{-# LANGUAGE TypeSynonymInstances, FlexibleInstances, OverloadedStrings #-} module Sound.Tidal.UI where import Prelude hiding ((<*), (*>)) import Data.Ord (comparing) import Data.Char (digitToInt, isDigit) -- import System.Random (randoms, mkStdGen) import System.Random.MWC import Control.Monad.ST import qualified Data.Vector as V import Data.Word (Word32) import Data.Ratio ((%),numerator,denominator) import Data.List (sort, sortBy, sortOn, findIndices, elemIndex, groupBy, transpose) import Data.Maybe (isJust, fromJust, fromMaybe, mapMaybe, catMaybes) import qualified Data.Text as T import Control.Applicative (liftA2) import qualified Data.Map.Strict as Map import Sound.Tidal.Bjorklund (bjorklund) import Sound.Tidal.Core import qualified Sound.Tidal.Params as P import Sound.Tidal.Pattern import Sound.Tidal.Utils ------------------------------------------------------------------------ -- * UI -- | Randomisation timeToRand :: RealFrac a => a -> Double timeToRand x = runST $ do let x' = toRational (x*x) / 1000000 let n' = fromIntegral $ numerator x' let d' = fromIntegral $ denominator x' seed <- initialize (V.fromList [n',d'] :: V.Vector Word32) uniform seed timeToRands :: RealFrac a => a -> Int -> [Double] timeToRands x n = V.toList $ runST $ do let x' = toRational (x*x) / 1000000 let n' = fromIntegral $ numerator x' let d' = fromIntegral $ denominator x' seed <- initialize (V.fromList [n',d'] :: V.Vector Word32) uniformVector seed n {-| `rand` generates a continuous pattern of (pseudo-)random numbers between `0` and `1`. @ sound "bd*8" # pan rand @ pans bass drums randomly @ sound "sn sn ~ sn" # gain rand @ makes the snares' randomly loud and quiet. Numbers coming from this pattern are 'seeded' by time. So if you reset time (via `cps (-1)`, then `cps 1.1` or whatever cps you want to restart with) the random pattern will emit the exact same _random_ numbers again. In cases where you need two different random patterns, you can shift one of them around to change the time from which the _random_ pattern is read, note the difference: @ jux (# gain rand) $ sound "sn sn ~ sn" # gain rand @ and with the juxed version shifted backwards for 1024 cycles: @ jux (# ((1024 <~) $ gain rand)) $ sound "sn sn ~ sn" # gain rand @ -} rand :: Fractional a => Pattern a rand = Pattern Analog (\(State a@(Arc s e) _) -> [Event a a (realToFrac $ timeToRand $ (e + s)/2)]) {- | Just like `rand` but for whole numbers, `irand n` generates a pattern of (pseudo-) random whole numbers between `0` to `n-1` inclusive. Notably used to pick a random samples from a folder: @ d1 $ segment 4 $ n (irand 5) # sound "drum" @ -} irand :: Num a => Int -> Pattern a irand i = (fromIntegral . (floor :: Double -> Int) . (* (fromIntegral i))) <$> rand {- | 1D Perlin (smooth) noise, works like rand but smoothly moves between random values each cycle. `perlinWith` takes a pattern as the RNG's "input" instead of automatically using the cycle count. @ d1 $ s "arpy*32" # cutoff (perlinWith (saw * 4) * 2000) @ will generate a smooth random pattern for the cutoff frequency which will repeat every cycle (because the saw does) The `perlin` function uses the cycle count as input and can be used much like @rand@. -} perlinWith :: Pattern Double -> Pattern Double perlinWith p = interp <$> (p-pa) <*> (timeToRand <$> pa) <*> (timeToRand <$> pb) where pa = ((fromIntegral :: Int -> Double) . floor) <$> p pb = ((fromIntegral :: Int -> Double) . (+1) . floor) <$> p interp x a b = a + smootherStep x * (b-a) smootherStep x = 6.0 * x**5 - 15.0 * x**4 + 10.0 * x**3 perlin :: Pattern Double perlin = perlinWith (sig fromRational) {- `perlin2With` is Perlin noise with a 2-dimensional input. This can be useful for more control over how the randomness repeats (or doesn't). @ d1 $ s "[supersaw:-12*32]" # lpf (rangex 60 5000 $ perlin2With (cosine*2) (sine*2)) # lpq 0.3 @ will generate a smooth random cutoff pattern that repeats every cycle without any reversals or discontinuities (because the 2D path is a circle). `perlin2` only needs one input because it uses the cycle count as the second input. -} perlin2With :: Pattern Double -> Pattern Double -> Pattern Double perlin2With x y = (/2) . (+1) $ interp2 <$> xfrac <*> yfrac <*> dota <*> dotb <*> dotc <*> dotd where fl = fmap ((fromIntegral :: Int -> Double) . floor) ce = fmap ((fromIntegral :: Int -> Double) . (+1) . floor) xfrac = x - fl x yfrac = y - fl y randAngle a b = 2 * pi * timeToRand (a + 0.0001 * b) pcos x' y' = cos $ randAngle <$> x' <*> y' psin x' y' = sin $ randAngle <$> x' <*> y' dota = pcos (fl x) (fl y) * xfrac + psin (fl x) (fl y) * yfrac dotb = pcos (ce x) (fl y) * (xfrac - 1) + psin (ce x) (fl y) * yfrac dotc = pcos (fl x) (ce y) * xfrac + psin (fl x) (ce y) * (yfrac - 1) dotd = pcos (ce x) (ce y) * (xfrac - 1) + psin (ce x) (ce y) * (yfrac - 1) interp2 x' y' a b c d = (1.0 - s x') * (1.0 - s y') * a + s x' * (1.0 - s y') * b + (1.0 - s x') * s y' * c + s x' * s y' * d s x' = 6.0 * x'**5 - 15.0 * x'**4 + 10.0 * x'**3 perlin2 :: Pattern Double -> Pattern Double perlin2 = perlin2With (sig fromRational) {- | Randomly picks an element from the given list @ sound "superpiano(3,8)" # note (choose ["a", "e", "g", "c"]) @ plays a melody randomly choosing one of the four notes \"a\", \"e\", \"g\", \"c\". -} choose :: [a] -> Pattern a choose = chooseBy rand chooseBy :: Pattern Double -> [a] -> Pattern a chooseBy _ [] = silence chooseBy f xs = ((xs !!) . floor) <$> (range 0 (fromIntegral $ length xs) f) {- | Like @choose@, but works on an a list of tuples of values and weights @ sound "superpiano(3,8)" # note (choose [("a",1), ("e",0.5), ("g",2), ("c",1)]) @ In the above example, the "a" and "c" notes are twice as likely to play as the "e" note, and half as likely to play as the "g" note. -} wchoose :: [(a,Double)] -> Pattern a wchoose = wchooseBy rand wchooseBy :: Pattern Double -> [(a,Double)] -> Pattern a wchooseBy pat pairs = match <$> pat where match r = values !! (head (findIndices (> (r*total)) cweights)) cweights = scanl1 (+) (map snd pairs) values = map fst pairs total = sum $ map snd pairs {- | Similar to `degrade` `degradeBy` allows you to control the percentage of events that are removed. For example, to remove events 90% of the time: @ d1 $ slow 2 $ degradeBy 0.9 $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]" # accelerate "-6" # speed "2" @ -} degradeBy :: Pattern Double -> Pattern a -> Pattern a degradeBy = tParam _degradeBy _degradeBy :: Double -> Pattern a -> Pattern a _degradeBy x p = fmap fst $ filterValues ((> x) . snd) $ (,) <$> p <*> rand unDegradeBy :: Pattern Double -> Pattern a -> Pattern a unDegradeBy = tParam _unDegradeBy _unDegradeBy :: Double -> Pattern a -> Pattern a _unDegradeBy x p = fmap fst $ filterValues ((<= x) . snd) $ (,) <$> p <*> rand degradeOverBy :: Int -> Pattern Double -> Pattern a -> Pattern a degradeOverBy i tx p = unwrap $ (\x -> (fmap fst $ filterValues ((> x) . snd) $ (,) <$> p <*> fastRepeatCycles i rand)) <$> (slow (fromIntegral i) tx) {- | Use @sometimesBy@ to apply a given function "sometimes". For example, the following code results in `density 2` being applied about 25% of the time: @ d1 $ sometimesBy 0.25 (density 2) $ sound "bd*8" @ There are some aliases as well: @ sometimes = sometimesBy 0.5 often = sometimesBy 0.75 rarely = sometimesBy 0.25 almostNever = sometimesBy 0.1 almostAlways = sometimesBy 0.9 @ -} sometimesBy :: Pattern Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a sometimesBy x f p = overlay (degradeBy x p) (f $ unDegradeBy x p) -- | @sometimes@ is an alias for sometimesBy 0.5. sometimes :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a sometimes = sometimesBy 0.5 -- | @often@ is an alias for sometimesBy 0.75. often :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a often = sometimesBy 0.75 -- | @rarely@ is an alias for sometimesBy 0.25. rarely :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a rarely = sometimesBy 0.25 -- | @almostNever@ is an alias