|Noise and random processes.
This uses a fast reimplementation of System.Random.randomR
since the standard function seems not to be inlined (at least in GHC-6.8.2).
|white :: (C y, Random y) => T y|
|whiteGen :: (C y, Random y, RandomGen g) => g -> T y|
|whiteQuadraticBSplineGen :: (C y, Random y, RandomGen g) => g -> T y|
|randomPeeks :: (C y, Random y) => T y -> T Bool|
|randomPeeksGen :: (C y, Random y, RandomGen g) => g -> T y -> T Bool|
|randomRs :: (C y, Random y, RandomGen g) => (y, y) -> g -> T y|
|randomR :: (RandomGen g, C y) => (y, y) -> g -> (y, g)|
|Deterministic white noise, uniformly distributed between -1 and 1.
That is, variance is 1/3.
|Approximates normal distribution with variance 1
by a quadratic B-spline distribution.
|:: (C y, Random y)|
|=> T y||momentary densities, p means that there is about one peak
in the time range of 1/p samples
|-> T Bool||Every occurence of True represents a peak.
|Produced by Haddock version 2.4.2|