Resolving dependencies... Configuring ObjectName-1.0.0.0... Building ObjectName-1.0.0.0... Preprocessing library ObjectName-1.0.0.0... [1 of 1] Compiling Data.ObjectName ( src/Data/ObjectName.hs, dist/build/Data/ObjectName.o ) In-place registering ObjectName-1.0.0.0... Running Haddock for ObjectName-1.0.0.0... Running hscolour for ObjectName-1.0.0.0... Preprocessing library ObjectName-1.0.0.0... Preprocessing library ObjectName-1.0.0.0... Haddock coverage: 100% ( 2 / 2) in 'Data.ObjectName' Documentation created: dist/doc/html/ObjectName/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/ObjectName-1.0.0.0 Registering ObjectName-1.0.0.0... Installed ObjectName-1.0.0.0 Configuring OpenGLRaw-1.4.0.0... Building OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... [ 1 of 200] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o ) [ 2 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Extensions ( src/Graphics/Rendering/OpenGL/Raw/Extensions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Extensions.o ) [ 3 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.o ) [ 4 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o ) [ 5 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o ) [ 6 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o ) [ 7 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Types ( src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Types.o ) [ 8 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o ) [ 9 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o ) [ 10 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o ) [ 11 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o ) [ 12 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o ) [ 13 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o ) [ 14 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o ) [ 15 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o ) [ 16 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o ) [ 17 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.o ) [ 18 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o ) [ 19 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o ) [ 20 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.o ) [ 21 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o ) [ 22 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o ) [ 23 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.o ) [ 24 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o ) [ 25 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o ) [ 26 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o ) [ 27 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o ) [ 28 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o ) [ 29 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o ) [ 30 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o ) [ 31 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o ) [ 32 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Functions ( src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Functions.o ) [ 33 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.o ) [ 34 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o ) [ 35 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o ) [ 36 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.o ) [ 37 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o ) [ 38 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o ) [ 39 of 200] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o ) [ 40 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o ) [ 41 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o ) [ 42 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o ) [ 43 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.o ) [ 44 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o ) [ 45 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o ) [ 46 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o ) [ 47 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o ) [ 48 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o ) [ 49 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o ) [ 50 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o ) [ 51 of 200] Compiling 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Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o ) [ 57 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o ) [ 58 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o ) [ 59 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o ) [ 60 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o ) [ 61 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o ) [ 62 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o ) [ 63 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o ) [ 64 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o ) [ 65 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.o ) [ 66 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.o ) [ 67 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.o ) [ 68 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.o ) [ 69 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.o ) [ 70 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.o ) [ 71 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.o ) [ 72 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o ) [ 73 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.o ) [ 74 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o ) [ 75 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o ) [ 76 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.o ) [ 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[ 82 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Bgra ( src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.o ) [ 83 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.o ) [ 84 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o ) [ 85 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.o ) [ 86 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.o ) [ 87 of 200] Compiling 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dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.o ) [ 92 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.o ) [ 93 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o ) [ 94 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.o ) [ 95 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.o ) [ 96 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o ) [ 97 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.o ) [ 98 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o ) [ 99 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o ) [100 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o ) [101 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o ) [102 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o ) [103 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o ) [104 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o ) [105 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o ) [106 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o ) [107 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o ) [108 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o ) [109 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o ) [110 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.o ) [111 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o ) [112 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o ) [113 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o ) [114 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o ) [115 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o ) [116 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o ) [117 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o ) [118 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.o ) [119 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.o ) [120 