for sometimesBy 0.1 almostNever :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a almostNever = sometimesBy 0.1 -- | @almostAlways@ is an alias for sometimesBy 0.9 almostAlways :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a almostAlways = sometimesBy 0.9 never :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a never = flip const always :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a always = id {- | @someCyclesBy@ is a cycle-by-cycle version of @sometimesBy@. It has a `someCycles = someCyclesBy 0.5` alias -} someCyclesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a someCyclesBy x = when test where test c = (timeToRand (fromIntegral c :: Double)) < x somecyclesBy :: Double -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a somecyclesBy = someCyclesBy someCycles :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a someCycles = someCyclesBy 0.5 somecycles :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a somecycles = someCycles {- | `degrade` randomly removes events from a pattern 50% of the time: @ d1 $ slow 2 $ degrade $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]" # accelerate "-6" # speed "2" @ The shorthand syntax for `degrade` is a question mark: `?`. Using `?` will allow you to randomly remove events from a portion of a pattern: @ d1 $ slow 2 $ sound "bd ~ sn bd ~ bd? [sn bd?] ~" @ You can also use `?` to randomly remove events from entire sub-patterns: @ d1 $ slow 2 $ sound "[[[feel:5*8,feel*3] feel:3*8]?, feel*4]" @ -} degrade :: Pattern a -> Pattern a degrade = _degradeBy 0.5 {- | (The above means that `brak` is a function from patterns of any type, to a pattern of the same type.) Make a pattern sound a bit like a breakbeat Example: @ d1 $ sound (brak "bd sn kurt") @ -} brak :: Pattern a -> Pattern a brak = when ((== 1) . (`mod` 2)) (((1%4) `rotR`) . (\x -> fastcat [x, silence])) {- | Divides a pattern into a given number of subdivisions, plays the subdivisions in order, but increments the starting subdivision each cycle. The pattern wraps to the first subdivision after the last subdivision is played. Example: @ d1 $ iter 4 $ sound "bd hh sn cp" @ This will produce the following over four cycles: @ bd hh sn cp hh sn cp bd sn cp bd hh cp bd hh sn @ There is also `iter'`, which shifts the pattern in the opposite direction. -} iter :: Pattern Int -> Pattern c -> Pattern c iter = tParam _iter _iter :: Int -> Pattern a -> Pattern a _iter n p = slowcat $ map (\i -> ((fromIntegral i)%(fromIntegral n)) `rotL` p) [0 .. (n-1)] -- | @iter'@ is the same as @iter@, but decrements the starting -- subdivision instead of incrementing it. iter' :: Pattern Int -> Pattern c -> Pattern c iter' = tParam _iter' _iter' :: Int -> Pattern a -> Pattern a _iter' n p = slowcat $ map (\i -> ((fromIntegral i)%(fromIntegral n)) `rotR` p) [0 .. (n-1)] -- | @palindrome p@ applies @rev@ to @p@ every other cycle, so that -- the pattern alternates between forwards and backwards. palindrome :: Pattern a -> Pattern a palindrome p = slowAppend p (rev p) -- | Composing patterns {- | The function @seqP@ allows you to define when a sound within a list starts and ends. The code below contains three separate patterns in a `stack`, but each has different start times (zero cycles, eight cycles, and sixteen cycles, respectively). All patterns stop after 128 cycles: @ d1 $ seqP [ (0, 128, sound "bd bd*2"), (8, 128, sound "hh*2 [sn cp] cp future*4"), (16, 128, sound (samples "arpy*8" (run 16))) ] @ -} seqP :: [(Time, Time, Pattern a)] -> Pattern a seqP ps = stack $ map (\(s, e, p) -> playFor s e ((sam s) `rotR` p)) ps -- | Degrades a pattern over the given time. fadeOut :: Time -> Pattern a -> Pattern a fadeOut dur p = innerJoin $ (\slope -> _degradeBy slope p) <$> (_slow dur envL) -- | Alternate version to @fadeOut@ where you can provide the time from which the fade starts fadeOutFrom :: Time -> Time -> Pattern a -> Pattern a fadeOutFrom from dur p = innerJoin $ (\slope -> _degradeBy slope p) <$> (from `rotR` _slow dur envL) -- | 'Undegrades' a pattern over the given time. fadeIn :: Time -> Pattern a -> Pattern a fadeIn dur p = innerJoin $ (\slope -> _degradeBy slope p) <$> (_slow dur envLR) -- | Alternate version to @fadeIn@ where you can provide the time from -- which the fade in starts fadeInFrom :: Time -> Time -> Pattern a -> Pattern a fadeInFrom from dur p = innerJoin $ (\slope -> _degradeBy slope p) <$> (from `rotR` _slow dur envLR) {- | The 'spread' function allows you to take a pattern transformation which takes a parameter, such as `slow`, and provide several parameters which are switched between. In other words it 'spreads' a function across several values. Taking a simple high hat loop as an example: @ d1 $ sound "ho ho:2 ho:3 hc" @ We can slow it down by different amounts, such as by a half: @ d1 $ slow 2 $ sound "ho ho:2 ho:3 hc" @ Or by four thirds (i.e. speeding it up by a third; `4%3` means four over three): @ d1 $ slow (4%3) $ sound "ho ho:2 ho:3 hc" @ But if we use `spread`, we can make a pattern which alternates between the two speeds: @ d1 $ spread slow [2,4%3] $ sound "ho ho:2 ho:3 hc" @ Note that if you pass ($) as the function to spread values over, you can put functions as the list of values. For example: @ d1 $ spread ($) [density 2, rev, slow 2, striate 3, (# speed "0.8")] $ sound "[bd*2 [~ bd]] [sn future]*2 cp jvbass*4" @ Above, the pattern will have these transforms applied to it, one at a time, per cycle: * cycle 1: `density 2` - pattern will increase in speed * cycle 2: `rev` - pattern will be reversed * cycle 3: `slow 2` - pattern will decrease in speed * cycle 4: `striate 3` - pattern will be granualized * cycle 5: `(# speed "0.8")` - pattern samples will be played back more slowly After `(# speed "0.8")`, the transforms will repeat and start at `density 2` again. -} spread :: (a -> t -> Pattern b) -> [a] -> t -> Pattern b spread f xs p = slowcat $ map (`f` p) xs slowspread :: (a -> t -> Pattern b) -> [a] -> t -> Pattern b slowspread = spread {- | @fastspread@ works the same as @spread@, but the result is squashed into a single cycle. If you gave four values to @spread@, then the result would seem to speed up by a factor of four. Compare these two: d1 $ spread chop [4,64,32,16] $ sound "ho ho:2 ho:3 hc" d1 $ fastspread chop [4,64,32,16] $ sound "ho ho:2 ho:3 hc" There is also @slowspread@, which is an alias of @spread@. -} fastspread :: (a -> t -> Pattern b) -> [a] -> t -> Pattern b fastspread f xs p = fastcat $ map (\x -> f x p) xs {- | There's a version of this function, `spread'` (pronounced "spread prime"), which takes a *pattern* of parameters, instead of a list: @ d1 $ spread' slow "2 4%3" $ sound "ho ho:2 ho:3 hc" @ This is quite a messy area of Tidal - due to a slight difference of implementation this sounds completely different! One advantage of using `spread'` though is that you can provide polyphonic parameters, e.g.: @ d1 $ spread' slow "[2 4%3, 3]" $ sound "ho ho:2 ho:3 hc" @ -} spread' :: Monad m => (a -> b -> m c) -> m a -> b -> m c spread' f vpat pat = vpat >>= \v -> f v pat {- | `spreadChoose f xs p` is similar to `slowspread` but picks values from `xs` at random, rather than cycling through them in order. It has a shorter alias `spreadr`. -} spreadChoose :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b spreadChoose f vs p = do v <- _segment 1 (choose vs) f v p spreadr :: (t -> t1 -> Pattern b) -> [t] -> t1 -> Pattern b spreadr = spreadChoose {-| Decide whether to apply one or another function depending on the result of a test function that is passed the current cycle as a number. @ d1 $ ifp ((== 0).