varying: FRP through value streams and monadic splines.

[ control, frp, library, mit, program ] [ Propose Tags ]

Varying is a FRP library aimed at providing a simple way to describe values that change over a domain. It allows monadic, applicative and arrow notation and has convenience functions for tweening.


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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.1.1.0, 0.1.1.1, 0.1.1.2, 0.1.2.0, 0.1.3.0, 0.1.4.0, 0.1.5.0, 0.2.0.0, 0.3.0.0, 0.3.0.1, 0.4.0.0, 0.5.0.0, 0.5.0.2, 0.5.0.3, 0.6.0.0, 0.7.0.0, 0.7.0.1, 0.7.0.2, 0.7.0.3, 0.7.1.0, 0.7.1.1, 0.8.0.0, 0.8.1.0 (info)
Change log changelog.md
Dependencies base (>=4.6 && <4.11), time (>=1.4), transformers (>=0.3), varying [details]
License MIT
Author Schell Scivally
Maintainer schell.scivally@synapsegroup.com
Revised Revision 1 made by HerbertValerioRiedel at 2018-10-04T21:25:11Z
Category Control, FRP
Home page https://github.com/schell/varying
Source repo head: git clone https://github.com/schell/varying.git
Uploaded by SchellScivally at 2016-07-14T20:23:01Z
Distributions LTSHaskell:0.8.1.0, NixOS:0.8.1.0, Stackage:0.8.1.0
Reverse Dependencies 2 direct, 1 indirect [details]
Executables varying-example
Downloads 15753 total (68 in the last 30 days)
Rating 2.0 (votes: 1) [estimated by Bayesian average]
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Status Docs uploaded by user
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Readme for varying-0.5.0.3

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varying

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This library provides automaton based value streams useful for both functional reactive programming (FRP) and locally stateful programming (LSP). It is influenced by the netwire and auto packages. Unlike netwire the concepts of inhibition and time are explicit (through Control.Varying.Event and Control.Varying.Time). The library aims at being minimal and well documented with a small API.

Getting started

module Main where

import Control.Varying
import Control.Applicative
import Text.Printf
import Data.Functor.Identity

-- | A simple 2d point type.
data Point = Point { px :: Float
                   , py :: Float
                   } deriving (Show, Eq)

-- An exponential tween back and forth from 0 to 100 over 2 seconds that
-- loops forever. This spline takes float values of delta time as input,
-- outputs the current x value at every step and would result in () if it
-- terminated.
tweenx :: (Applicative m, Monad m) => SplineT Float Float m ()
tweenx = do
    -- Tween from 0 to 100 over 1 second
    x <- tween easeOutExpo 0 100 1
    -- Chain another tween back to the starting position
    _ <- tween easeOutExpo x 0 1
    -- Loop forever
    tweenx

-- A quadratic tween back and forth from 0 to 100 over 2 seconds that never
-- ends.
tweeny :: (Applicative m, Monad m) => SplineT Float Float m ()
tweeny = do
    y <- tween easeOutQuad 0 100 1
    _ <- tween easeOutQuad y 0 1
    tweeny

-- Our time signal that provides delta time samples.
time :: VarT IO a Float
time = deltaUTC

-- | Our Point value that varies over time continuously in x and y.
backAndForth :: VarT IO a Point
backAndForth =
    -- Turn our splines into continuous output streams. We must provide
    -- a starting value since splines are not guaranteed to be defined at
    -- their edges.
    let x = outputStream 0 tweenx
        y = outputStream 0 tweeny
    in
    -- Construct a varying Point that takes time as an input.
    (Point <$> x <*> y)
        -- Stream in a time signal using the 'plug left' combinator.
        -- We could similarly use the 'plug right' (~>) function
        -- and put the time signal before the construction above. This is needed
        -- because the tween streams take time as an input.
        <~ time

main :: IO ()
main = do
    putStrLn "An example of value streams using the varying library."
    putStrLn "Enter a newline to continue, quit with ctrl+c"
    _ <- getLine

    loop backAndForth
        where loop :: VarT IO () Point -> IO ()
              loop v = do (point, vNext) <- runVarT v ()
                          printf "\nPoint %03.1f %03.1f" (px point) (py point)
                          loop vNext

Caveats

With tweening, if your input time delta is greater than the duration of the first spline, that spline immediately concludes and returns its result value - the stream then continues on to the next spline in the sequence, applying the same unmodified input as the previous spline. This is because splines immediately conclude and trigger the next spline, and there is no machinery for altering input after the splines conclusion. What's worse is if you have a cyclical (infinite) sequence of spline tweens, each with a duration less than the given delta - the stream will never produce an output. The input will conclude every spline prematurely and the stream will loop infinitely, hanging the current thread.

Here is an example

let dv :: Monad m => SplineT Float (V2 Float) m ()
    dv = do tween_ easeInExpo 10          (V2 100 10) 0.25
            tween_ easeInExpo (V2 100 10) 100         0.25
            tween_ easeInExpo 100         (V2 10 100) 0.25
            tween_ easeInExpo (V2 10 100) 10          0.25
            dv
    v :: Monad m => VarT m Float (V2 Float)
    v = (deltaTime ~> outputStream dv 0)
(vec2, v1) <- runVarT v 0.5 -- hangs indefinitely

Surprisingly enough, this is expected behavior (inputs that conclude the current spline should be passed downstream immediately), but the behavior isn't easily spotted. If you encounter your program hanging check to see that your cyclical splines aren't receiving an input that is bigger than they expect.

A very easy fix

There is a very simple fix for this scenario - produce exactly one duplicate output just before recursing:

let dv :: Monad m => SplineT Float (V2 Float) m ()
    dv = do tween_ easeInExpo 10          (V2 100 10) 0.25
            tween_ easeInExpo (V2 100 10) 100         0.25
            tween_ easeInExpo 100         (V2 10 100) 0.25
            vec <- tween easeInExpo (V2 10 100) 10 0.25
            step vec -- <----------------------------\
            dv                                    -- |
    v :: Monad m => VarT m Float (V2 Float)       -- |
    v = (deltaTime ~> outputStream dv 0)          -- |
(vec, v1) <- runVarT v 0.5  -- will produce 'vec' ---/

The downside is that this is not mathematically accurate - the delta will be completely consumed and the stream will output the last position even though the delta was not necessarily an amount great enough to warrant that output.