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.o ) [121 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o ) [122 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o ) [123 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o ) [124 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.o ) [125 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o ) [126 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o ) [127 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o ) [128 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o ) [129 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o ) [130 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o ) [131 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o ) [132 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o ) [133 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o ) [134 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o ) [135 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o ) [136 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o ) [137 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o ) [138 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o ) [139 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o ) [140 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o ) [141 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o ) [142 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.o ) [143 of 200] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o ) [144 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o ) [145 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.o ) [146 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.o ) [147 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.o ) [148 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o ) [149 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.o ) [150 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.o ) [151 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.o ) [152 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.o ) [153 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.o ) [154 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o ) [155 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.o ) [156 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.o ) [157 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o ) [158 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.o ) [159 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.o ) [160 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o ) [161 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o ) [162 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o ) [163 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o ) [164 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.o ) [165 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.o ) [166 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.o ) [167 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.o ) [168 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.o ) [169 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.o ) [170 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.o ) [171 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.o ) [172 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.o ) [173 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.o ) [174 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters ( src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.o ) [175 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.o ) [176 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.o ) [177 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.o ) [178 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o ) [179 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o ) [180 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o ) [181 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o ) [182 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o ) [183 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o ) [184 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.o ) [185 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o ) [186 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.o ) [187 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o ) [188 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.o ) [189 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o ) [190 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.o ) [191 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o ) [192 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o ) [193 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o ) [194 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o ) [195 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o ) [196 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.o ) [197 of 200] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o ) [198 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.o ) [199 of 200] Compiling Graphics.Rendering.OpenGL.Raw.EXT ( src/Graphics/Rendering/OpenGL/Raw/EXT.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT.o ) [200 of 200] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o ) In-place registering OpenGLRaw-1.4.0.0... Running Haddock for OpenGLRaw-1.4.0.0... Running hscolour for OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... Preprocessing library OpenGLRaw-1.4.0.0... Haddock coverage: 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.Extensions' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker' 100% ( 23 / 23) in 'Graphics.Rendering.OpenGL.Raw.Types' 24% ( 7 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.Sync' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments' 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.Core31.Types' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject' 7% ( 3 / 46) in 'Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap' 11% ( 3 / 28) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects' 9% ( 3 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters' 13% ( 3 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader' 13% ( 2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject' 0% ( 1 /285) in 'Graphics.Rendering.OpenGL.Raw.Core31.Functions' 0% ( 1 /683) in 'Graphics.Rendering.OpenGL.Raw.Core31.Tokens' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary' 12% ( 3 / 24) in 'Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader' 1% ( 11 /977) in 'Graphics.Rendering.OpenGL.Raw.Core31' 100% ( 14 / 14) in 'Graphics.Rendering.OpenGL.Raw.Core32' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp' 5% ( 3 / 55) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette' 6% ( 2 / 34) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery' 6% ( 5 / 80) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC' 7% ( 2 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.Abgr' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendColor' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture3D' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.Subtexture' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.Cmyka' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc' 20% ( 2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.CullVertex' 7% ( 3 / 41) in 'Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.Bgra' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint' 11% ( 2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3' 12% ( 2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.PresentVideo' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2' 0% ( 1 /383) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions' 0% ( 1 /504) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens' 0% ( 3 /888) in 'Graphics.Rendering.OpenGL.Raw.ARB.Compatibility' 4% ( 3 