(flip mod 2)) (striate 4) (# coarse "24 48") $ sound "hh hc" @ This will apply `striate 4` for every _even_ cycle and aply `# coarse "24 48"` for every _odd_. Detail: As you can see the test function is arbitrary and does not rely on anything tidal specific. In fact it uses only plain haskell functionality, that is: it calculates the modulo of 2 of the current cycle which is either 0 (for even cycles) or 1. It then compares this value against 0 and returns the result, which is either `True` or `False`. This is what the `ifp` signature's first part signifies `(Int -> Bool)`, a function that takes a whole number and returns either `True` or `False`. -} ifp :: (Int -> Bool) -> (Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a ifp test f1 f2 p = splitQueries $ p {query = q} where q a | test (floor $ start $ arc a) = query (f1 p) a | otherwise = query (f2 p) a -- | @wedge t p p'@ combines patterns @p@ and @p'@ by squashing the -- @p@ into the portion of each cycle given by @t@, and @p'@ into the -- remainer of each cycle. wedge :: Time -> Pattern a -> Pattern a -> Pattern a wedge t p p' = overlay (_fastGap (1/t) p) (t `rotR` _fastGap (1/(1-t)) p') {- | @whenmod@ has a similar form and behavior to `every`, but requires an additional number. Applies the function to the pattern, when the remainder of the current loop number divided by the first parameter, is greater or equal than the second parameter. For example the following makes every other block of four loops twice as dense: @ d1 $ whenmod 8 4 (density 2) (sound "bd sn kurt") @ -} whenmod :: Int -> Int -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a whenmod a b = Sound.Tidal.Core.when ((\t -> (t `mod` a) >= b )) {- | @ superimpose f p = stack [p, f p] @ `superimpose` plays a modified version of a pattern at the same time as the original pattern, resulting in two patterns being played at the same time. @ d1 $ superimpose (density 2) $ sound "bd sn [cp ht] hh" d1 $ superimpose ((# speed "2") . (0.125 <~)) $ sound "bd sn cp hh" @ -} superimpose :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a superimpose f p = stack [p, f p] {- | @trunc@ truncates a pattern so that only a fraction of the pattern is played. The following example plays only the first quarter of the pattern: @ d1 $ trunc 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2" @ -} trunc :: Pattern Time -> Pattern a -> Pattern a trunc = tParam _trunc _trunc :: Time -> Pattern a -> Pattern a _trunc t = compress (0, t) . zoomArc (Arc 0 t) {- | @linger@ is similar to `trunc` but the truncated part of the pattern loops until the end of the cycle @ d1 $ linger 0.25 $ sound "bd sn*2 cp hh*4 arpy bd*2 cp bd*2" @ -} linger :: Pattern Time -> Pattern a -> Pattern a linger = tParam _linger _linger :: Time -> Pattern a -> Pattern a _linger n p = _fast (1/n) $ zoomArc (Arc 0 n) p {- | Use `within` to apply a function to only a part of a pattern. For example, to apply `density 2` to only the first half of a pattern: @ d1 $ within (0, 0.5) (density 2) $ sound "bd*2 sn lt mt hh hh hh hh" @ Or, to apply `(# speed "0.5") to only the last quarter of a pattern: @ d1 $ within (0.75, 1) (# speed "0.5") $ sound "bd*2 sn lt mt hh hh hh hh" @ -} within :: (Time, Time) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a within (s, e) f p = stack [filterWhen (\t -> cyclePos t >= s && cyclePos t < e) $ f p, filterWhen (\t -> not $ cyclePos t >= s && cyclePos t < e) $ p ] withinArc :: Arc -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a withinArc (Arc s e) = within (s, e) {- | For many cases, @within'@ will function exactly as within. The difference between the two occurs when applying functions that change the timing of notes such as 'fast' or '<~'. within first applies the function to all notes in the cycle, then keeps the results in the specified interval, and then combines it with the old cycle (an "apply split combine" paradigm). within' first keeps notes in the specified interval, then applies the function to these notes, and then combines it with the old cycle (a "split apply combine" paradigm). For example, whereas using the standard version of within @ d1 $ within (0, 0.25) (fast 2) $ sound "bd hh cp sd" @ sounds like: @ d1 $ sound "[bd hh] hh cp sd" @ using this alternative version, within' @ d1 $ within' (0, 0.25) (fast 2) $ sound "bd hh cp sd" @ sounds like: @ d1 $ sound "[bd bd] hh cp sd" @ -} within' :: (Time, Time) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a within' a@(s, e) f p = stack [ filterWhen (\t -> cyclePos t >= s && cyclePos t < e) $ compress a $ f $ zoom a $ p , filterWhen (\t -> not $ cyclePos t >= s && cyclePos t < e) $ p ] revArc :: (Time, Time) -> Pattern a -> Pattern a revArc a = within a rev {- | You can use the @e@ function to apply a Euclidean algorithm over a complex pattern, although the structure of that pattern will be lost: @ d1 $ e 3 8 $ sound "bd*2 [sn cp]" @ In the above, three sounds are picked from the pattern on the right according to the structure given by the `e 3 8`. It ends up picking two `bd` sounds, a `cp` and missing the `sn` entirely. These types of sequences use "Bjorklund's algorithm", which wasn't made for music but for an application in nuclear physics, which is exciting. More exciting still is that it is very similar in structure to the one of the first known algorithms written in Euclid's book of elements in 300 BC. You can read more about this in the paper [The Euclidean Algorithm Generates Traditional Musical Rhythms](http://cgm.cs.mcgill.ca/~godfried/publications/banff.pdf) by Toussaint. Some examples from this paper are included below, including rotation in some cases. @ - (2,5) : A thirteenth century Persian rhythm called Khafif-e-ramal. - (3,4) : The archetypal pattern of the Cumbia from Colombia, as well as a Calypso rhythm from Trinidad. - (3,5,2) : Another thirteenth century Persian rhythm by the name of Khafif-e-ramal, as well as a Rumanian folk-dance rhythm. - (3,7) : A Ruchenitza rhythm used in a Bulgarian folk-dance. - (3,8) : The Cuban tresillo pattern. - (4,7) : Another Ruchenitza Bulgarian folk-dance rhythm. - (4,9) : The Aksak rhythm of Turkey. - (4,11) : The metric pattern used by Frank Zappa in his piece titled Outside Now. - (5,6) : Yields the York-Samai pattern, a popular Arab rhythm. - (5,7) : The Nawakhat pattern, another popular Arab rhythm. - (5,8) : The Cuban cinquillo pattern. - (5,9) : A popular Arab rhythm called Agsag-Samai. - (5,11) : The metric pattern used by Moussorgsky in Pictures at an Exhibition. - (5,12) : The Venda clapping pattern of a South African children’s song. - (5,16) : The Bossa-Nova rhythm necklace of Brazil. - (7,8) : A typical rhythm played on the Bendir (frame drum). - (7,12) : A common West African bell pattern. - (7,16,14) : A Samba rhythm necklace from Brazil. - (9,16) : A rhythm necklace used in the Central African Republic. - (11,24,14) : A rhythm necklace of the Aka Pygmies of Central Africa. - (13,24,5) : Another rhythm necklace of the Aka Pygmies of the upper Sangha. @ -} euclid :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a euclid = tParam2 _euclid _euclid :: Int -> Int -> Pattern a -> Pattern a _euclid n k p = (flip const) <$> (filterValues (== True) $ fastFromList $ bjorklund (n,k)) <*> p {- | `euclidfull n k pa pb` stacks @e n k pa@ with @einv n k pb@ -} euclidFull :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a -> Pattern a --euclidFull pn pk pa pb = innerJoin $ (\n k -> _euclidFull n k pa pb) <$> pn <*> pk euclidFull n k pa pb = stack [ euclid n k pa, euclidInv n k pb ] _euclidBool :: Int -> Int -> Pattern Bool _euclidBool n k = fastFromList $ bjorklund (n,k) _euclidFull :: Int -> Int -> Pattern a -> Pattern a -> Pattern a _euclidFull n k p p' = pickbool <$> (_euclidBool n k) <*> p <*> p' where pickbool True a _ = a pickbool False _ b = b -- euclid' :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a -- euclid' = tParam2 _euclidq' _euclid' :: Int -> Int -> Pattern a -> Pattern a _euclid' n k p = fastcat $ map (\x -> if x then p else silence) (bjorklund (n,k)) euclidOff :: Pattern Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a euclidOff = tParam3 _euclidOff eoff :: Pattern Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a eoff = euclidOff _euclidOff :: Int -> Int -> Int -> Pattern a -> Pattern a _euclidOff _ 0 _ _ = silence _euclidOff n k s p = (((fromIntegral s)%(fromIntegral k)) `rotL`) (_euclid n k p) euclidOffBool :: Pattern Int -> Pattern Int -> Pattern Int -> Pattern Bool -> Pattern Bool euclidOffBool = tParam3 _euclidOffBool _euclidOffBool :: Int -> Int -> Int -> Pattern Bool -> Pattern Bool _euclidOffBool _ 0 _ _ = silence _euclidOffBool n k s p = (((fromIntegral s)%(fromIntegral k)) `rotL`) ((\a b -> if b then a else not a) <$> _euclidBool n k <*> p) distrib :: [Pattern Int] -> Pattern a -> Pattern a distrib ps p = do p' <- sequence ps _distrib p' p _distrib :: [Int] -> Pattern a -> Pattern a _distrib xs p = boolsToPat (foldr (distrib') (replicate (last xs) True) (reverse $ layers xs)) p where distrib' :: [Bool] -> [Bool] -> [Bool] distrib' [] _ = [] distrib' (_:a) [] = False:(distrib' a []) distrib' (True:a) (x:b) = x:(distrib' a b) distrib' (False:a) (b) = False:(distrib' a b) layers = map bjorklund . (zip<*>tail) boolsToPat a b' = (flip const) <$> (filterValues (== True) $ fastFromList $ a) <*> b' {- | `euclidInv` fills in the blanks left by `e` - @e 3 8 "x"@ -> @"x ~ ~ x ~ ~ x ~"@ @euclidInv 3 8 "x"@ -> @"~ x x ~ x x ~ x"@ -} euclidInv :: Pattern Int -> Pattern Int -> Pattern a -> Pattern a euclidInv = tParam2 _euclidInv _euclidInv :: Int -> Int -> Pattern a -> Pattern a _euclidInv n k p = (flip const) <$> (filterValues (== False) $ fastFromList $ bjorklund (n,k)) <*> p index :: Real b => b -> Pattern b -> Pattern c -> Pattern c index sz indexpat pat = spread' (zoom' $ toRational sz) (toRational . (*(1-sz)) <$> indexpat) pat where zoom' tSz s = zoomArc (Arc s (s+tSz)) {- -- | @prrw f rot (blen, vlen) beatPattern valuePattern@: pattern rotate/replace. prrw :: (a -> b -> c) -> Int -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c prrw f rot (blen, vlen) beatPattern valuePattern = let ecompare (_,e1,_) (_,e2,_) = compare (fst e1) (fst e2) beats = sortBy ecompare $ arc beatPattern (0, blen) values = fmap thd' . sortBy ecompare $ arc valuePattern (0, vlen) cycles = blen * (fromIntegral $ lcm (length beats) (length values) `div` (length beats)) in _slow cycles $ stack $ zipWith (\( _, (start, end), v') v -> (start `rotR`) $ densityGap (1 / (end - start)) $ pure (f v' v)) (sortBy ecompare $ arc (_fast cycles $ beatPattern) (0, blen)) (drop (rot `mod` length values) $ cycle values) -- | @prr rot (blen, vlen) beatPattern valuePattern@: pattern rotate/replace. prr :: Int -> (Time, Time) -> Pattern String -> Pattern b -> Pattern b prr = prrw $ flip const {-| @preplace (blen, plen) beats values@ combines the timing of @beats@ with the values of @values@. Other ways of saying this are: * sequential convolution * @values@ quantized to @beats@. Examples: @ d1 $ sound $ preplace (1,1) "x [~ x] x x" "bd sn" d1 $ sound $ preplace (1,1) "x(3,8)" "bd sn" d1 $ sound $ "x(3,8)" <~> "bd sn" d1 $ sound "[jvbass jvbass:5]*3" |+| (shape $ "1 1 1 1 1" <~> "0.2 0.9") @ It is assumed the pattern fits into a single cycle. This works well with pattern literals, but not always with patterns defined elsewhere. In those cases use @preplace@ and provide desired pattern lengths: @ let p = slow 2 $ "x x x" d1 $ sound $ preplace (2,1) p "bd sn" @ -} preplace :: (Time, Time) -> Pattern String -> Pattern b -> Pattern b preplace = preplaceWith $ flip const -- | @prep@ is an alias for preplace. prep :: (Time, Time) -> Pattern String -> Pattern b -> Pattern b prep = preplace preplace1 :: Pattern String -> Pattern b -> Pattern b preplace1 = preplace (1, 1) preplaceWith :: (a -> b -> c) -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c preplaceWith f (blen, plen) = prrw f 0 (blen, plen) prw :: (a -> b -> c) -> (Time, Time) -> Pattern a -> Pattern b -> Pattern c prw = preplaceWith preplaceWith1 :: (a -> b -> c) -> Pattern a -> Pattern b -> Pattern c preplaceWith1 f = prrw f 0 (1, 1) prw1 :: (a -> b -> c) -> Pattern a -> Pattern b -> Pattern c prw1 = preplaceWith1 (<~>) :: Pattern String -> Pattern b -> Pattern b (<~>) = preplace (1, 1) -- | @protate len rot p@ rotates pattern @p@ by @rot@ beats to the left. -- @len@: length of the pattern, in cycles. -- Example: @d1 $ every 4 (protate 2 (-1)) $ slow 2 $ sound "bd hh hh hh"@ protate :: Time -> Int -> Pattern a -> Pattern a protate len rot p = prrw (flip const) rot (len, len) p p prot :: Time -> Int -> Pattern a -> Pattern a prot = protate prot1 :: Int -> Pattern a -> Pattern a prot1 = protate 1 {-| The @<<~@ operator rotates a unit pattern to the left, similar to @<~@, but by events rather than linear time. The timing of the pattern remains constant: @ d1 $ (1 <<~) $ sound "bd ~ sn hh" -- will become d1 $ sound "sn ~ hh bd" @ -} (<<~) :: Int -> Pattern a -> Pattern a (<<~) = protate 1 -- | @~>>@ is like @<<~@ but for shifting to the right. (~>>) :: Int -> Pattern a -> Pattern a (~>>) = (<<~) . (0-) -- | @pequal cycles p1 p2@: quickly test if @p1@ and @p2@ are the same. pequal :: Ord a => Time -> Pattern a -> Pattern a -> Bool pequal cycles p1 p2 = (sort $ arc p1 (0, cycles)) == (sort $ arc p2 (0, cycles)) -} -- | @rot n p@ rotates the values in a pattern @p@ by @n@ beats to the left. -- Example: @d1 $ every 4 (rot 2) $ slow 2 $ sound "bd hh hh hh"@ rot :: Ord a => Pattern Int -> Pattern a -> Pattern a rot = tParam _rot -- Calculates a whole cycle, rotates it, then constrains events to the original query arc _rot :: Ord a => Int -> Pattern a -> Pattern a _rot i pat = splitQueries $ pat {query = \st -> f st (query pat (st {arc = wholeCycle (arc st)}))} where -- TODO maybe events with the same arc (part+whole) should be -- grouped together in the rotation? f st es = constrainEvents (arc st) $ shiftValues $ sort $ defragParts es shiftValues es | i >= 0 = zipWith (\(Event w p _) s -> Event w p s) es (drop i $ cycle $ map value es) | otherwise = zipWith (\(Event w p _) s -> Event w p s) es (drop ((length es) - (abs i)) $ cycle $ map value es) wholeCycle (Arc s _) = Arc (sam s) (nextSam s) constrainEvents :: Arc -> [Event a] -> [Event a] constrainEvents a es = catMaybes $ map (constrainEvent a) es constrainEvent :: Arc -> Event a -> Maybe (Event a) constrainEvent a (Event w p v) = do p' <- subArc p a return (Event w p' v) -- | @segment n p@: 'samples' the pattern @p@ at a rate of @n@ -- events per cycle. Useful for turning a continuous pattern into a -- discrete one. segment :: Pattern Time -> Pattern a -> Pattern a segment = tParam _segment _segment :: Time -> Pattern a -> Pattern a _segment n p = (_fast n $ pure (id)) <* p -- | @discretise@: the old (deprecated) name for 'segment' discretise :: Pattern Time -> Pattern a -> Pattern a discretise = segment -- | @randcat ps@: does a @slowcat@ on the list of patterns @ps@ but -- randomises the order in which they are played. randcat :: [Pattern a] -> Pattern a randcat ps = spread' (rotL) (_segment 1 $ ((%1) . fromIntegral) <$> (irand (length ps) :: Pattern Int)) (slowcat ps) -- @fromNote p@: converts a pattern of human-readable pitch names -- into pitch numbers. For example, @"cs2"@ will be parsed as C Sharp -- in the 2nd octave with the result of @11@, and @"b-3"@ as -- @-25@. Pitches can be decorated using: -- -- * s = Sharp, a half-step above (@"gs-1"@) -- * f = Flat, a half-step below (@"gf-1"@) -- * n = Natural, no decoration (@"g-1" and "gn-1"@ are equivalent) -- * ss = Double sharp, a whole step above (@"gss-1"@) -- * ff = Double flat, a whole step below (@"gff-1"@) -- -- Note that TidalCycles now assumes that middle C is represented by -- the value 0, rather than the previous value of 60. This function -- is similar to previously available functions @tom@ and @toMIDI@, -- but the default octave is now 0 rather than 5. {- definition moved to Parse.hs .. toMIDI :: Pattern String -> Pattern Int toMIDI p = fromJust <$> (filterValues (isJust) (noteLookup <$> p)) where noteLookup :: String -> Maybe Int noteLookup [] = Nothing noteLookup s | not (last s `elem` ['0' .. '9']) = noteLookup (s ++ "0") | not (isLetter (s !! 