{-# LANGUAGE OverloadedStrings #-} module Swarm.DocGen ( generateDocs, GenerateDocs (..), EditorType (..), SheetType (..), -- ** Formatted keyword lists keywordsCommands, keywordsDirections, operatorNames, builtinFunctionList, editorList, -- ** Wiki pages commandsPage, ) where import Control.Lens (view, (^.)) import Control.Monad (zipWithM, zipWithM_, (<=<)) import Control.Monad.Except (ExceptT, runExceptT) import Data.Bifunctor (Bifunctor (bimap)) import Data.Containers.ListUtils (nubOrd) import Data.Foldable (toList) import Data.List (transpose) import Data.Map.Lazy (Map) import Data.Map.Lazy qualified as Map import Data.Maybe (fromMaybe) import Data.Set (Set) import Data.Set qualified as Set import Data.Text (Text, unpack) import Data.Text qualified as T import Data.Text.IO qualified as T import Data.Tuple (swap) import Swarm.Game.Entity (Entity, EntityMap (entitiesByName), entityName, loadEntities) import Swarm.Game.Entity qualified as E import Swarm.Game.Recipe (Recipe, loadRecipes, recipeInputs, recipeOutputs, recipeRequirements) import Swarm.Game.Robot (installedDevices, instantiateRobot, robotInventory) import Swarm.Game.Scenario (Scenario, loadScenario, scenarioRobots) import Swarm.Game.WorldGen (testWorld2Entites) import Swarm.Language.Capability (capabilityName, constCaps) import Swarm.Language.Pretty (prettyText) import Swarm.Language.Syntax (Const (..)) import Swarm.Language.Syntax qualified as Syntax import Swarm.Language.Typecheck (inferConst) import Swarm.Util (isRightOr) import Text.Dot (Dot, NodeId, (.->.)) import Text.Dot qualified as Dot -- ============================================================================ -- MAIN ENTRYPOINT TO CLI DOCUMENTATION GENERATOR -- ============================================================================ -- -- These are the exported functions used by the executable. -- -- ---------------------------------------------------------------------------- data GenerateDocs where -- | Entity dependencies by recipes. RecipeGraph :: GenerateDocs -- | Keyword lists for editors. EditorKeywords :: Maybe EditorType -> GenerateDocs CheatSheet :: Maybe SheetType -> GenerateDocs deriving (Eq, Show) data EditorType = Emacs | VSCode deriving (Eq, Show, Enum, Bounded) data SheetType = Entities | Commands | Capabilities | Recipes deriving (Eq, Show, Enum, Bounded) generateDocs :: GenerateDocs -> IO () generateDocs = \case RecipeGraph -> generateRecipe >>= putStrLn EditorKeywords e -> case e of Just et -> generateEditorKeywords et Nothing -> do putStrLn "All editor completions:" let editorGen et = do putStrLn $ replicate 40 '-' putStrLn $ "-- " <> show et putStrLn $ replicate 40 '-' generateEditorKeywords et mapM_ editorGen [minBound .. maxBound] CheatSheet s -> case s of Nothing -> error "Not implemented" Just st -> case st of Commands -> T.putStrLn commandsPage _ -> error "Not implemented" -- ---------------------------------------------------------------------------- -- GENERATE KEYWORDS: LIST OF WORDS TO BE HIGHLIGHTED -- ---------------------------------------------------------------------------- generateEditorKeywords :: EditorType -> IO () generateEditorKeywords = \case Emacs -> do putStrLn "(x-builtins '(" T.putStr $ builtinFunctionList Emacs putStrLn "))\n(x-commands '(" T.putStr $ keywordsCommands Emacs T.putStr $ keywordsDirections Emacs putStrLn "))" VSCode -> do putStrLn "Functions and commands:" T.putStrLn $ builtinFunctionList VSCode <> "|" <> keywordsCommands VSCode putStrLn "\nDirections:" T.putStrLn $ keywordsDirections VSCode putStrLn "\nOperators:" T.putStrLn operatorNames commands :: [Const] commands = filter Syntax.isCmd Syntax.allConst operators :: [Const] operators = filter