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multitexture' 27% ( 3 / 11) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.Multisample' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd' 14% ( 2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointParameters' 6% ( 2 / 33) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow' 11% ( 2 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.WindowPos' 2% ( 3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram' 3% ( 3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram' 7% ( 3 / 45) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject' 4% ( 3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat' 9% ( 2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat' 3% ( 3 / 97) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject' 100% ( 75 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB' 4% ( 2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture' 12% ( 3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.Histogram' 8% ( 3 / 36) in 'Graphics.Rendering.OpenGL.Raw.EXT.Convolution' 21% ( 3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal' 7% ( 3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable' 10% ( 3 / 31) in 'Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.LightTexture' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.EXT.FogCoord' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine' 67% ( 2 / 3) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3' 17% ( 2 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance' 40% ( 2 / 5) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal' 8% ( 3 / 39) in 'Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame' 16% ( 3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting' 23% ( 5 / 22) in 'Graphics.Rendering.OpenGL.Raw.EXT.Multisample' 2% ( 3 /155) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexShader' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest' 50% ( 3 / 6) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters' 42% ( 5 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform' 9% ( 3 / 32) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger' 2% ( 3 /197) in 'Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess' 17% ( 3 / 18) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange' 6% ( 4 / 68) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners' 3% ( 2 / 77) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader' 7% ( 2 / 30) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2' 7% ( 11 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram' 19% ( 3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery' 14% ( 3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram' 10% ( 5 / 52) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat' 43% ( 3 / 7) in 'Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart' 11% ( 3 / 27) in 'Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4' 15% ( 3 / 20) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4' 30% ( 3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage' 20% ( 3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject' 6% ( 3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback' 2% ( 3 /179) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRendering' 100% ( 44 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV' 67% ( 6 / 9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery' 100% ( 70 / 70) in 'Graphics.Rendering.OpenGL.Raw.EXT' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.Raw' Documentation created: dist/doc/html/OpenGLRaw/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/OpenGLRaw-1.4.0.0 Registering OpenGLRaw-1.4.0.0... Installed OpenGLRaw-1.4.0.0 Configuring StateVar-1.0.0.0... Building StateVar-1.0.0.0... Preprocessing library StateVar-1.0.0.0... [1 of 1] Compiling Data.StateVar ( src/Data/StateVar.hs, dist/build/Data/StateVar.o ) In-place registering StateVar-1.0.0.0... Running Haddock for StateVar-1.0.0.0... Running hscolour for StateVar-1.0.0.0... Preprocessing library StateVar-1.0.0.0... Preprocessing library StateVar-1.0.0.0... Haddock coverage: 100% ( 16 / 16) in 'Data.StateVar' Documentation created: dist/doc/html/StateVar/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/StateVar-1.0.0.0 Registering StateVar-1.0.0.0... Installed StateVar-1.0.0.0 Configuring Tensor-1.0.0.1... Building Tensor-1.0.0.1... Preprocessing library Tensor-1.0.0.1... [1 of 1] Compiling Data.Tensor ( src/Data/Tensor.hs, dist/build/Data/Tensor.o ) src/Data/Tensor.hs:57:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" src/Data/Tensor.hs:94:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" src/Data/Tensor.hs:131:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" src/Data/Tensor.hs:168:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" src/Data/Tensor.hs:205:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" src/Data/Tensor.hs:242:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" src/Data/Tensor.hs:279:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" src/Data/Tensor.hs:316:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" In-place registering Tensor-1.0.0.1... Running Haddock for Tensor-1.0.0.1... Running hscolour for Tensor-1.0.0.1... Preprocessing library Tensor-1.0.0.1... Preprocessing library Tensor-1.0.0.1... dist/build/tmp-26725/src/Data/Tensor.hs:57:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" dist/build/tmp-26725/src/Data/Tensor.hs:94:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" dist/build/tmp-26725/src/Data/Tensor.hs:131:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" dist/build/tmp-26725/src/Data/Tensor.hs:168:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" dist/build/tmp-26725/src/Data/Tensor.hs:205:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" dist/build/tmp-26725/src/Data/Tensor.hs:242:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" dist/build/tmp-26725/src/Data/Tensor.hs:279:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" dist/build/tmp-26725/src/Data/Tensor.hs:316:28: Warning: In the use of `mkTyCon' (imported from Data.Typeable): Deprecated: "either derive Typeable, or use mkTyCon3 instead" Haddock coverage: 100% ( 9 / 9) in 'Data.Tensor' Documentation created: dist/doc/html/Tensor/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/Tensor-1.0.0.1 Registering Tensor-1.0.0.1... Installed Tensor-1.0.0.1 Configuring utf8-string-0.3.7... Building utf8-string-0.3.7... Preprocessing library utf8-string-0.3.7... [1 of 7] Compiling Codec.Binary.UTF8.String ( Codec/Binary/UTF8/String.hs, dist/build/Codec/Binary/UTF8/String.o ) [2 of 7] Compiling Codec.Binary.UTF8.Generic ( Codec/Binary/UTF8/Generic.hs, dist/build/Codec/Binary/UTF8/Generic.o ) [3 of 7] Compiling Data.String.UTF8 ( Data/String/UTF8.hs, dist/build/Data/String/UTF8.o ) [4 of 7] Compiling System.IO.UTF8 ( System/IO/UTF8.hs, dist/build/System/IO/UTF8.o ) [5 of 7] Compiling System.Environment.UTF8 ( System/Environment/UTF8.hs, dist/build/System/Environment/UTF8.o ) [6 of 7] Compiling Data.ByteString.UTF8 ( Data/ByteString/UTF8.hs, dist/build/Data/ByteString/UTF8.o ) [7 of 7] Compiling Data.ByteString.Lazy.UTF8 ( Data/ByteString/Lazy/UTF8.hs, dist/build/Data/ByteString/Lazy/UTF8.o ) In-place registering utf8-string-0.3.7... Running Haddock for utf8-string-0.3.7... Running hscolour for utf8-string-0.3.7... Preprocessing library utf8-string-0.3.7... Preprocessing library utf8-string-0.3.7... Haddock coverage: 100% ( 8 / 8) in 'Codec.Binary.UTF8.String' 94% ( 16 / 17) in 'Codec.Binary.UTF8.Generic' 89% ( 24 / 27) in 'Data.String.UTF8' 82% ( 14 / 17) in 'System.IO.UTF8' 14% ( 1 / 7) in 'System.Environment.UTF8' 100% ( 17 / 17) in 'Data.ByteString.UTF8' 100% ( 17 / 17) in 'Data.ByteString.Lazy.UTF8' Documentation created: dist/doc/html/utf8-string/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/utf8-string-0.3.7 Registering utf8-string-0.3.7... Installed utf8-string-0.3.7 Configuring GLURaw-1.4.0.0... Building GLURaw-1.4.0.0... Preprocessing library GLURaw-1.4.0.0... [1 of 7] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o ) [2 of 7] Compiling Graphics.Rendering.GLU.Raw.APIEntry ( src/Graphics/Rendering/GLU/Raw/APIEntry.hs, dist/build/Graphics/Rendering/GLU/Raw/APIEntry.o ) [3 of 7] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o ) [4 of 7] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o ) [5 of 7] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o ) [6 of 7] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o ) [7 of 7] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o ) In-place registering GLURaw-1.4.0.0... Running Haddock for GLURaw-1.4.0.0... Running hscolour for GLURaw-1.4.0.0... Preprocessing library GLURaw-1.4.0.0... Preprocessing library GLURaw-1.4.0.0... Haddock coverage: 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.TypesInternal' 80% ( 4 / 5) in 'Graphics.Rendering.GLU.Raw.APIEntry' 13% ( 8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks' 25% ( 1 / 4) in 'Graphics.Rendering.GLU.Raw.Types' 1% ( 1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens' 2% ( 1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions' 100% ( 5 / 5) in 'Graphics.Rendering.GLU.Raw' Documentation created: dist/doc/html/GLURaw/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/GLURaw-1.4.0.0 Registering GLURaw-1.4.0.0... Installed GLURaw-1.4.0.0 Configuring OpenAL-1.4.0.2... configure: WARNING: unrecognized options: --with-gcc checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking for library containing alGenSources... -lopenal checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking AL/al.h usability... yes checking AL/al.h presence... yes checking for AL/al.h... yes checking AL/alc.h usability... yes checking AL/alc.h presence... yes checking for AL/alc.h... yes checking AL/alext.h usability... no checking AL/alext.h presence... yes configure: WARNING: AL/alext.h: present but cannot be compiled configure: WARNING: AL/alext.h: check for missing prerequisite headers? configure: WARNING: AL/alext.h: see the Autoconf documentation configure: WARNING: AL/alext.h: section "Present But Cannot Be Compiled" configure: WARNING: AL/alext.h: proceeding with the compiler's result configure: WARNING: ## ----------------------------------- ## configure: WARNING: ## Report this to sven.panne@aedion.de ## configure: WARNING: ## ----------------------------------- ## checking for AL/alext.h... no checking OpenAL/alext.h usability... no checking OpenAL/alext.h presence... no checking for OpenAL/alext.h... no checking whether alcCloseDevice returns void... no checking whether alcMakeContextCurrent returns void... no checking whether alcProcessContext returns void... yes checking whether alcDestroyContext returns void... yes checking Haskell type for ALboolean... Int8 checking Haskell type for ALchar... Int8 checking Haskell type for ALbyte... Int8 checking Haskell type for ALubyte... Word8 checking Haskell type for ALshort... Int16 checking Haskell type for ALushort... Word16 checking Haskell type for ALint... Int32 checking Haskell type for ALuint... Word32 checking Haskell type for ALsizei... Int32 checking Haskell type for ALenum... Int32 checking Haskell type for ALfloat... Float checking Haskell type for ALdouble... Double checking Haskell type for ALCboolean... Int8 checking Haskell type for ALCchar... Int8 checking Haskell type for ALCbyte... Int8 checking Haskell type for ALCubyte... Word8 checking Haskell type for ALCshort... Int16 checking Haskell type for ALCushort... Word16 checking Haskell type for ALCint... Int32 checking Haskell type for ALCuint... Word32 checking Haskell type for ALCsizei... Int32 checking Haskell type for ALCenum... Int32 checking Haskell type for ALCfloat... Float checking Haskell type for ALCdouble... Double checking value of AL_FALSE... 0 checking value of AL_TRUE... 1 checking value of AL_NO_ERROR... 0 checking value of AL_INVALID_NAME... 40961 checking value of AL_INVALID_ENUM... 40962 checking value of AL_INVALID_VALUE... 40963 checking value of AL_INVALID_OPERATION... 40964 checking value of AL_OUT_OF_MEMORY... 40965 checking value of AL_DOPPLER_FACTOR... 49152 checking value of AL_SPEED_OF_SOUND... 49155 checking value of AL_DISTANCE_MODEL... 53248 checking value of AL_VERSION... 45058 checking value of AL_RENDERER... 45059 checking value of AL_VENDOR... 45057 checking value of AL_EXTENSIONS... 45060 checking value of AL_NONE... 0 checking value of AL_INVERSE_DISTANCE... 53249 checking value of AL_INVERSE_DISTANCE_CLAMPED... 53250 checking value of AL_LINEAR_DISTANCE... 53251 checking value of AL_LINEAR_DISTANCE_CLAMPED... 53252 checking value of AL_EXPONENT_DISTANCE... 53253 checking value of AL_EXPONENT_DISTANCE_CLAMPED... 53254 checking value of AL_POSITION... 4100 checking value of AL_VELOCITY... 4102 checking value of AL_GAIN... 4106 checking value of AL_ORIENTATION... 4111 checking value of AL_SOURCE_RELATIVE... 514 checking value of AL_SOURCE_TYPE... 4135 checking value of AL_LOOPING... 4103 checking value of AL_BUFFER... 4105 checking value of AL_BUFFERS_QUEUED... 4117 checking value of AL_BUFFERS_PROCESSED... 4118 checking value of AL_MIN_GAIN... 4109 checking value of AL_MAX_GAIN... 4110 checking value of AL_REFERENCE_DISTANCE... 4128 checking value of AL_ROLLOFF_FACTOR... 4129 checking value of AL_MAX_DISTANCE... 4131 checking value of AL_PITCH... 4099 checking value of AL_DIRECTION... 4101 checking value of AL_CONE_INNER_ANGLE... 4097 checking value of AL_CONE_OUTER_ANGLE... 4098 checking value of AL_CONE_OUTER_GAIN... 4130 checking value of AL_SEC_OFFSET... 4132 checking value of AL_SAMPLE_OFFSET... 4133 checking value of AL_BYTE_OFFSET... 4134 checking value of AL_SOURCE_STATE... 4112 checking value of AL_UNDETERMINED... 4144 checking value of AL_STATIC... 4136 checking value of AL_STREAMING... 4137 checking value of AL_INITIAL... 4113 checking value of AL_PLAYING... 4114 checking value of AL_PAUSED... 4115 checking value of AL_STOPPED... 4116 checking value of AL_FREQUENCY... 8193 checking value of AL_SIZE... 8196 checking value of AL_BITS... 8194 checking value of AL_CHANNELS... 8195 checking value of AL_FORMAT_MONO8... 4352 checking value of AL_FORMAT_MONO16... 4353 checking value of AL_FORMAT_STEREO8... 4354 checking value of AL_FORMAT_STEREO16... 4355 checking value of ALC_FALSE... 0 checking value of ALC_TRUE... 1 checking value of ALC_FREQUENCY... 4103 checking value of ALC_REFRESH... 4104 checking value of ALC_SYNC... 4105 checking value of ALC_MONO_SOURCES... 4112 checking value of ALC_STEREO_SOURCES... 4113 checking value of ALC_NO_ERROR... 0 checking value of ALC_INVALID_DEVICE... 40961 checking value of ALC_INVALID_CONTEXT... 40962 checking value of ALC_INVALID_ENUM... 40963 checking value of ALC_INVALID_VALUE... 40964 checking value of ALC_INVALID_OPERATION... 40966 checking value of ALC_OUT_OF_MEMORY... 40965 checking value of ALC_DEFAULT_DEVICE_SPECIFIER... 4100 checking value of ALC_DEVICE_SPECIFIER... 4101 checking value of ALC_EXTENSIONS... 4102 checking value of ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER... 785 checking value of ALC_CAPTURE_DEVICE_SPECIFIER... 784 checking value of ALC_ATTRIBUTES_SIZE... 4098 checking value of ALC_ALL_ATTRIBUTES... 4099 checking value of ALC_MAJOR_VERSION... 4096 checking value of ALC_MINOR_VERSION... 4097 checking value of ALC_CAPTURE_SAMPLES... 