{-# OPTIONS_GHC -DFlt=Float -DVECT_Float #-} module Data.Vect.Flt.Base where import Control.Monad import System.Random import Foreign -- class declarations class AbelianGroup g where (&+) :: g -> g -> g (&-) :: g -> g -> g neg :: g -> g zero :: g infixl 6 &+ infixl 6 &- vecSum :: AbelianGroup g => [g] -> g vecSum l = foldl (&+) zero l class (AbelianGroup r) => Ring r where (.*.) :: r -> r -> r one :: r infixl 7 .*. ringProduct :: Ring r => [r] -> r ringProduct l = foldl (.*.) one l class LeftModule r m where lmul :: r -> m -> m (*.) :: r -> m -> m (*.) = lmul class RightModule m r where rmul :: m -> r -> m (.*) :: m -> r -> m (.*) = rmul -- I'm not really sure about this.. may actually degrade the performance in some cases? {- RULES "matrix multiplication left" forall m n x. (n .*. m) *. x = n *. (m *. x) "matrix multiplication right" forall m n x. x .* (m .*. n) = (x .* m) .* n -} infixr 7 *. infixl 7 .* class AbelianGroup v => Vector v where mapVec :: (Flt -> Flt) -> v -> v scalarMul :: Flt -> v -> v (*&) :: Flt -> v -> v (&*) :: v -> Flt -> v (*&) s v = scalarMul s v (&*) v s = scalarMul s v infixr 7 *& infixl 7 &* {-# RULES "scalar multiplication left" forall s t x. t *& (s *& x) = (t*s) *& x "scalar multiplication right" forall s t x. (x &* s) &* t = x &* (s*t) #-} class DotProd v where (&.) :: v -> v -> Flt norm :: v -> Flt normsqr :: v -> Flt len :: v -> Flt lensqr :: v -> Flt len = norm lensqr = normsqr dotprod :: v -> v -> Flt normsqr v = (v &. v) norm = sqrt.lensqr dotprod = (&.) infix 7 &. {-# RULES "len/square 1" forall x. (len x)*(len x) = lensqr x "len/square 2" forall x. (len x)^2 = lensqr x "norm/square 1" forall x. (norm x)*(norm x) = normsqr x "norm/square 2" forall x. (norm x)^2 = normsqr x #-} normalize :: (Vector v, DotProd v) => v -> v normalize v = scalarMul (1.0/(len v)) v distance :: (Vector v, DotProd v) => v -> v -> Flt distance x y = norm (x &- y) -- | the angle between two vectors angle :: (Vector v, DotProd v) => v -> v -> Flt angle x y = acos $ (x &. y) / (norm x * norm y) -- | the angle between two unit vectors angle' {- ' CPP is sensitive to primes -} :: (Vector v, UnitVector v u, DotProd v) => u -> u -> Flt angle' x y = acos (fromNormal x &. fromNormal y) {-# RULES "normalize is idempotent" forall x. normalize (normalize x) = normalize x #-} class (Vector v, DotProd v) => UnitVector v u | v->u, u->v where mkNormal :: v -> u -- ^ normalizes the input toNormalUnsafe :: v -> u -- ^ does not normalize the input! fromNormal :: u -> v fromNormalRadius :: Flt -> u -> v fromNormalRadius t n = t *& fromNormal n -- | projects the first vector onto the direction of the second (unit) vector project' :: (Vector v, UnitVector v u, DotProd v) => v -> u -> v project' what dir = projectUnsafe what (fromNormal dir) -- | direction (second argument) is assumed to be a /unit/ vector! projectUnsafe :: (Vector v, DotProd v) => v -> v -> v projectUnsafe what dir = what &- dir &* (what &. dir) project :: (Vector v, DotProd v) => v -> v -> v project what dir = what &- dir &* ((what &. dir) / (dir &. dir)) -- | since unit vectors are not a group, we need a separate function. flipNormal :: UnitVector v n => n -> n flipNormal = toNormalUnsafe . neg . fromNormal class CrossProd v where crossprod :: v -> v -> v (&^) :: v -> v -> v (&^) = crossprod class Pointwise v where pointwise :: v -> v -> v (&!) :: v -> v -> v (&!) = pointwise infix 7 &^ infix 7 &! class HasCoordinates v x | v->x where _1 :: v -> x _2 :: v -> x _3 :: v -> x _4 :: v -> x -- | conversion between vectors (and matrices) of different dimensions class Extend u v where extendZero :: u -> v -- ^ example: @extendZero (Vec2 5 6) = Vec4 5 6 0 0@ extendWith :: Flt -> u -> v -- ^ example: @extendWith 1 (Vec2 5 6) = Vec4 5 6 1 1@ trim :: v -> u -- ^ example: @trim (Vec4 5 6 7 8) = Vec2 5 6@ -- | makes a diagonal matrix from a vector class Diagonal s t | t->s where diag :: s -> t class Matrix m where transpose :: m -> m inverse :: m -> m idmtx :: m {-# RULES "transpose