Syntax.isOperator Syntax.allConst builtinFunctions :: [Const] builtinFunctions = filter Syntax.isBuiltinFunction Syntax.allConst builtinFunctionList :: EditorType -> Text builtinFunctionList e = editorList e $ map constSyntax builtinFunctions editorList :: EditorType -> [Text] -> Text editorList = \case Emacs -> T.unlines . map ((" " <>) . quote) VSCode -> T.intercalate "|" where quote = T.cons '"' . flip T.snoc '"' constSyntax :: Const -> Text constSyntax = Syntax.syntax . Syntax.constInfo -- | Get formatted list of basic functions/commands. keywordsCommands :: EditorType -> Text keywordsCommands e = editorList e $ map constSyntax commands -- | Get formatted list of directions. keywordsDirections :: EditorType -> Text keywordsDirections e = editorList e $ map (Syntax.dirSyntax . Syntax.dirInfo) Syntax.allDirs operatorNames :: Text operatorNames = T.intercalate "|" $ map (escape . constSyntax) operators where special :: String special = "*+$[]|^" slashNotComment = \case '/' -> "/(?![/|*])" c -> T.singleton c escape = T.concatMap (\c -> if c `elem` special then T.snoc "\\\\" c else slashNotComment c) -- ---------------------------------------------------------------------------- -- GENERATE TABLES: COMMANDS, ENTITIES AND CAPABILITIES TO MARKDOWN TABLE -- ---------------------------------------------------------------------------- wrap :: Char -> Text -> Text wrap c = T.cons c . flip T.snoc c codeQuote :: Text -> Text codeQuote = wrap '`' escapeTable :: Text -> Text escapeTable = T.concatMap (\c -> if c == '|' then T.snoc "\\" c else T.singleton c) separatingLine :: [Int] -> Text separatingLine ws = T.cons '|' . T.concat $ map (flip T.snoc '|' . flip T.replicate "-" . (2 +)) ws listToRow :: [Int] -> [Text] -> Text listToRow mw xs = wrap '|' . T.intercalate "|" $ zipWith format mw xs where format w x = wrap ' ' x <> T.replicate (w - T.length x) " " maxWidths :: [[Text]] -> [Int] maxWidths = map (maximum . map T.length) . transpose -- --------- -- COMMANDS -- --------- commandHeader :: [Text] commandHeader = ["Syntax", "Type", "Capability", "Description"] commandToList :: Const -> [Text] commandToList c = map escapeTable [ addLink (T.pack $ "#" <> show c) . codeQuote $ constSyntax c , codeQuote . prettyText $ inferConst c , maybe "" capabilityName $ constCaps c , Syntax.briefDoc . Syntax.constDoc $ Syntax.constInfo c ] where addLink l t = T.concat ["[", t, "](", l, ")"] constTable :: [Const] -> Text constTable cs = T.unlines $ header <> map (listToRow mw) commandRows where mw = maxWidths (commandHeader : commandRows) commandRows = map commandToList cs header = [listToRow mw commandHeader, separatingLine mw] commandToSection :: Const -> Text commandToSection c = T.unlines $ [ "## " <> T.pack (show c) , "" , "- syntax: " <> codeQuote (constSyntax c) , "- type: " <> (codeQuote . prettyText $ inferConst c) , maybe "" (("- required capabilities: " <>) . capabilityName) $ constCaps c , "" , Syntax.briefDoc . Syntax.constDoc $ Syntax.constInfo c ] <> let l = Syntax.longDoc . Syntax.constDoc $ Syntax.constInfo c in if T.null l then [] else ["", l] commandsPage :: Text commandsPage = T.intercalate "\n\n" $ [ "# Commands" , constTable commands , "# Builtin functions" , "These functions are evaluated immediately once they have enough arguments." , constTable builtinFunctions , "# Operators" , constTable operators , "# Detailed descriptions" ] <> map commandToSection (commands <> builtinFunctions <> operators) -- ---------------------------------------------------------------------------- -- GENERATE GRAPHVIZ: ENTITY DEPENDENCIES BY RECIPES -- ---------------------------------------------------------------------------- generateRecipe :: IO String generateRecipe = simpleErrorHandle $ do entities <- loadEntities >>= guardRight "load entities" recipes <- loadRecipes entities >>= guardRight "load recipes" classic <- classicScenario return . Dot.showDot $ recipesToDot classic entities recipes recipesToDot :: Scenario -> EntityMap -> [Recipe Entity] -> Dot () recipesToDot classic emap recipes = do Dot.attribute ("rankdir", "LR") Dot.attribute ("ranksep", "2") world <- diamond "World" base <- diamond "Base" -- -------------------------------------------------------------------------- -- add nodes with for all the known entites let enames' = toList . Map.keysSet . entitiesByName $ emap enames = filter (`Set.notMember` ignoredEntites) enames' ebmap <- Map.fromList . zip enames <$> mapM (box . unpack) enames -- -------------------------------------------------------------------------- -- getters for the NodeId based on entity name or the whole entity let safeGetEntity m e = fromMaybe (error $ unpack e <> " is not an entity!?") $ m Map.!? e getE = safeGetEntity ebmap nid = getE . view entityName -- -------------------------------------------------------------------------- -- Get the starting inventories, entites present in the world and compute -- how hard each entity is to get - see 'recipeLevels'. let devs = startingDevices classic inv = startingInventory classic worldEntites = Set.map (safeGetEntity $ entitiesByName emap) testWorld2Entites levels = recipeLevels recipes (Set.unions [worldEntites, devs]) -- -------------------------------------------------------------------------- -- Base inventory (_bc, ()) <- Dot.cluster $ do Dot.attribute ("style", "filled") Dot.attribute ("color", "lightgrey") mapM_ ((base ---<>) . nid) devs mapM_ ((base .->.) . nid . fst) $ Map.toList inv -- -------------------------------------------------------------------------- -- World entites (_wc, ()) <- Dot.cluster $ do Dot.attribute ("style", "filled") Dot.attribute ("color", "forestgreen") mapM_ ((uncurry (Dot..->.) . (world,)) . getE) (toList testWorld2Entites) -- -------------------------------------------------------------------------- let -- put a hidden node above and below entites and connect them by hidden edges wrapBelowAbove :: Set Entity -> Dot (NodeId, NodeId) wrapBelowAbove ns = do b <- hiddenNode t <- hiddenNode let ns' = map nid $ toList ns mapM_ (b .~>.) ns' mapM_ (.~>. t) ns' return (b, t) -- put set of entites in nice subLevel :: Int -> Set Entity -> Dot (NodeId, NodeId) subLevel i ns = fmap snd . Dot.cluster $ do Dot.attribute ("style", "filled") Dot.attribute ("color", "khaki") bt <- wrapBelowAbove ns Dot.attribute ("rank", "sink") -- the normal label for cluster would be cover by lines _bigLabel <- Dot.node [ ("shape", "plain") , ("label", "Bottom Label") , ("fontsize", "20pt") , ("label", "Level #" <> show i) ] return bt -- -------------------------------------------------------------------------- -- order entites into clusters based on how "far" they are from -- what is available at the start - see 'recipeLevels'. bottom <- wrapBelowAbove worldEntites ls <- zipWithM subLevel [1 ..] (tail levels) let invisibleLine = zipWithM_ (.~>.) tls <- mapM (const hiddenNode) levels bls <- mapM (const hiddenNode) levels invisibleLine tls bls invisibleLine bls (tail tls) let sameBelowAbove (b1, t1) (b2, t2) = Dot.same [b1, b2] >> Dot.same [t1, t2] zipWithM_ sameBelowAbove (bottom : ls) (zip bls tls) -- -------------------------------------------------------------------------- -- add node for the world and draw a line to each entity found in the wild -- finally draw recipes let recipeInOut r = [(snd i, snd o) | i <- r ^. recipeInputs, o <- r ^. recipeOutputs] recipeReqOut r = [(snd q, snd o) | q <- r ^. recipeRequirements, o <- r ^. recipeOutputs] recipesToPairs f rs = both nid <$> nubOrd (concatMap f rs) mapM_ (uncurry (.