786 configure: creating ./config.status config.status: creating OpenAL.buildinfo config.status: creating include/HsOpenALConfig.h config.status: creating include/HsOpenAL.h config.status: include/HsOpenAL.h is unchanged configure: WARNING: unrecognized options: --with-gcc Building OpenAL-1.4.0.2... Preprocessing library OpenAL-1.4.0.2... [ 1 of 30] Compiling Sound.OpenAL.Config ( Sound/OpenAL/Config.hs, dist/build/Sound/OpenAL/Config.o ) [ 2 of 30] Compiling Sound.OpenAL.ALC.BasicTypes ( Sound/OpenAL/ALC/BasicTypes.hs, dist/build/Sound/OpenAL/ALC/BasicTypes.o ) [ 3 of 30] Compiling Sound.OpenAL.ALC.String ( Sound/OpenAL/ALC/String.hs, dist/build/Sound/OpenAL/ALC/String.o ) [ 4 of 30] Compiling Sound.OpenAL.AL.PeekPoke ( Sound/OpenAL/AL/PeekPoke.hs, dist/build/Sound/OpenAL/AL/PeekPoke.o ) [ 5 of 30] Compiling Sound.OpenAL.Constants ( Sound/OpenAL/Constants.hs, dist/build/Sound/OpenAL/Constants.o ) [ 6 of 30] Compiling Sound.OpenAL.ALC.ALCboolean ( Sound/OpenAL/ALC/ALCboolean.hs, dist/build/Sound/OpenAL/ALC/ALCboolean.o ) [ 7 of 30] Compiling Sound.OpenAL.ALC.QueryUtils ( Sound/OpenAL/ALC/QueryUtils.hs, dist/build/Sound/OpenAL/ALC/QueryUtils.o ) [ 8 of 30] Compiling Sound.OpenAL.ALC.Device ( Sound/OpenAL/ALC/Device.hs, dist/build/Sound/OpenAL/ALC/Device.o ) [ 9 of 30] Compiling Sound.OpenAL.ALC.Context ( Sound/OpenAL/ALC/Context.hs, dist/build/Sound/OpenAL/ALC/Context.o ) [10 of 30] Compiling Sound.OpenAL.ALC.Extensions ( Sound/OpenAL/ALC/Extensions.hs, dist/build/Sound/OpenAL/ALC/Extensions.o ) [11 of 30] Compiling Sound.OpenAL.ALC.Errors ( Sound/OpenAL/ALC/Errors.hs, dist/build/Sound/OpenAL/ALC/Errors.o ) [12 of 30] Compiling Sound.OpenAL.AL.BasicTypes ( Sound/OpenAL/AL/BasicTypes.hs, dist/build/Sound/OpenAL/AL/BasicTypes.o ) [13 of 30] Compiling Sound.OpenAL.AL.ALboolean ( Sound/OpenAL/AL/ALboolean.hs, dist/build/Sound/OpenAL/AL/ALboolean.o ) [14 of 30] Compiling Sound.OpenAL.AL.BufferInternal ( Sound/OpenAL/AL/BufferInternal.hs, dist/build/Sound/OpenAL/AL/BufferInternal.o ) [15 of 30] Compiling Sound.OpenAL.AL.Format ( Sound/OpenAL/AL/Format.hs, dist/build/Sound/OpenAL/AL/Format.o ) [16 of 30] Compiling Sound.OpenAL.AL.Buffer ( Sound/OpenAL/AL/Buffer.hs, dist/build/Sound/OpenAL/AL/Buffer.o ) [17 of 30] Compiling Sound.OpenAL.ALC.Capture ( Sound/OpenAL/ALC/Capture.hs, dist/build/Sound/OpenAL/ALC/Capture.o ) [18 of 30] Compiling Sound.OpenAL.AL.String ( Sound/OpenAL/AL/String.hs, dist/build/Sound/OpenAL/AL/String.o ) [19 of 30] Compiling Sound.OpenAL.AL.QueryUtils ( Sound/OpenAL/AL/QueryUtils.hs, dist/build/Sound/OpenAL/AL/QueryUtils.o ) [20 of 30] Compiling Sound.OpenAL.AL.Errors ( Sound/OpenAL/AL/Errors.hs, dist/build/Sound/OpenAL/AL/Errors.o ) [21 of 30] Compiling Sound.OpenAL.AL.StringQueries ( Sound/OpenAL/AL/StringQueries.hs, dist/build/Sound/OpenAL/AL/StringQueries.o ) [22 of 30] Compiling Sound.OpenAL.AL.Attenuation ( Sound/OpenAL/AL/Attenuation.hs, dist/build/Sound/OpenAL/AL/Attenuation.o ) [23 of 30] Compiling Sound.OpenAL.AL.Listener ( Sound/OpenAL/AL/Listener.hs, dist/build/Sound/OpenAL/AL/Listener.o ) [24 of 30] Compiling Sound.OpenAL.AL.Extensions ( Sound/OpenAL/AL/Extensions.hs, dist/build/Sound/OpenAL/AL/Extensions.o ) [25 of 30] Compiling Sound.OpenAL.AL.Doppler ( Sound/OpenAL/AL/Doppler.hs, dist/build/Sound/OpenAL/AL/Doppler.o ) [26 of 30] Compiling Sound.OpenAL.AL.SourceState ( Sound/OpenAL/AL/SourceState.hs, dist/build/Sound/OpenAL/AL/SourceState.o ) [27 of 30] Compiling Sound.OpenAL.AL.Source ( Sound/OpenAL/AL/Source.hs, dist/build/Sound/OpenAL/AL/Source.o ) [28 of 30] Compiling Sound.OpenAL.ALC ( Sound/OpenAL/ALC.hs, dist/build/Sound/OpenAL/ALC.o ) [29 of 30] Compiling Sound.OpenAL.AL ( Sound/OpenAL/AL.hs, dist/build/Sound/OpenAL/AL.o ) [30 of 30] Compiling Sound.OpenAL ( Sound/OpenAL.hs, dist/build/Sound/OpenAL.o ) In-place registering OpenAL-1.4.0.2... Running Haddock for OpenAL-1.4.0.2... Running hscolour for OpenAL-1.4.0.2... Preprocessing library OpenAL-1.4.0.2... Preprocessing library OpenAL-1.4.0.2... Haddock coverage: 72% ( 28 / 39) in 'Sound.OpenAL.Config' 100% ( 13 / 13) in 'Sound.OpenAL.ALC.BasicTypes' 25% ( 1 / 4) in 'Sound.OpenAL.ALC.String' 20% ( 1 / 5) in 'Sound.OpenAL.AL.PeekPoke' 1% ( 1 / 86) in 'Sound.OpenAL.Constants' 33% ( 1 / 3) in 'Sound.OpenAL.ALC.ALCboolean' 22% ( 2 / 9) in 'Sound.OpenAL.ALC.QueryUtils' 100% ( 7 / 7) in 'Sound.OpenAL.ALC.Device' 100% ( 11 / 11) in 'Sound.OpenAL.ALC.Context' 100% ( 6 / 6) in 'Sound.OpenAL.ALC.Extensions' 100% ( 4 / 4) in 'Sound.OpenAL.ALC.Errors' 100% ( 17 / 17) in 'Sound.OpenAL.AL.BasicTypes' 33% ( 1 / 3) in 'Sound.OpenAL.AL.ALboolean' 50% ( 2 / 4) in 'Sound.OpenAL.AL.BufferInternal' 50% ( 2 / 4) in 'Sound.OpenAL.AL.Format' 67% ( 4 / 6) in 'Sound.OpenAL.AL.Buffer' 36% ( 4 / 11) in 'Sound.OpenAL.ALC.Capture' 33% ( 1 / 3) in 'Sound.OpenAL.AL.String' 20% ( 1 / 5) in 'Sound.OpenAL.AL.QueryUtils' 100% ( 4 / 4) in 'Sound.OpenAL.AL.Errors' 100% ( 3 / 3) in 'Sound.OpenAL.AL.StringQueries' 100% ( 10 / 10) in 'Sound.OpenAL.AL.Attenuation' 100% ( 6 / 6) in 'Sound.OpenAL.AL.Listener' 100% ( 6 / 6) in 'Sound.OpenAL.AL.Extensions' 100% ( 5 / 5) in 'Sound.OpenAL.AL.Doppler' 67% ( 2 / 3) in 'Sound.OpenAL.AL.SourceState' 100% ( 51 / 51) in 'Sound.OpenAL.AL.Source' 100% ( 7 / 7) in 'Sound.OpenAL.ALC' 100% ( 20 / 20) in 'Sound.OpenAL.AL' 100% ( 20 / 20) in 'Sound.OpenAL' Documentation created: dist/doc/html/OpenAL/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/OpenAL-1.4.0.2 Registering OpenAL-1.4.0.2... Installed OpenAL-1.4.0.2 [1 of 2] Compiling SetupWrapper ( /tmp/cairo-0.12.5.0-26725/cairo-0.12.5.0/SetupWrapper.hs, /tmp/cairo-0.12.5.0-26725/cairo-0.12.5.0/dist/setup/SetupWrapper.o ) [2 of 2] Compiling Main ( /tmp/cairo-0.12.5.0-26725/cairo-0.12.5.0/Setup.hs, /tmp/cairo-0.12.5.0-26725/cairo-0.12.5.0/dist/setup/Main.o ) Linking /tmp/cairo-0.12.5.0-26725/cairo-0.12.5.0/dist/setup/setup ... [1 of 2] Compiling Gtk2HsSetup ( Gtk2HsSetup.hs, dist/setup-wrapper/Gtk2HsSetup.o ) [2 of 2] Compiling Main ( SetupMain.hs, dist/setup-wrapper/Main.o ) Linking dist/setup-wrapper/setup ... Configuring cairo-0.12.5.0... Building cairo-0.12.5.0... Preprocessing library cairo-0.12.5.0... [ 1 of 18] Compiling Graphics.Rendering.Cairo.Matrix ( dist/build/Graphics/Rendering/Cairo/Matrix.hs, dist/build/Graphics/Rendering/Cairo/Matrix.o ) [ 2 of 18] Compiling Graphics.Rendering.Cairo.Types ( dist/build/Graphics/Rendering/Cairo/Types.hs, dist/build/Graphics/Rendering/Cairo/Types.o ) [ 3 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Cairo ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Cairo.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Cairo.o ) [ 4 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Patterns ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Patterns.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Patterns.o ) [ 5 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Transformations ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Transformations.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Transformations.o ) [ 6 of 18] Compiling Graphics.Rendering.Cairo.Internal.Fonts.FontOptions ( dist/build/Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.hs, dist/build/Graphics/Rendering/Cairo/Internal/Fonts/FontOptions.o ) [ 7 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.Image ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/Image.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/Image.o ) [ 8 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.PDF ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PDF.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PDF.o ) [ 9 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.PNG ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PNG.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PNG.o ) [10 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.PS ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PS.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/PS.o ) [11 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.SVG ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/SVG.