synthesizer-0.2.0.1: Audio signal processing coded in HaskellSource codeContentsIndex
Synthesizer.Plain.Effect.Glass
Synopsis
glass :: Double -> [Double]
particles :: Double -> Double -> T Int [Double]
particle :: (C a, C a, C a a) => a -> a -> a -> [a]
densityHeavy :: C a => a -> a
densitySmooth :: C a => a -> a
timeDiffsAlt :: [Bool] -> [Int]
timeDiffs :: [Bool] -> [Int]
segmentBefore :: (a -> Bool) -> [a] -> [[a]]
Documentation
glass :: Double -> [Double]Source
We try to simulate the sound of broken glass as a mixture of short percussive sounds with random pitch
particles :: Double -> Double -> T Int [Double]Source
particle :: (C a, C a, C a a) => a -> a -> a -> [a]Source
densityHeavy :: C a => a -> aSource
densitySmooth :: C a => a -> aSource
timeDiffsAlt :: [Bool] -> [Int]Source
timeDiffs :: [Bool] -> [Int]Source
segmentBefore :: (a -> Bool) -> [a] -> [[a]]Source
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