1)]) directions = mkPath $ do m (fst $ head vertices) (snd $ head vertices) mapM_ (uncurry S.l) (tail vertices) S.z {- | `starFat` builds a first species irregular star polygon. Works as `starOutline` but you don't need to specify the inner radius, it is already coded so that you get a "fat" star. Examples: ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_fat_5_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_fat_5_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_fat_5_strk.svg) ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_fat_6_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_fat_6_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_fat_6_strk.svg) -} starFat :: Int -> Float -> (Float , Float) -> Svg starFat n r1 (c1,c2) = starOutline n r1 r2 (c1,c2) where β = 2 * pi / (fromIntegral n) r2 = r1 * (1 - sin(β/2)*tan(β/2)) {- | `starRegular` builds a first species regular star polygon. Works as `starOutline` but you don't need to specify the inner radius, and you will get a regular star. Examples: ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_regular_5_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_regular_5_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_regular_5_strk.svg) ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_regular_6_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_regular_6_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_regular_6_strk.svg) -} starRegular :: Int -> Float -> (Float , Float) -> Svg starRegular n r1 (c1,c2) = starOutline n r1 r2 (c1,c2) where β = 2 * pi / (fromIntegral n) r2 = r1 * (2*cos(β/2) - 1/cos(β/2)) -- = r1 * (cos(β/2) - tan(β/2)*sin(β/2)) {- | `starSlim` builds a first species irregular star polygon. Works as `starOutline` but you don't need to specify the inner radius, it is already coded so that you get a "slim" star. Examples: ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_slim_5_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_slim_5_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_slim_5_strk.svg) ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_slim_6_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_slim_6_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/star_slim_6_strk.svg) -} starSlim :: Int -> Float -> (Float, Float) -> Svg starSlim n r1 (c1,c2) = starOutline n r1 r2 (c1,c2) where β = 2 * pi / (fromIntegral n) r2 = r1 * cos β {- | `asterisk` builds a regular asterisk. Once again, it's a regular polygon but the stroke only joins opposite vertices. To ensure that an asterisk is built, the Int parameter gets multiplied by 2. Examples: ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/asterisk_3_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/asterisk_3_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/asterisk_3_strk.svg) -} asterisk :: Int -- ^ half the number of vertices -> Float -- ^ circumradius -> (Float , Float) -- ^ coordinates of the central point -> Svg -- ^ resulting svg path asterisk n r (c1,c2) = S.path ! A.d directions where α = pi / (fromIntegral n) directions = mkPath $ mapM_ (joinOpposites . fromIntegral) [0 .. (n-1)] joinOpposites k = do m (c1 + r * sin (k * α)) (c2 - r * cos (k * α)) l (c1 + r * sin (k * α + pi)) (c2 - r * cos (k * α + pi)) {- | `asteriskStar` builds a regular asterisk star. It's a regular star but the stroke only joins opposite vertices. To ensure that an asterisk is built, the Int parameter gets multiplied by 2. Examples: ![fill style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/asterisk_star_3_fill.svg) ![fill and stroke](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/asterisk_star_3_full.svg) ![stroke style](https://raw.githubusercontent.com/RamiroPastor/SvgIcons/main/svg/examples/geometry/asterisk_star_3_strk.svg) -} asteriskStar :: Int -- ^ half the number of vertices -> Float -- ^ circumradius -> (Float , Float) -- ^ coordinates of the central point -> Svg -- ^ resulting svg path asteriskStar n r1 (c1,c2) = S.path ! A.d directions where α = pi / (fromIntegral n) r2 = r1 * (2*cos(α/2) - 1/cos(α/2)) directions = mkPath $ mapM_ (joinOpposites . fromIntegral) [0 .. (n-1)] joinOpposites k = do m (c1 + r1 * sin (k * α)) (c2 - r1 * cos (k * α)) l (c1 + r1 * sin (k * α + pi)) (c2 - r1 * cos (k * α + pi)) m (c1 + r2 * sin (0.5 * α + k * α)) (c2 - r2 * cos (0.5 * α + k * α)) l (c1 + r2 * sin (0.5 * α + k * α + pi)) (c2 - r2 * cos (0.5 * α + k * α + pi))