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/SVG.o ) [12 of 18] Compiling Graphics.Rendering.Cairo.Internal.Surfaces.Surface ( dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/Surface.hs, dist/build/Graphics/Rendering/Cairo/Internal/Surfaces/Surface.o ) [13 of 18] Compiling Graphics.Rendering.Cairo.Internal.Region ( dist/build/Graphics/Rendering/Cairo/Internal/Region.hs, dist/build/Graphics/Rendering/Cairo/Internal/Region.o ) [14 of 18] Compiling Graphics.Rendering.Cairo.Internal.Utilities ( dist/build/Graphics/Rendering/Cairo/Internal/Utilities.hs, dist/build/Graphics/Rendering/Cairo/Internal/Utilities.o ) Graphics/Rendering/Cairo/Internal/Utilities.chs:32:3: Warning: In the use of `unsafePerformIO' (imported from Foreign): Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release" [15 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Paths ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Paths.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Paths.o ) [16 of 18] Compiling Graphics.Rendering.Cairo.Internal.Drawing.Text ( dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Text.hs, dist/build/Graphics/Rendering/Cairo/Internal/Drawing/Text.o ) [17 of 18] Compiling Graphics.Rendering.Cairo.Internal ( Graphics/Rendering/Cairo/Internal.hs, dist/build/Graphics/Rendering/Cairo/Internal.o ) [18 of 18] Compiling Graphics.Rendering.Cairo ( Graphics/Rendering/Cairo.hs, dist/build/Graphics/Rendering/Cairo.o ) In-place registering cairo-0.12.5.0... Running Haddock for cairo-0.12.5.0... Running hscolour for cairo-0.12.5.0... Preprocessing library cairo-0.12.5.0... Preprocessing library cairo-0.12.5.0... Warning: The documentation for the following packages are not installed. No links will be generated to these packages: rts-1.0 Graphics/Rendering/Cairo/Internal/Utilities.chs:32:3: Warning: In the use of `unsafePerformIO' (imported from Foreign): Deprecated: "Use System.IO.Unsafe.unsafePerformIO instead; This function will be removed in the next release" Haddock coverage: 17% ( 2 / 12) in 'Graphics.Rendering.Cairo.Matrix' 42% ( 23 / 55) in 'Graphics.Rendering.Cairo.Types' 1% ( 1 /101) in 'Graphics.Rendering.Cairo.Internal.Drawing.Cairo' 3% ( 1 / 33) in 'Graphics.Rendering.Cairo.Internal.Drawing.Patterns' 4% ( 1 / 23) in 'Graphics.Rendering.Cairo.Internal.Drawing.Transformations' 3% ( 1 / 31) in 'Graphics.Rendering.Cairo.Internal.Fonts.FontOptions' 6% ( 1 / 17) in 'Graphics.Rendering.Cairo.Internal.Surfaces.Image' 20% ( 1 / 5) in 'Graphics.Rendering.Cairo.Internal.Surfaces.PDF' 20% ( 1 / 5) in 'Graphics.Rendering.Cairo.Internal.Surfaces.PNG' 20% ( 1 / 5) in 'Graphics.Rendering.Cairo.Internal.Surfaces.PS' 33% ( 1 / 3) in 'Graphics.Rendering.Cairo.Internal.Surfaces.SVG' 4% ( 1 / 23) in 'Graphics.Rendering.Cairo.Internal.Surfaces.Surface' 2% ( 1 / 47) in 'Graphics.Rendering.Cairo.Internal.Region' 12% ( 1 / 8) in 'Graphics.Rendering.Cairo.Internal.Utilities' 4% ( 1 / 27) in 'Graphics.Rendering.Cairo.Internal.Drawing.Paths' 6% ( 1 / 17) in 'Graphics.Rendering.Cairo.Internal.Drawing.Text' 6% ( 24 /388) in 'Graphics.Rendering.Cairo.Internal' 91% (185 /203) in 'Graphics.Rendering.Cairo' Warning: Graphics.Rendering.Cairo: could not find link destinations for: Graphics.Rendering.Cairo.Types.PixelData Data.Array.Base.unsafeRead Data.Array.Base.unsafeWrite Documentation created: dist/doc/html/cairo/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/cairo-0.12.5.0 Registering cairo-0.12.5.0... Installed cairo-0.12.5.0 Configuring OpenGL-2.9.1.0... Building OpenGL-2.9.1.0... Preprocessing library OpenGL-2.9.1.0... [ 1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o ) [ 2 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o ) [ 3 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o ) [ 4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o ) [ 5 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o ) [ 6 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o ) [ 7 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o ) [ 8 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o ) [ 9 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o ) [ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o ) [ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o ) [ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o ) [ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o ) [ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o ) [ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o ) [ 16 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o ) [ 17 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o ) [ 18 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o ) [ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o ) [ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o ) [ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o ) [ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o ) [ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o ) [ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o ) [ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o ) [ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o ) [ 27 of 117] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( Graphics/Rendering/OpenGL/GL/EdgeFlag.hs, dist/build/Graphics/Rendering/OpenGL/GL/EdgeFlag.o ) [ 28 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils ( Graphics/Rendering/OpenGL/GL/QueryUtils.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils.o ) [ 29 of 117] Compiling Graphics.Rendering.OpenGL.GL.Domain ( Graphics/Rendering/OpenGL/GL/Domain.hs, dist/build/Graphics/Rendering/OpenGL/GL/Domain.o ) [ 30 of 117] Compiling Graphics.Rendering.OpenGL.GL.SavingState ( Graphics/Rendering/OpenGL/GL/SavingState.hs, dist/build/Graphics/Rendering/OpenGL/GL/SavingState.o ) [ 31 of 117] Compiling Graphics.Rendering.OpenGL.GL.Tensor ( Graphics/Rendering/OpenGL/GL/Tensor.hs, dist/build/Graphics/Rendering/OpenGL/GL/Tensor.o ) [ 32 of 117] Compiling Graphics.Rendering.OpenGL.GL.StateVar ( Graphics/Rendering/OpenGL/GL/StateVar.hs, dist/build/Graphics/Rendering/OpenGL/GL/StateVar.o ) [ 33 of 117] Compiling Graphics.Rendering.OpenGL.GL.StringQueries ( Graphics/Rendering/OpenGL/GL/StringQueries.hs, dist/build/Graphics/Rendering/OpenGL/GL/StringQueries.o ) [ 34 of 117] Compiling Graphics.Rendering.OpenGL.GL.Capability ( Graphics/Rendering/OpenGL/GL/Capability.hs, dist/build/Graphics/Rendering/OpenGL/GL/Capability.o ) [ 35 of 117] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o ) [ 36 of 117] Compiling Graphics.Rendering.OpenGL.GL.RenderMode ( Graphics/Rendering/OpenGL/GL/RenderMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/RenderMode.o ) [ 37 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage ( Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.o ) [ 38 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o ) [ 39 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o ) [ 40 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o ) [ 41 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o ) [ 42 of 117] Compiling Graphics.Rendering.OpenGL.GL.Hints ( Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o ) [ 43 of 117] Compiling Graphics.Rendering.OpenGL.GL.Selection ( Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o ) [ 44 of 117] Compiling Graphics.Rendering.OpenGL.GL.ColorSum ( Graphics/Rendering/OpenGL/GL/ColorSum.hs, dist/build/Graphics/Rendering/OpenGL/GL/ColorSum.o ) [ 45 of 117] Compiling Graphics.Rendering.OpenGL.GL.LineSegments ( Graphics/Rendering/OpenGL/GL/LineSegments.hs, dist/build/Graphics/Rendering/OpenGL/GL/LineSegments.o ) [ 46 of 117] Compiling Graphics.Rendering.OpenGL.GL.Points ( Graphics/Rendering/OpenGL/GL/Points.hs, dist/build/Graphics/Rendering/OpenGL/GL/Points.o ) [ 47 of 117] Compiling Graphics.Rendering.OpenGL.GL.Antialiasing ( Graphics/Rendering/OpenGL/GL/Antialiasing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Antialiasing.o ) [ 48 of 117] Compiling Graphics.Rendering.OpenGL.GL.CoordTrans ( Graphics/Rendering/OpenGL/GL/CoordTrans.hs, dist/build/Graphics/Rendering/OpenGL/GL/CoordTrans.o ) [ 49 of 117] Compiling Graphics.Rendering.OpenGL.GL.Clipping ( Graphics/Rendering/OpenGL/GL/Clipping.hs, dist/build/Graphics/Rendering/OpenGL/GL/Clipping.o ) [ 50 of 117] Compiling Graphics.Rendering.OpenGL.GL.Bitmaps ( Graphics/Rendering/OpenGL/GL/Bitmaps.hs, dist/build/Graphics/Rendering/OpenGL/GL/Bitmaps.o ) [ 51 of 117] Compiling Graphics.Rendering.OpenGL.GL.ReadCopyPixels ( Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o ) [ 52 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o ) [ 53 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o ) [ 54 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o ) [ 55 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o ) [ 56 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o ) [ 57 of 117] Compiling Graphics.Rendering.OpenGL.GL.Colors ( Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o ) [ 58 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o ) [ 59 of 117] Compiling Graphics.Rendering.OpenGL.GL.Fog ( Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o ) [ 60 of 117] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o ) [ 61 of 117] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o ) [ 62 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o ) [ 63 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o ) [ 64 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o ) [ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o ) [ 66 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o ) [ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o ) [ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o ) [ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o ) [ 70 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o ) [ 71 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o ) [ 72 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o ) [ 73 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o ) [ 74 of 117] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o ) [ 75 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o ) [ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o ) [ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o ) [ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o ) [ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o ) [ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o ) [ 81 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o ) [ 82 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o ) [ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o ) [ 84 of 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dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o ) [ 90 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o ) [ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o ) [ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o ) [ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o ) [ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o ) [ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o ) [ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o ) [ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o ) [ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o ) [ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o ) [100 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o ) [101 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o ) [102 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o ) [103 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o ) [104 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o ) [105 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o ) [106 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o ) [107 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o ) [108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o ) [109 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o ) [110 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o ) [111 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o ) [112 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o ) [113 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o ) [114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o ) [115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o ) [116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o ) [117 of 117] Compiling Graphics.Rendering.OpenGL ( Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o ) In-place registering OpenGL-2.9.1.0... Running Haddock for OpenGL-2.9.1.0... Running hscolour for OpenGL-2.9.1.0... Preprocessing library OpenGL-2.9.1.0... Preprocessing library OpenGL-2.9.1.0... Haddock coverage: 80% ( 8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PointParameter' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget' 33% ( 2 / 6) in 'Graphics.Rendering.OpenGL.GL.BufferMode' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.IOState' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.DataType' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelData' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Face' 38% ( 3 / 8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal' 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke' 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget' 8% ( 2 / 26) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName' 9% ( 1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.GLboolean' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode' 60% ( 3 / 5) in 'Graphics.Rendering.OpenGL.GL.Exception' 50% ( 2 / 4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag' 5% ( 2 / 40) in 'Graphics.Rendering.OpenGL.GL.QueryUtils' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Domain' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.SavingState' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Tensor' 100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.GL.StateVar' 22% ( 2 / 9) in 'Graphics.Rendering.OpenGL.GL.StringQueries' 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.Capability' 25% ( 2 / 8) in 'Graphics.Rendering.OpenGL.GL.ByteString' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.RenderMode' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GLU.Initialization' 100% ( 4 / 4) in 'Graphics.Rendering.OpenGL.GLU.Errors' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Hints' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ColorSum' 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments' 94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing' 48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Clipping' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps' 50% ( 5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GLU.Matrix' 77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec' 18% ( 6 / 33) in 'Graphics.Rendering.OpenGL.GL.VertexArrays' 8% ( 1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos' 14% ( 6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors' 7% ( 1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog' 80% ( 28 / 35) in 'Graphics.Rendering.OpenGL.GL.Framebuffer' 30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Feedback' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint' Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity. 40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer' 33% ( 3 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap' 6% ( 1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable' 27% ( 6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping' 5% ( 1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram' 100% ( 9 / 9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles' 8% ( 1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons' 