/* Copyright 2016, Ableton AG, Berlin. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * If you would like to incorporate Link into a proprietary software application, * please contact . */ #pragma once // Make sure to define this before is included for Windows #define _USE_MATH_DEFINES #include #include #include namespace ableton { namespace linkaudio { class AudioEngine { public: AudioEngine(Link& link); void startPlaying(); void stopPlaying(); bool isPlaying() const; double beatTime() const; void setTempo(double tempo); double quantum() const; void setQuantum(double quantum); bool isStartStopSyncEnabled() const; void setStartStopSyncEnabled(bool enabled); private: struct EngineData { double requestedTempo; bool requestStart; bool requestStop; double quantum; bool startStopSyncOn; }; void setBufferSize(std::size_t size); void setSampleRate(double sampleRate); EngineData pullEngineData(); void renderMetronomeIntoBuffer(Link::SessionState sessionState, double quantum, std::chrono::microseconds beginHostTime, std::size_t numSamples); void audioCallback(const std::chrono::microseconds hostTime, std::size_t numSamples); Link& mLink; double mSampleRate; std::atomic mOutputLatency; std::vector mBuffer; EngineData mSharedEngineData; EngineData mLockfreeEngineData; std::chrono::microseconds mTimeAtLastClick; bool mIsPlaying; std::mutex mEngineDataGuard; friend class AudioPlatform; }; } // namespace linkaudio } // namespace ableton