- receive3Dsound :: (C a, C a v) => a -> a -> v -> [v] -> ([a], [a])

# Spatial effects

receive3Dsound :: (C a, C a v) => a -> a -> v -> [v] -> ([a], [a])Source

simulate an moving sounding object convert the way of the object through 3D space into a delay and attenuation information, sonicDelay is the reciprocal of the sonic velocity