->.)) (recipesToPairs recipeInOut recipes) mapM_ (uncurry (---<>)) (recipesToPairs recipeReqOut recipes) -- ---------------------------------------------------------------------------- -- RECIPE LEVELS -- ---------------------------------------------------------------------------- -- | Order entites in sets depending on how soon it is possible to obtain them. -- -- So: -- * Level 0 - starting entites (for example those obtainable in the world) -- * Level N+1 - everything possible to make (or drill) from Level N -- -- This is almost a BFS, but the requirement is that the set of entites -- required for recipe is subset of the entites known in Level N. -- -- If we ever depend on some graph library, this could be rewritten -- as some BFS-like algorithm with added recipe nodes, but you would -- need to enforce the condition that recipes need ALL incoming edges. recipeLevels :: [Recipe Entity] -> Set Entity -> [Set Entity] recipeLevels recipes start = levels where recipeParts r = ((r ^. recipeInputs) <> (r ^. recipeRequirements), r ^. recipeOutputs) m :: [(Set Entity, Set Entity)] m = map (both (Set.fromList . map snd) . recipeParts) recipes levels :: [Set Entity] levels = reverse $ go [start] start where isKnown known (i, _o) = null $ i Set.\\ known nextLevel known = Set.unions . map snd $ filter (isKnown known) m go ls known = let n = nextLevel known Set.\\ known in if null n then ls else go (n : ls) (Set.union n known) -- | Get classic scenario to figure out starting entites. classicScenario :: ExceptT Text IO Scenario classicScenario = do entities <- loadEntities >>= guardRight "load entities" fst <$> loadScenario "data/scenarios/classic.yaml" entities startingDevices :: Scenario -> Set Entity startingDevices = Set.fromList . map snd . E.elems . view installedDevices . instantiateRobot 0 . head . view scenarioRobots startingInventory :: Scenario -> Map Entity Int startingInventory = Map.fromList . map swap . E.elems . view robotInventory . instantiateRobot 0 . head . view scenarioRobots -- | Ignore utility entites that are just used for tutorials and challenges. ignoredEntites :: Set Text ignoredEntites = Set.fromList [ "upper left corner" , "upper right corner" , "lower left corner" , "lower right corner" , "horizontal wall" , "vertical wall" ] -- ---------------------------------------------------------------------------- -- GRAPHVIZ HELPERS -- ---------------------------------------------------------------------------- customNode :: [(String, String)] -> String -> Dot NodeId customNode attrs label = Dot.node $ [("style", "filled"), ("label", label)] <> attrs box, diamond :: String -> Dot NodeId box = customNode [("shape", "box")] diamond = customNode [("shape", "diamond")] -- | Hidden node - used for layout. hiddenNode :: Dot NodeId hiddenNode = Dot.node [("style", "invis")] -- | Hidden edge - used for layout. (.~>.) :: NodeId -> NodeId -> Dot () i .~>. j = Dot.edge i j [("style", "invis")] -- | Edge for recipe requirements and outputs. (---<>) :: NodeId -> NodeId -> Dot () e1 ---<> e2 = Dot.edge e1 e2 attrs where attrs = [("arrowhead", "diamond"), ("color", "blue")] -- ---------------------------------------------------------------------------- -- UTILITY -- ---------------------------------------------------------------------------- both :: Bifunctor p => (a -> d) -> p a a -> p d d both f = bimap f f guardRight :: Text -> Either Text a -> ExceptT Text IO a guardRight what i = i `isRightOr` (\e -> "Failed to " <> what <> ": " <> e) simpleErrorHandle :: ExceptT Text IO a -> IO a simpleErrorHandle = either (fail . unpack) pure <=< runExceptT