1)) = noteLookup((head s):'n':(tail s)) | otherwise = parse s parse x = (\a b c -> a+b+c) <$> pc x <*> sym x <*> Just(12*digitToInt (last x)) pc x = lookup (head x) [('c',0),('d',2),('e',4),('f',5),('g',7),('a',9),('b',11)] sym x = lookup (init (tail x)) [("s",1),("f",-1),("n",0),("ss",2),("ff",-2)] -} -- @tom p@: Alias for @toMIDI@. -- tom = toMIDI {- | The `fit` function takes a pattern of integer numbers, which are used to select values from the given list. What makes this a bit strange is that only a given number of values are selected each cycle. For example: @ d1 $ sound (fit 3 ["bd", "sn", "arpy", "arpy:1", "casio"] "0 [~ 1] 2 1") @ The above fits three samples into the pattern, i.e. for the first cycle this will be `"bd"`, `"sn"` and `"arpy"`, giving the result `"bd [~ sn] arpy sn"` (note that we start counting at zero, so that `0` picks the first value). The following cycle the *next* three values in the list will be picked, i.e. `"arpy:1"`, `"casio"` and `"bd"`, giving the pattern `"arpy:1 [~ casio] bd casio"` (note that the list wraps round here). -} fit :: Int -> [a] -> Pattern Int -> Pattern a fit perCycle xs p = (xs !!!) <$> (p {query = \st -> map ((\e -> (fmap (+ (pos e)) e))) (query p st)}) where pos e = perCycle * (floor $ start $ part e) permstep :: RealFrac b => Int -> [a] -> Pattern b -> Pattern a permstep nSteps things p = unwrap $ (\n -> fastFromList $ concatMap (\x -> replicate (fst x) (snd x)) $ zip (ps !! (floor (n * (fromIntegral $ (length ps - 1))))) things) <$> (_segment 1 p) where ps = permsort (length things) nSteps deviance avg xs = sum $ map (abs . (avg-) . fromIntegral) xs permsort n total = map fst $ sortBy (comparing snd) $ map (\x -> (x,deviance (fromIntegral total / (fromIntegral n :: Double)) x)) $ perms n total perms 0 _ = [] perms 1 n = [[n]] perms n total = concatMap (\x -> map (x:) $ perms (n-1) (total-x)) [1 .. (total-(n-1))] -- | @struct a b@: structures pattern @b@ in terms of the pattern of -- boolean values @a@. Only @True@ values in the boolean pattern are -- used. struct :: Pattern Bool -> Pattern a -> Pattern a struct ps pv = filterJust $ (\a b -> if a then Just b else Nothing ) <$> ps <* pv -- | @substruct a b@: similar to @struct@, but each event in pattern @a@ gets replaced with pattern @b@, compressed to fit the timespan of the event. substruct :: Pattern String -> Pattern b -> Pattern b substruct s p = p {query = f} where f st = concatMap (\a' -> queryArc (compressArcTo a' p) a') $ (map whole $ query s st) randArcs :: Int -> Pattern [Arc] randArcs n = do rs <- mapM (\x -> (pure $ (toRational x)/(toRational n)) <~ choose [1 :: Int,2,3]) [0 .. (n-1)] let rats = map toRational rs total = sum rats pairs = pairUp $ accumulate $ map ((/total)) rats return $ pairs where pairUp [] = [] pairUp xs = (Arc 0 (head xs)):(pairUp' xs) pairUp' [] = [] pairUp' (_:[]) = [] pairUp' (a:_:[]) = [Arc a 1] pairUp' (a:b:xs) = (Arc a b):(pairUp' (b:xs)) -- TODO - what does this do? Something for @stripe@ .. randStruct :: Int -> Pattern Int randStruct n = splitQueries $ Pattern {nature = Digital, query = f} where f st = map (\(a,b,c) -> (Event a (fromJust b) c)) $ filter (\(_,x,_) -> isJust x) $ as where as = map (\(i, (Arc s' e')) -> (((Arc (s' + sam s) (e' + sam s)), subArc (Arc s e) (Arc (s' + sam s) (e' + sam s)), i))) $ enumerate $ value $ head $ queryArc (randArcs n) (Arc (sam s) (nextSam s)) (Arc s e) = arc st -- TODO - what does this do? substruct' :: Pattern Int -> Pattern a -> Pattern a substruct' s p = p {query = \st -> concatMap (\(Event a' _ i) -> queryArc (compressArcTo a' (inside (pure $ 1/toRational(length (queryArc s (Arc (sam (start $ arc st)) (nextSam (start $ arc st)))))) (rotR (toRational i)) p)) a') (query s st)} -- | @stripe n p@: repeats pattern @p@, @n@ times per cycle. So -- similar to @fast@, but with random durations. The repetitions will -- be continguous (touching, but not overlapping) and the durations -- will add up to a single cycle. @n@ can be supplied as a pattern of -- integers. stripe :: Pattern Int -> Pattern a -> Pattern a stripe = tParam _stripe _stripe :: Int -> Pattern a -> Pattern a _stripe = substruct' . randStruct -- | @slowstripe n p@: The same as @stripe@, but the result is also -- @n@ times slower, so that the mean average duration of the stripes -- is exactly one cycle, and every @n@th stripe starts on a cycle -- boundary (in indian classical terms, the @sam@). slowstripe :: Pattern Int -> Pattern a -> Pattern a slowstripe n = slow (toRational <$> n) . stripe n -- Lindenmayer patterns, these go well with the step sequencer -- general rule parser (strings map to strings) parseLMRule :: String -> [(String,String)] parseLMRule s = map (splitOn ':') commaSplit where splitOn sep str = splitAt (fromJust $ elemIndex sep str) $ filter (/= sep) str commaSplit = map T.unpack $ T.splitOn (T.pack ",") $ T.pack s -- specific parser for step sequencer (chars map to string) -- ruleset in form "a:b,b:ab" parseLMRule' :: String -> [(Char, String)] parseLMRule' str = map fixer $ parseLMRule str where fixer (c,r) = (head c, r) {- | returns the `n`th iteration of a [Lindenmayer System](https://en.wikipedia.org/wiki/L-system) with given start sequence. for example: @ lindenmayer 1 "a:b,b:ab" "ab" -> "bab" @ -} lindenmayer :: Int -> String -> String -> String lindenmayer _ _ [] = [] lindenmayer 1 r (c:cs) = (fromMaybe [c] $ lookup c $ parseLMRule' r) ++ (lindenmayer 1 r cs) lindenmayer n r s = iterate (lindenmayer 1 r) s !! n {- | @lindenmayerI@ converts the resulting string into a a list of integers with @fromIntegral@ applied (so they can be used seamlessly where floats or rationals are required) -} lindenmayerI :: Num b => Int -> String -> String -> [b] lindenmayerI n r s = fmap fromIntegral $ fmap digitToInt $ lindenmayer n r s -- support for fit' unwrap' :: Pattern (Pattern a) -> Pattern a unwrap' pp = pp {query = \st -> query (stack $ map scalep (query pp st)) st} where scalep ev = compressArc (whole ev) $ value ev {-| Removes events from second pattern that don't start during an event from first. Consider this, kind of messy rhythm without any rests. @ d1 $ sound (slowcat ["sn*8", "[cp*4 bd*4, hc*5]"]) # n (run 8) @ If we apply a mask to it @ d1 $ s (mask ("1 1 1 ~ 1 1 ~ 1" :: Pattern Bool) (slowcat ["sn*8", "[cp*4 bd*4, bass*5]"] )) # n (run 8) @ Due to the use of `slowcat` here, the same mask is first applied to `"sn*8"` and in the next cycle to `"[cp*4 bd*4, hc*5]". You could achieve the same effect by adding rests within the `slowcat` patterns, but mask allows you to do this more easily. It kind of keeps the rhythmic structure and you can change the used samples independently, e.g. @ d1 $ s (mask ("1 ~ 1 ~ 1 1 ~ 1") (slowcat ["can*8", "[cp*4 sn*4, jvbass*16]"] )) # n (run 8) @ -} mask :: Pattern Bool -> Pattern a -> Pattern a mask maskpat pat = filterJust $ toMaybe <$> pat' where pat' = matchManyToOne (flip const) maskpat pat toMaybe (True, a) = Just a toMaybe (False, _) = Nothing {- mask :: Pattern Bool -> Pattern b -> Pattern b -- TODO - should that be part or whole? mask pa pb = pb {query = \st -> concat [filterOns (subArc (arc st) $ part i) (query pb st) | i <- query pa st]} where filterOns Nothing _ = [] filterOns (Just a) es = filter (onsetIn a) es -} -- | TODO: refactor towards union enclosingArc :: [Arc] -> Arc enclosingArc [] = (Arc 0 1) enclosingArc as = Arc (minimum (map start as)) (maximum (map stop as)) stretch :: Pattern a -> Pattern a -- TODO - should that be whole or part? stretch p = splitQueries $ p {query = q} where q st = query (zoomArc (enclosingArc $ map whole $ query p (st {arc = (Arc (sam s) (nextSam s))})) p) st where s = start $ arc st {- | `fit'` is a generalization of `fit`, where the list is instead constructed by using another integer pattern to slice up a given pattern. The first argument is the number of cycles of that latter pattern to use when slicing. It's easier to understand this with a few examples: @ d1 $ sound (fit' 1 2 "0 1" "1 0" "bd sn") @ So what does this do? The first `1` just tells it to slice up a single cycle of `"bd sn"`. The `2` tells it to select two values each cycle, just like the first argument to `fit`. The next pattern `"0 1"` is the "from" pattern which tells it how to slice, which in this case means `"0"` maps to `"bd"`, and `"1"` maps to `"sn"`. The next pattern `"1 0"` is the "to" pattern, which tells it how to rearrange those slices. So the final result is the pattern `"sn bd"`. A more useful example might be something like @ d1 $ fit' 1 4 (run 4) "[0 3*2 2 1 0 3*2 2 [1*8 ~]]/2" $ chop 4 $ (sound "breaks152" # unit "c") @ which uses `chop` to break a single sample into individual pieces, which `fit'` then puts into a list (using the `run 4` pattern) and reassembles according to the complicated integer pattern. -} fit' :: Pattern Time -> Int -> Pattern Int -> Pattern Int -> Pattern a -> Pattern a fit' cyc n from to p = unwrap' $ fit n mapMasks to where mapMasks = [stretch $ mask (const True <$> filterValues (== i) from') p' | i <- [0..n-1]] p' = density cyc $ p from' = density cyc $ from {-| @chunk n f p@ treats the given pattern @p@ as having @n@ chunks, and applies the function @f@ to one of those sections per cycle, running from left to right. @ d1 $ chunk 4 (density 4) $ sound "cp sn arpy [mt lt]" @ -} chunk :: Int -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b chunk n f p = cat [withinArc (Arc (i%(fromIntegral n)) ((i+1)%(fromIntegral n))) f p | i <- [0..(fromIntegral n)-1]] {- chunk n f p = do i <- _slow (toRational n) $ run (fromIntegral n) within (i%(fromIntegral n),(i+)1%(fromIntegral n)) f p -} -- deprecated (renamed to chunk) runWith :: Int -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b runWith = chunk {-| @chunk'@ works much the same as `chunk`, but runs from right to left. -} chunk' :: Integral a => a -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b chunk' n f p = do i <- _slow (toRational n) $ rev $ run (fromIntegral n) withinArc (Arc (i%(fromIntegral n)) ((i+)1%(fromIntegral n))) f p -- deprecated (renamed to chunk') runWith' :: Integral a => a -> (Pattern b -> Pattern b) -> Pattern b -> Pattern b runWith' = chunk' inside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a inside n f p = density n $ f (slow n p) outside :: Pattern Time -> (Pattern a1 -> Pattern a) -> Pattern a1 -> Pattern a outside n = inside (1/n) loopFirst :: Pattern a -> Pattern a loopFirst p = splitQueries $ p {query = f} where f st = map (\(Event w p' v) -> (Event (plus w) (plus p') v)) $ query p (st {arc = minus $ arc st}) where minus = fmap (subtract (sam s)) plus = fmap (+ (sam s)) s = start $ arc st timeLoop :: Pattern Time -> Pattern a -> Pattern a timeLoop n = outside n loopFirst seqPLoop :: [(Time, Time, Pattern a)] -> Pattern a seqPLoop ps = timeLoop (pure $ maxT - minT) $ minT `rotL` seqP ps where minT = minimum $ map (\(x,_,_) -> x) ps maxT = maximum $ map (\(_,x,_) -> x) ps {- | @toScale@ lets you turn a pattern of notes within a scale (expressed as a list) to note numbers. For example `toScale [0, 4, 7] "0 1 2 3"` will turn into the pattern `"0 4 7 12"`. It assumes your scale fits within an octave; to change this use `toScale' size`. Example: `toScale' 24 [0,4,7,10,14,17] (run 8)` turns into `"0 4 7 10 14 17 24 28"` -} toScale' :: Num a => Int -> [a] -> Pattern Int -> Pattern a toScale' o s = fmap noteInScale where octave x = x `div` length s noteInScale x = (s !!! x) + (fromIntegral $ o * octave x) toScale :: Num a => [a] -> Pattern Int -> Pattern a toScale = toScale' 12 {- | `swingBy x n` divides a cycle into `n` slices and delays the notes in the second half of each slice by `x` fraction of a slice . @swing@ is an alias for `swingBy (1%3)` -} swingBy :: Pattern Time -> Pattern Time -> Pattern a -> Pattern a swingBy x n = inside n (withinArc (Arc 0.5 1) (x ~>)) swing :: Pattern Time -> Pattern a -> Pattern a swing = swingBy (pure $ 1%3) {- | `cycleChoose` is like `choose` but only picks a new item from the list once each cycle -} cycleChoose::[a] -> Pattern a cycleChoose xs = Pattern {nature = Digital, query = q} where q (State {arc = Arc s e}) = [Event (Arc s e) (Arc s e) (xs!!(floor $ dlen*(ctrand s)))] dlen = fromIntegral $ length xs ctrand s = (timeToRand :: Time -> Double) $ fromIntegral $ (floor :: Time -> Int) $ sam s {- | `shuffle n p` evenly divides one cycle of the pattern `p` into `n` parts, and returns a random permutation of the parts each cycle. For example, `shuffle 3 "a b c"` could return `"a b c"`, `"a c b"`, `"b a c"`, `"b c a"`, `"c a b"`, or `"c b a"`. But it will **never** return `"a a a"`, because that is not a permutation of the parts. -} shuffle :: Int -> Pattern a -> Pattern a shuffle n pat = innerJoin $ (\i -> _fast nT $ repeatCycles n $ pats !! i) <$> randrun n where pats = map (\i -> zoom ((fromIntegral i)/nT, (fromIntegral (i+1))/nT) pat) [0 .. (n-1)] nT :: Time nT = fromIntegral n {- | `scramble n p` is like `shuffle` but randomly selects from the parts of `p` instead of making permutations. For example, `scramble 3 "a b c"` will randomly select 3 parts from `"a"` `"b"` and `"c"`, possibly repeating a single part. -} scramble :: Int -> Pattern a -> Pattern a scramble n pat = innerJoin $ (\i -> _fast nT $ repeatCycles n $ pats !! i) <$> randn where randn = _segment nT $ irand n pats = map (\i -> zoom ((fromIntegral i)/nT, (fromIntegral (i+1))/nT) pat) [0 .. (n-1)] nT :: Time nT = fromIntegral n randrun :: Int -> Pattern Int randrun 0 = silence randrun n' = splitQueries $ Pattern Digital (\(State a@(Arc s _) _) -> events a $ sam s) where events a seed = catMaybes $ map toEvent $ zip arcs shuffled where shuffled = map snd $ sortOn fst $ zip rs [0 .. (n'-1)] rs = timeToRands seed n' arcs = map (\(s,e) -> Arc s e) $ zip fractions (tail fractions) fractions = map (+ (sam $ start a)) $ [0, 1/(fromIntegral n') .. 1] toEvent (a',v) = do a'' <- subArc a a' return $ Event a' a'' v ur :: Time -> Pattern String -> [(String, Pattern a)] -> [(String, Pattern a -> Pattern a)] -> Pattern a ur t outer_p ps fs = _slow t $ unwrap $ adjust <$> (timedValues $ (getPat . split) <$> outer_p) where split s = wordsBy (==':') s getPat (s:xs) = (match s, transform xs) -- TODO - check this really can't happen.. getPat _ = error "can't happen?" match s = fromMaybe silence $ lookup s ps' ps' = map (fmap (_fast t)) ps adjust (a, (p, f)) = f a p transform (x:_) a = transform' x a transform _ _ = id transform' str (Arc s e) p = s `rotR` (inside (pure $ 1/(e-s)) (matchF str) p) matchF str = fromMaybe id $ lookup str fs timedValues = withEvent (\(Event a a' v) -> Event a a' (a,v)) inhabit :: [(String, Pattern a)] -> Pattern String -> Pattern a inhabit ps p = unwrap' $ (\s -> fromMaybe silence $ lookup s ps) <$> p {- | @spaceOut xs p@ repeats a pattern @p@ at different durations given by the list of time values in @xs@ -} spaceOut :: [Time] -> Pattern a -> Pattern a spaceOut xs p = _slow (toRational $ sum xs) $ stack $ map (\a -> compressArc a p) $ spaceArcs where markOut :: Time -> [Time] -> [Arc] markOut _ [] = [] markOut offset (x:xs') = (Arc offset (offset+x)):(markOut (offset+x) xs') spaceArcs = map (\(Arc a b) -> (Arc (a/s) (b/s))) $ markOut 0 xs s = sum xs -- | @flatpat@ takes a Pattern of lists and pulls the list elements as -- separate Events flatpat :: Pattern [a] -> Pattern a flatpat p = p {query = \st -> (concatMap (\(Event b b' xs) -> map (\x -> (Event b b' x)) xs) $ query p st)} -- | @layer@ takes a Pattern of lists and pulls the list elements as -- separate Events layer :: [a -> Pattern b] -> a -> Pattern b layer fs p = stack $ map ($ p) fs -- | @arpeggiate@ finds events that share the same timespan, and spreads -- them out during that timespan, so for example @arpeggiate "[bd,sn]"@ -- gets turned into @"bd sn"@. Useful for creating arpeggios/broken chords. arpeggiate :: Pattern a -> Pattern a arpeggiate p = withEvents munge p where munge es = concatMap spreadOut (groupBy (\a b -> whole a == whole b) es) spreadOut xs = mapMaybe (\(n, x) -> shiftIt n (length xs) x) $ enumerate xs shiftIt n d (Event (Arc s e) a' v) = do a'' <- subArc (Arc newS newE) a' return (Event (Arc newS newE) a'' v) where newS = s + (dur*(fromIntegral n)) newE = newS + dur dur = (e - s) / (fromIntegral d) -- | Shorthand alias for arpeggiate arpg :: Pattern a -> Pattern a arpg = arpeggiate arpWith :: ([EventF (ArcF Time) a] -> [EventF (ArcF Time) b]) -> Pattern a -> Pattern b arpWith f p = withEvents munge p where munge es = concatMap (spreadOut . f) (groupBy (\a b -> whole a == whole b) es) spreadOut xs = mapMaybe (\(n, x) -> shiftIt n (length xs) x) $ enumerate xs shiftIt n d (Event (Arc s e) a' v) = do a'' <- subArc (Arc newS newE) a' return (Event (Arc newS newE) a'' v) where newS = s + (dur*(fromIntegral n)) newE = newS + dur dur = (e - s) / (fromIntegral d) arp :: Pattern String -> Pattern a -> Pattern a arp = tParam _arp _arp :: String -> Pattern a -> Pattern a _arp name p = arpWith f p where f = fromMaybe id $ lookup name arps arps :: [(String, [a] -> [a])] arps = [("up", id), ("down", reverse), ("updown", \x -> init x ++ init (reverse x)), ("downup", \x -> init (reverse x) ++ init x), ("up&down", \x -> x ++ reverse x), ("down&up", \x -> reverse x ++ x), ("converge", converge), ("diverge", reverse . converge), ("disconverge", \x -> converge x ++ (tail $ reverse $ converge x)), ("pinkyup", pinkyup), ("pinkyupdown", \x -> init (pinkyup x) ++ init (reverse $ pinkyup x)), ("thumbup", thumbup), ("thumbupdown", \x -> init (thumbup x) ++ init (reverse $ thumbup x)) ] converge [] = [] converge (x:xs) = x:(converge' xs) converge' [] = [] converge' xs = (last xs):(converge $ init xs) pinkyup xs = concatMap (:[pinky]) $ init xs where pinky = last xs thumbup xs = concatMap (\x -> [thumb,x]) $ tail xs where thumb = head xs {- TODO ! -- | @fill@ 'fills in' gaps in one pattern with events from another. For example @fill "bd" "cp ~ cp"@ would result in the equivalent of `"~ bd ~"`. This only finds gaps in a resulting pattern, in other words @"[bd ~, sn]"@ doesn't contain any gaps (because @sn@ covers it all), and @"bd ~ ~ sn"@ only contains a single gap that bridges two steps. fill :: Pattern a -> Pattern a -> Pattern a fill p' p = struct (splitQueries $ p {query = q}) p' where q st = removeTolerance (s,e) $ invert (s-tolerance, e+tolerance) $ query p (st {arc = (s-tolerance, e+tolerance)}) where (s,e) = arc st invert (s,e) es = map arcToEvent $ foldr remove [(s,e)] (map part es) remove (s,e) xs = concatMap (remove' (s, e)) xs remove' (s,e) (s',e') | s > s' && e < e' = [(s',s),(e,e')] -- inside | s > s' && s < e' = [(s',s)] -- cut off right | e > s' && e < e' = [(e,e')] -- cut off left | s <= s' && e >= e' = [] -- swallow | otherwise = [(s',e')] -- miss arcToEvent a = ((a,a),"x") removeTolerance (s,e) es = concatMap (expand) $ map (withPart f) es where f a = concatMap (remove' (e,e+tolerance)) $ remove' (s-tolerance,s) a expand ((a,xs),c) = map (\x -> ((a,x),c)) xs tolerance = 0.01 -} -- Repeats each event @n@ times within its arc ply :: Pattern Int -> Pattern a -> Pattern a ply = tParam _ply _ply :: Int -> Pattern a -> Pattern a _ply n p = arpeggiate $ stack (replicate n p) -- Uses the first (binary) pattern to switch between the following two -- patterns. sew :: Pattern Bool -> Pattern a -> Pattern a -> Pattern a sew stitch p1 p2 = overlay (const <$> p1 <* a) (const <$> p2 <* b) where a = filterValues (id) stitch b = filterValues (not . id) stitch stutter :: Integral i => i -> Time -> Pattern a -> Pattern a stutter n t p = stack $ map (\i -> (t * (fromIntegral i)) `rotR` p) [0 .. (n-1)] echo, triple, quad, double :: Time -> Pattern a -> Pattern a echo = stutter (2 :: Int) triple = stutter (3 :: Int) quad = stutter (4 :: Int) double = echo {- | The `jux` function creates strange stereo effects, by applying a function to a pattern, but only in the right-hand channel. For example, the following reverses the pattern on the righthand side: @ d1 $ slow 32 $ jux (rev) $ striateBy 32 (1/16) $ sound "bev" @ When passing pattern transforms to functions like [jux](#jux) and [every](#every), it's possible to chain multiple transforms together with `.`, for example this both reverses and halves the playback speed of the pattern in the righthand channel: @ d1 $ slow 32 $ jux ((# speed "0.5") . rev) $ striateBy 32 (1/16) $ sound "bev" @ -} jux :: (Pattern ControlMap -> Pattern ControlMap) -> Pattern ControlMap -> Pattern ControlMap jux = juxBy 1 juxcut :: (Pattern ControlMap -> Pattern ControlMap) -> Pattern ControlMap -> Pattern ControlMap juxcut f p = stack [p # P.pan (pure 0) # P.cut (pure (-1)), f $ p # P.pan (pure 1) # P.cut (pure (-2)) ] juxcut' :: [t -> Pattern ControlMap] -> t -> Pattern ControlMap juxcut' fs p = stack $ map (\n -> ((fs !! n) p |+ P.cut (pure $ 1-n)) # P.pan (pure $ fromIntegral n / fromIntegral l)) [0 .. l-1] where l = length fs {- | In addition to `jux`, `jux'` allows using a list of pattern transform. resulting patterns from each transformation will be spread via pan from left to right. For example: @ d1 $ jux' [iter 4, chop 16, id, rev, palindrome] $ sound "bd sn" @ will put `iter 4` of the pattern to the far left and `palindrome` to the far right. In the center the original pattern will play and mid left mid right the chopped and the reversed version will appear. One could also write: @ d1 $ stack [ iter 4 $ sound "bd sn" # pan "0", chop 16 $ sound "bd sn" # pan "0.25", sound "bd sn" # pan "0.5", rev $ sound "bd sn" # pan "0.75", palindrome $ sound "bd sn" # pan "1", ] @ -} jux' :: [t -> Pattern ControlMap] -> t -> Pattern ControlMap jux' fs p = stack $ map (\n -> ((fs !! n) p) |+ P.pan (pure $ fromIntegral n / fromIntegral l)) [0 .. l-1] where l = length fs -- | Multichannel variant of `jux`, _not sure what it does_ jux4 :: (Pattern ControlMap -> Pattern ControlMap) -> Pattern ControlMap -> Pattern ControlMap jux4 f p = stack [p # P.pan (pure (5/8)), f $ p # P.pan (pure (1/8))] {- | With `jux`, the original and effected versions of the pattern are panned hard left and right (i.e., panned at 0 and 1). This can be a bit much, especially when listening on headphones. The variant `juxBy` has an additional parameter, which brings the channel closer to the centre. For example: @ d1 $ juxBy 0.5 (density 2) $ sound "bd sn:1" @ In the above, the two versions of the pattern would be panned at 0.25 and 0.75, rather than 0 and 1. -} juxBy :: Pattern Double -> (Pattern ControlMap -> Pattern ControlMap) -> Pattern ControlMap -> Pattern ControlMap juxBy n f p = stack [p |+ P.pan 0.5 |- P.pan (n/2), f $ p |+ P.pan 0.5 |+ P.pan (n/2)] pick :: String -> Int -> String pick name n = name ++ ":" ++ (show n) -- samples "jvbass [~ latibro] [jvbass [latibro jvbass]]" ((1%2) `rotL` slow 6 "[1 6 8 7 3]") samples :: Applicative f => f String -> f Int -> f String samples p p' = pick <$> p <*> p' samples' :: Applicative f => f String -> f Int -> f String samples' p p' = (flip pick) <$> p' <*> p {- scrumple :: Time -> Pattern a -> Pattern a -> Pattern a scrumple o p p' = p'' -- overlay p (o `rotR` p'') where p'' = Pattern $ \a -> concatMap (\((s,d), vs) -> map (\x -> ((s,d), snd x ) ) (arc p' (s,s)) ) (arc p a) -} spreadf :: [a -> Pattern b] -> a -> Pattern b spreadf = spread ($) stackwith :: Unionable a => Pattern a -> [Pattern a] -> Pattern a stackwith p ps | null ps = silence | otherwise = stack $ map (\(i, p') -> p' # (((fromIntegral i) % l) `rotL` p)) (zip [0::Int ..] ps) where l = fromIntegral $ length ps {- cross f p p' = Pattern $ \t -> concat [filter flt $ arc p t, filter (not . flt) $ arc p' t ] ] where flt = f . cyclePos . fst . fst -} {- | `range` will take a pattern which goes from 0 to 1 (like `sine`), and range it to a different range - between the first and second arguments. In the below example, `range 1 1.5` shifts the range of `sine1` from 0 - 1 to 1 - 1.5. @ d1 $ jux (iter 4) $ sound "arpy arpy:2*2" |+ speed (slow 4 $ range 1 1.5 sine1) @ -} range :: Num a => Pattern a -> Pattern a -> Pattern a -> Pattern