module Events.RenameLayer ( handleRenameLayerEvent ) where import Brick import Brick.Widgets.Edit import qualified Graphics.Vty as V import qualified Data.Text as T import Lens.Micro.Platform import Types import State handleRenameLayerEvent :: AppState -> BrickEvent Name AppEvent -> EventM Name (Next AppState) handleRenameLayerEvent s (VtyEvent (V.EvKey V.KEsc [])) = continue $ popMode s handleRenameLayerEvent s (VtyEvent (V.EvKey V.KEnter [])) = continue $ renameCurrentLayer (T.concat $ getEditContents $ s^.layerNameEditor) s handleRenameLayerEvent s (VtyEvent e) = continue =<< handleEventLensed s layerNameEditor handleEditorEvent e handleRenameLayerEvent s _ = continue s