# Revision history for swarm ## **0.2.0.0** - 2022-11-01 A bunch of small fixes and improvements; special thanks to new contributors @0xcefaedfe, @kostmo, @ussgarci, and @valyagolev. Notable changes include: - New UI features: - REPL improvements: - Expose the last evaluated result as `it`, and previous results as `itN` ([#734](https://github.com/swarm-game/swarm/pull/734)) - Allow clicking in the REPL input to move the cursor ([#750](https://github.com/swarm-game/swarm/pull/750)) - Autocomplete entity names in the repl ([#798](https://github.com/swarm-game/swarm/pull/798)) - REPL cursor no longer blinks when REPL panel is not selected ([#801](https://github.com/swarm-game/swarm/pull/801)) - Improve user experience around quitting & moving between tutorial challenges ([#754](https://github.com/swarm-game/swarm/pull/754)) - Add a button to the Quit dialog to restart a scenario. ([#767](https://github.com/swarm-game/swarm/pull/767)) - Use scenario name as Goal dialog title ([#774](https://github.com/swarm-game/swarm/pull/774)) - `autoplay` flag for automatically demonstrating scenario solutions ([#792](https://github.com/swarm-game/swarm/pull/792)) - Improved inventory sorting and user-controllable sort criteria ([#793](https://github.com/swarm-game/swarm/pull/793)) - Ability to temporarily hide robots so you can see what's under them ([#802](https://github.com/swarm-game/swarm/pull/802)) - New language features: - New `void` type ([#735](https://github.com/swarm-game/swarm/pull/735)) - Bug fixes: - Fix bug in the first tutorial challenge that froze the game and ate all memory if the user said anything other than expected ([#762](https://github.com/swarm-game/swarm/pull/762), [#810](https://github.com/swarm-game/swarm/pull/810)) - Documentation: - Generate all wiki "cheat sheets" automatically ([#769](https://github.com/swarm-game/swarm/pull/769)) - Support for building on GHC 9.4 ([#752](https://github.com/swarm-game/swarm/pull/752)) There were several other small fixes and improvements; see the [full changelog here](https://github.com/swarm-game/swarm/compare/0.1.1.0...0.2.0.0). ## **0.1.1.0** - 2022-10-14 A couple new features and an important bugfix for the Hackage release. - Update to `hsnoise-0.0.3`, fixing some world generation bugs that only showed up in the Hackage release. ([#746](https://github.com/swarm-game/swarm/pull/746)) - New "blank" creative scenario ([#741](https://github.com/swarm-game/swarm/pull/741)) - REPL improvements - `Ctrl-D` at an empty REPL prompt now triggers a quit ([#743](https://github.com/swarm-game/swarm/pull/743)) - The REPL panel now persists in showing the type of the most recently evaluated expression ([#733](https://github.com/swarm-game/swarm/pull/733)) ## **0.1.0.1** - 2022-10-06 A bugfix release for a few minor bugs that plagued the first release: - Fall back to to the swarm data directory when a `run` file is not found ([#730](https://github.com/swarm-game/swarm/pull/730)) - This bug caused the move tutorial to be unplayable because it tried to execute `run "data/scenarios/Tutorials/move_system.sw"` - Fix version check when there is no GitInfo ([#729](https://github.com/swarm-game/swarm/pull/729)) - This bug caused the game to always report that there was a new version available even when you already had the latest (and only!) version. ## **0.1.0.0** - 2022-10-06 First Swarm release! Swarm already has: - a programming language based on the polymorphic lambda calculus + recursion, with a command monad for describing first-class imperative actions - scenarios which can be loaded from YAML files - the release comes with official challenges and an in-game tutorial - the default Classic and Creative modes use the same YAML syntax - we include JSON schemas for editor support when writing scenarios - procedural 2D world generation - LSP server built into the Swarm executable - Terminal UI interface - running the executable opens the Main menu by default - game screen with a world view, inventory and REPL - popup windows for messages, challenge descriptions, etc.