a range fromP toP p = do from <- fromP to <- toP _range from to p _range :: (Functor f, Num b) => b -> b -> f b -> f b _range from to p = ((+ from) . (* (to-from))) <$> p {- | `rangex` is an exponential version of `range`, good for using with frequencies. Do *not* use negative numbers or zero as arguments! -} rangex :: (Functor f, Floating b) => b -> b -> f b -> f b rangex from to p = exp <$> _range (log from) (log to) p off :: Pattern Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a off tp f p = innerJoin $ (\tv -> _off tv f p) <$> tp _off :: Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a _off t f p = superimpose (f . (t `rotR`)) p offadd :: Num a => Pattern Time -> Pattern a -> Pattern a -> Pattern a offadd tp pn p = off tp (+pn) p -- | Step sequencing step :: String -> String -> Pattern String step s cs = fastcat $ map f cs where f c | c == 'x' = pure s | isDigit c = pure $ s ++ ":" ++ [c] | otherwise = silence steps :: [(String, String)] -> Pattern String steps = stack . map (\(a,b) -> step a b) -- | like `step`, but allows you to specify an array of strings to use for 0,1,2... step' :: [String] -> String -> Pattern String step' ss cs = fastcat $ map f cs where f c | c == 'x' = pure $ head ss | isDigit c = pure $ ss!!(digitToInt c) | otherwise = silence ghost'' :: Time -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a ghost'' a f p = superimpose (((a*2.5) `rotR`) . f) $ superimpose (((a*1.5) `rotR`) . f) $ p ghost' :: Time -> Pattern ControlMap -> Pattern ControlMap ghost' a p = ghost'' a ((|*| P.gain (pure 0.7)) . (|> P.end (pure 0.2)) . (|*| P.speed (pure 1.25))) p ghost :: Pattern ControlMap -> Pattern ControlMap ghost p = ghost' 0.125 p {- | tabby - A more literal weaving than the `weave` function, give number of 'threads' per cycle and two patterns, and this function will weave them together using a plain (aka 'tabby') weave, with a simple over/under structure -} tabby :: Int -> Pattern a -> Pattern a -> Pattern a tabby nInt p p' = stack [maskedWarp, maskedWeft ] where n = fromIntegral nInt weft = concatMap (\_ -> [[0..n-1],(reverse [0..n-1])]) [0 .. (n `div` 2) - 1] warp = transpose weft thread xs p'' = _slow (n%1) $ fastcat $ map (\i -> zoomArc (Arc (i%n) ((i+1)%n)) p'') (concat xs) weftP = thread weft p' warpP = thread warp p maskedWeft = mask (every 2 rev $ _fast ((n)%2) $ fastCat [silence, pure True]) weftP maskedWarp = mask (every 2 rev $ _fast ((n)%2) $ fastCat [pure True, silence]) warpP _select :: Double -> [Pattern a] -> Pattern a _select f ps = ps !! (floor $ (max 0 $ min 1 f) * (fromIntegral $ length ps - 1)) -- | chooses between a list of patterns, using a pattern of floats (from 0-1) select :: Pattern Double -> [Pattern a] -> Pattern a select = tParam _select -- | chooses between a list of functions, using a pattern of floats (from 0-1) selectF :: Pattern Double -> [Pattern a -> Pattern a] -> Pattern a -> Pattern a selectF pf ps p = innerJoin $ (\f -> _selectF f ps p) <$> pf _selectF :: Double -> [Pattern a -> Pattern a] -> Pattern a -> Pattern a _selectF f ps p = (ps !! (floor $ (max 0 $ min 0.999999 f) * (fromIntegral $ length ps))) p -- | @contrast p f f' p'@ splits controlpattern @p'@ in two, applying -- the function @f@ to one and @f'@ to the other. This depends on -- whether events in it contains values matching with those in @p@. -- For example in @contrast (n "1") (# crush 3) (# vowel "a") $ n "0 1" # s "bd sn" # speed 3@, -- the first event will have the vowel effect applied and the second -- will have the crush applied. contrast :: (ControlPattern -> ControlPattern) -> (ControlPattern -> ControlPattern) -> ControlPattern -> ControlPattern -> ControlPattern contrast = contrastBy (==) contrastBy :: (a -> Value -> Bool) -> (ControlPattern -> Pattern b) -> (ControlPattern -> Pattern b) -> Pattern (Map.Map String a) -> Pattern (Map.Map String Value) -> Pattern b contrastBy comp f f' p p' = overlay (f matched) (f' unmatched) where matches = matchManyToOne (flip $ Map.isSubmapOfBy comp) p p' matched :: ControlPattern matched = filterJust $ (\(t, a) -> if t then Just a else Nothing) <$> matches unmatched :: ControlPattern unmatched = filterJust $ (\(t, a) -> if not t then Just a else Nothing) <$> matches contrastRange :: (ControlPattern -> Pattern a) -> (ControlPattern -> Pattern a) -> Pattern (Map.Map String (Value, Value)) -> ControlPattern -> Pattern a contrastRange = contrastBy f where f (VI s, VI e) (VI v) = v >= s && v <= e f (VF s, VF e) (VF v) = v >= s && v <= e f (VS s, VS e) (VS v) = v == s && v == e f _ _ = False -- | Like @contrast@, but one function is given, and applied to events with matching controls. fix :: (ControlPattern -> ControlPattern) -> ControlPattern -> ControlPattern -> ControlPattern fix f = contrast f id -- | Like @contrast@, but one function is given, and applied to events -- with controls which don't match. unfix :: (ControlPattern -> ControlPattern) -> ControlPattern -> ControlPattern -> ControlPattern unfix f = contrast id f fixRange :: (ControlPattern -> Pattern ControlMap) -> Pattern (Map.Map String (Value, Value)) -> ControlPattern -> Pattern ControlMap fixRange f = contrastRange f id unfixRange :: (ControlPattern -> Pattern ControlMap) -> Pattern (Map.Map String (Value, Value)) -> ControlPattern -> Pattern ControlMap unfixRange f = contrastRange id f -- | limit values in a Pattern (or other Functor) to n equally spaced -- divisions of 1. quantise :: (Functor f, RealFrac b) => b -> f b -> f b quantise n = fmap ((/n) . (fromIntegral :: RealFrac b => Int -> b) . floor . (*n)) -- | Inverts all the values in a boolean pattern inv :: Functor f => f Bool -> f Bool inv = (not <$>) -- | Serialises a pattern so there's only one event playing at any one -- time, making it 'monophonic'. Events which start/end earlier are given priority. mono :: Pattern a -> Pattern a mono p = Pattern Digital $ \(State a cm) -> flatten $ (query p) (State a cm) where flatten :: [Event a] -> [Event a] flatten = catMaybes . map constrainPart . truncateOverlaps . sortBy (comparing whole) truncateOverlaps [] = [] truncateOverlaps (e:es) = e:(truncateOverlaps $ catMaybes $ map (snip e) es) snip a b | (start $ whole b) >= (stop $ whole a) = Just b | (stop $ whole b) <= (stop $ whole a) = Nothing | otherwise = Just b {whole = Arc (stop $ whole a) (stop $ whole b)} constrainPart :: Event a -> Maybe (Event a) constrainPart e = do a <- subArc (whole e) (part e) return $ e {part = a} -- serialize the given pattern -- find the middle of the query's arc and use that to query the serialized pattern. We should get either no events or a single event back -- if we don't get any events, return nothing -- if we get an event, get the stop of its arc, and use that to query the serialized pattern, to see if there's an adjoining event -- if there isn't, return the event as-is. -- if there is, check where we are in the 'whole' of the event, and use that to tween between the values of the event and the next event -- smooth :: Pattern Double -> Pattern Double smooth :: Fractional a => Pattern a -> Pattern a smooth p = Pattern Analog $ \st@(State a cm) -> tween st a $ query monoP (State (midArc a) cm) where midArc a = Arc (mid (start a, stop a)) (mid (start a, stop a)) tween _ _ [] = [] tween st queryA (e:_) = maybe [e {whole = queryA, part = queryA}] (tween' queryA) (nextV st) where aStop = Arc (wholeStop e) (wholeStop e) nextEs st' = query monoP (st' {arc = aStop}) nextV st' | null (nextEs st') = Nothing | otherwise = Just $ value (head (nextEs st')) tween' queryA' v = [ Event { whole = queryA' , part = queryA' , value = value e + ((v - value e) * pc)} ] pc | (delta' $ whole e) == 0 = 0 | otherwise = fromRational $ (eventPartStart e - wholeStart e) / (delta' $ whole e) delta' a = stop a - start a monoP = mono p -- | Looks up values from a list of tuples, in order to swap values in the given pattern swap :: Eq a => [(a, b)] -> Pattern a -> Pattern b swap things p = filterJust $ (\x -> lookup x things) <$> p