Safe Haskell | None |
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Documentation
We try to simulate the sound of broken glass as a mixture of short percussive sounds with random pitch
densitySmooth :: C a => a -> a
densityHeavy :: C a => a -> a
timeDiffsAlt :: [Bool] -> [Int]
Safe Haskell | None |
---|
We try to simulate the sound of broken glass as a mixture of short percussive sounds with random pitch
densitySmooth :: C a => a -> a
densityHeavy :: C a => a -> a
timeDiffsAlt :: [Bool] -> [Int]