version: 1 name: Wait for one tick description: | Robots waiting for one tick should not be put into inactive robot queue. https://github.com/swarm-game/swarm/issues/475 # The game state validation is performed in integration test, # here we just set a robot to wait for one tick, during which # the base wins. objectives: - condition: | try { teleport self (0,0); ishere "lambda" } { return false } solution: | log "I will win next tick!"; place "lambda"; robots: - name: base loc: [0,0] dir: [1,0] devices: - logger - grabber inventory: - [1, lambda] - name: sleeper loc: [0,-1] dir: [1,0] devices: - logger - clock program: | log "I shall sleep"; wait 1; log "I have awoken" world: default: [blank] palette: '.': [grass] '┌': [stone, upper left corner] '┐': [stone, upper right corner] '└': [stone, lower left corner] '┘': [stone, lower right corner] '─': [stone, horizontal wall] '│': [stone, vertical wall] 'λ': [grass, lambda] upperleft: [-1, 1] map: | ┌─────┐ │..λ..│ │....λ│ │...λ.│ └─────┘