19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject' 7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter' 5% ( 1 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters' 7% ( 1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments' 3% ( 1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS' 100% ( 2 / 2) in 'Graphics.Rendering.OpenGL.GL.Rectangles' 89% ( 8 / 9) in 'Graphics.Rendering.OpenGL.GL.BeginEnd' 77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.ObjectName' 29% ( 4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects' 19% ( 7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects' 23% ( 3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists' 33% ( 1 / 3) in 'Graphics.Rendering.OpenGL.GL.QueryObject' 42% ( 8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject' 11% ( 1 / 9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject' 10% ( 1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments' 9% ( 2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries' 12% ( 1 / 8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL.GL.Texturing' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject' 14% ( 1 / 7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects' 33% ( 4 / 12) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects' 17% ( 1 / 6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables' 69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback' 25% ( 1 / 4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs' 50% ( 1 / 2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader' 24% ( 4 / 17) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects' 20% ( 1 / 5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries' 26% ( 5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects' 29% ( 2 / 7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GL.Shaders' 100% ( 3 / 3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish' 100% ( 8 / 8) in 'Graphics.Rendering.OpenGL.GLU' 100% ( 50 / 50) in 'Graphics.Rendering.OpenGL.GL' 100% ( 7 / 7) in 'Graphics.Rendering.OpenGL' Documentation created: dist/doc/html/OpenGL/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/OpenGL-2.9.1.0 Registering OpenGL-2.9.1.0... Installed OpenGL-2.9.1.0 Configuring ALUT-2.2.0.0... configure: WARNING: unrecognized options: --with-gcc checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking for library containing alGenSources... -lopenal checking for library containing alutExit... no checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking AL/alut.h usability... no checking AL/alut.h presence... no checking for AL/alut.h... no checking OpenAL/alut.h usability... no checking OpenAL/alut.h presence... no checking for OpenAL/alut.h... no configure: error: in `/tmp/ALUT-2.2.0.0-26725/ALUT-2.2.0.0': configure: error: no ALUT header found, so this package cannot be built See `config.log' for more details. Failed to install ALUT-2.2.0.0 Configuring GLUT-2.5.0.2... Building GLUT-2.5.0.2... Preprocessing library GLUT-2.5.0.2... [ 1 of 25] Compiling Graphics.UI.GLUT.Raw.Tokens ( Graphics/UI/GLUT/Raw/Tokens.hs, dist/build/Graphics/UI/GLUT/Raw/Tokens.o ) [ 2 of 25] Compiling Graphics.UI.GLUT.Raw.Fonts ( Graphics/UI/GLUT/Raw/Fonts.hs, dist/build/Graphics/UI/GLUT/Raw/Fonts.o ) [ 3 of 25] Compiling Graphics.UI.GLUT.Raw.Callbacks ( Graphics/UI/GLUT/Raw/Callbacks.hs, dist/build/Graphics/UI/GLUT/Raw/Callbacks.o ) [ 4 of 25] Compiling Graphics.UI.GLUT.Raw.APIEntry ( Graphics/UI/GLUT/Raw/APIEntry.hs, dist/build/Graphics/UI/GLUT/Raw/APIEntry.o ) [ 5 of 25] Compiling Graphics.UI.GLUT.Raw.Functions ( Graphics/UI/GLUT/Raw/Functions.hs, dist/build/Graphics/UI/GLUT/Raw/Functions.o ) [ 6 of 25] Compiling Graphics.UI.GLUT.Raw ( Graphics/UI/GLUT/Raw.hs, dist/build/Graphics/UI/GLUT/Raw.o ) [ 7 of 25] Compiling Graphics.UI.GLUT.Types ( Graphics/UI/GLUT/Types.hs, dist/build/Graphics/UI/GLUT/Types.o ) [ 8 of 25] Compiling Graphics.UI.GLUT.QueryUtils ( Graphics/UI/GLUT/QueryUtils.hs, dist/build/Graphics/UI/GLUT/QueryUtils.o ) [ 9 of 25] Compiling Graphics.UI.GLUT.GameMode ( Graphics/UI/GLUT/GameMode.hs, dist/build/Graphics/UI/GLUT/GameMode.o ) [10 of 25] Compiling Graphics.UI.GLUT.DeviceControl ( Graphics/UI/GLUT/DeviceControl.hs, dist/build/Graphics/UI/GLUT/DeviceControl.o ) [11 of 25] Compiling Graphics.UI.GLUT.Debugging ( Graphics/UI/GLUT/Debugging.hs, dist/build/Graphics/UI/GLUT/Debugging.o ) [12 of 25] Compiling Graphics.UI.GLUT.Objects ( Graphics/UI/GLUT/Objects.hs, dist/build/Graphics/UI/GLUT/Objects.o ) [13 of 25] Compiling Graphics.UI.GLUT.Fonts ( Graphics/UI/GLUT/Fonts.hs, dist/build/Graphics/UI/GLUT/Fonts.o ) [14 of 25] Compiling Graphics.UI.GLUT.Colormap ( Graphics/UI/GLUT/Colormap.hs, dist/build/Graphics/UI/GLUT/Colormap.o ) [15 of 25] Compiling Graphics.UI.GLUT.Overlay ( Graphics/UI/GLUT/Overlay.hs, dist/build/Graphics/UI/GLUT/Overlay.o ) [16 of 25] Compiling Graphics.UI.GLUT.Window ( Graphics/UI/GLUT/Window.hs, dist/build/Graphics/UI/GLUT/Window.o ) [17 of 25] Compiling Graphics.UI.GLUT.State ( Graphics/UI/GLUT/State.hs, dist/build/Graphics/UI/GLUT/State.o ) [18 of 25] Compiling Graphics.UI.GLUT.Callbacks.Registration ( Graphics/UI/GLUT/Callbacks/Registration.hs, dist/build/Graphics/UI/GLUT/Callbacks/Registration.o ) [19 of 25] Compiling Graphics.UI.GLUT.Menu ( Graphics/UI/GLUT/Menu.hs, dist/build/Graphics/UI/GLUT/Menu.o ) [20 of 25] Compiling Graphics.UI.GLUT.Callbacks.Window ( Graphics/UI/GLUT/Callbacks/Window.hs, dist/build/Graphics/UI/GLUT/Callbacks/Window.o ) [21 of 25] Compiling Graphics.UI.GLUT.Callbacks.Global ( Graphics/UI/GLUT/Callbacks/Global.hs, dist/build/Graphics/UI/GLUT/Callbacks/Global.o ) [22 of 25] Compiling Graphics.UI.GLUT.Callbacks ( Graphics/UI/GLUT/Callbacks.hs, dist/build/Graphics/UI/GLUT/Callbacks.o ) [23 of 25] Compiling Graphics.UI.GLUT.Begin ( Graphics/UI/GLUT/Begin.hs, dist/build/Graphics/UI/GLUT/Begin.o ) [24 of 25] Compiling Graphics.UI.GLUT.Initialization ( Graphics/UI/GLUT/Initialization.hs, dist/build/Graphics/UI/GLUT/Initialization.o ) [25 of 25] Compiling Graphics.UI.GLUT ( Graphics/UI/GLUT.hs, dist/build/Graphics/UI/GLUT.o ) In-place registering GLUT-2.5.0.2... Running Haddock for GLUT-2.5.0.2... Running hscolour for GLUT-2.5.0.2... Preprocessing library GLUT-2.5.0.2... Preprocessing library GLUT-2.5.0.2... Haddock coverage: 1% ( 1 /199) in 'Graphics.UI.GLUT.Raw.Tokens' 33% ( 1 / 3) in 'Graphics.UI.GLUT.Raw.Fonts' 2% ( 1 / 61) in 'Graphics.UI.GLUT.Raw.Callbacks' 67% ( 4 / 6) in 'Graphics.UI.GLUT.Raw.APIEntry' 1% ( 1 /143) in 'Graphics.UI.GLUT.Raw.Functions' 1% ( 4 /408) in 'Graphics.UI.GLUT.Raw' 57% ( 4 / 7) in 'Graphics.UI.GLUT.Types' 20% ( 1 / 5) in 'Graphics.UI.GLUT.QueryUtils' 91% ( 10 / 11) in 'Graphics.UI.GLUT.GameMode' 100% ( 6 / 6) in 'Graphics.UI.GLUT.DeviceControl' 100% ( 2 / 2) in 'Graphics.UI.GLUT.Debugging' 73% ( 8 / 11) in 'Graphics.UI.GLUT.Objects' 75% ( 3 / 4) in 'Graphics.UI.GLUT.Fonts' 100% ( 5 / 5) in 'Graphics.UI.GLUT.Colormap' 100% ( 11 / 11) in 'Graphics.UI.GLUT.Overlay' 100% ( 36 / 36) in 'Graphics.UI.GLUT.Window' 100% ( 41 / 41) in 'Graphics.UI.GLUT.State' 20% ( 1 / 5) in 'Graphics.UI.GLUT.Callbacks.Registration' 83% ( 5 / 6) in 'Graphics.UI.GLUT.Menu' 93% ( 66 / 71) in 'Graphics.UI.GLUT.Callbacks.Window' 67% ( 8 / 12) in 'Graphics.UI.GLUT.Callbacks.Global' 100% ( 3 / 3) in 'Graphics.UI.GLUT.Callbacks' 100% ( 8 / 8) in 'Graphics.UI.GLUT.Begin' 100% ( 29 / 29) in 'Graphics.UI.GLUT.Initialization' 100% ( 29 / 29) in 'Graphics.UI.GLUT' Documentation created: dist/doc/html/GLUT/index.html Installing library in /srv/hackage/var/build/tmp-install/lib/x86_64-linux-ghc-7.6.3/GLUT-2.5.0.2 Registering GLUT-2.5.0.2... Installed GLUT-2.5.0.2 cabal: Error: some packages failed to install: ALUT-2.2.0.0 failed during the configure step. The exception was: ExitFailure 1 topkata-0.0 depends on ALUT-2.2.0.0 which failed to install.