is an involution" forall m. transpose (transpose m) = m "inverse is an involution" forall m. inverse (inverse m) = m #-} -- | Outer product (could be unified with Diagonal?) class Tensor t v | t->v where outer :: v -> v -> t class Determinant m where det :: m -> Flt -- Vec / Mat datatypes data Vec2 = Vec2 {-# UNPACK #-} !Flt {-# UNPACK #-} !Flt deriving (Read,Show) data Vec3 = Vec3 {-# UNPACK #-} !Flt {-# UNPACK #-} !Flt {-# UNPACK #-} !Flt deriving (Read,Show) data Vec4 = Vec4 {-# UNPACK #-} !Flt {-# UNPACK #-} !Flt {-# UNPACK #-} !Flt {-# UNPACK #-} !Flt deriving (Read,Show) -- | these are /row/ vectors data Mat2 = Mat2 !Vec2 !Vec2 deriving (Read,Show) data Mat3 = Mat3 !Vec3 !Vec3 !Vec3 deriving (Read,Show) data Mat4 = Mat4 !Vec4 !Vec4 !Vec4 !Vec4 deriving (Read,Show) -- | The assumption when dealing with these is always that they are of unit length. -- Also, interpolation works differently. newtype Normal2 = Normal2 Vec2 deriving ({-AbelianGroup,Vector,-}Read,Show,DotProd,Storable) newtype Normal3 = Normal3 Vec3 deriving ({-AbelianGroup,Vector,-}Read,Show,DotProd,Storable,CrossProd) newtype Normal4 = Normal4 Vec4 deriving ({-AbelianGroup,Vector,-}Read,Show,DotProd,Storable) mkVec2 :: (Flt,Flt) -> Vec2 mkVec3 :: (Flt,Flt,Flt) -> Vec3 mkVec4 :: (Flt,Flt,Flt,Flt) -> Vec4 mkVec2 (x,y) = Vec2 x y mkVec3 (x,y,z) = Vec3 x y z mkVec4 (x,y,z,w) = Vec4 x y z w -- Unit vectors instance UnitVector Vec2 Normal2 where mkNormal v = Normal2 (normalize v) fromNormal (Normal2 v) = v toNormalUnsafe = Normal2 instance UnitVector Vec3 Normal3 where mkNormal v = Normal3 (normalize v) fromNormal (Normal3 v) = v toNormalUnsafe = Normal3 instance UnitVector Vec4 Normal4 where mkNormal v = Normal4 (normalize v) fromNormal (Normal4 v) = v toNormalUnsafe = Normal4 rndUnit :: (RandomGen g, Random v, Vector v, DotProd v) => g -> (v,g) rndUnit g = if d > 0.01 then ( v &* (1.0/d) , h ) else rndUnit h where (v,h) = random g d = norm v instance Random Normal2 where random g = let (v,h) = rndUnit g in (Normal2 v, h) randomR _ = random instance Random Normal3 where random g = let (v,h) = rndUnit g in (Normal3 v, h) randomR _ = random instance Random Normal4 where random g = let (v,h) = rndUnit g in (Normal4 v, h) randomR _ = random {- instance Storable Normal2 where alignment _ = alignment (undefined::Vec2) sizeOf _ = sizeOf (undefined::Vec2) peek p = liftM (\v -> Normal2 v) (peek $ castPtr p) poke p (Normal2 v) = poke (castPtr p) v instance Storable Normal3 where alignment _ = alignment (undefined::Vec3) sizeOf _ = sizeOf (undefined::Vec3) peek p = liftM (\v -> Normal3 v) (peek $ castPtr p) poke p (Normal3 v) = poke (castPtr p) v instance Storable Normal4 where alignment _ = alignment (undefined::Vec4) sizeOf _ = sizeOf (undefined::Vec4) peek p = liftM (\v -> Normal4 v) (peek $ castPtr p) poke p (Normal4 v) = poke (castPtr p) v -} -- Vec2 instances instance HasCoordinates Vec2 Flt where _1 (Vec2 x _) = x _2 (Vec2 _ y) = y _3 _ = error "has only 2 coordinates" _4 _ = error "has only 2 coordinates" instance AbelianGroup Vec2 where (&+) (Vec2 x1 y1) (Vec2 x2 y2) = Vec2 (x1+x2) (y1+y2) (&-) (Vec2 x1 y1) (Vec2 x2 y2) = Vec2 (x1-x2) (y1-y2) neg (Vec2 x y) = Vec2 (-x) (-y) zero = Vec2 0 0 instance Vector Vec2 where scalarMul s (Vec2 x y) = Vec2 (s*x) (s*y) mapVec f (Vec2 x y) = Vec2 (f x) (f y) instance DotProd Vec2 where (&.) (Vec2 x1 y1) (Vec2 x2 y2) = x1*x2 + y1*y2 instance Pointwise Vec2 where pointwise (Vec2 x1 y1) (Vec2 x2 y2) = Vec2 (x1*x2) (y1*y2) instance Determinant (Vec2,Vec2) where det (Vec2 x1 y1 , Vec2 x2 y2) = x1*y2 - x2*y1 {- instance Show Vec2 where show (Vec2 x y) = "( " ++ show x ++ " , " ++ show y ++ " )" -} instance Random Vec2 where random = randomR (Vec2 (-1) (-1),Vec2 1 1) randomR (Vec2 a b, Vec2 c d) gen = let (x,gen1) = randomR (a,c) gen (y,gen2) = randomR (b,d) gen1 in (Vec2 x y, gen2) instance Storable Vec2 where sizeOf _ = 2 * sizeOf (undefined::Flt) alignment _ = sizeOf (undefined::Flt) peek q = do let p = castPtr q :: Ptr Flt k = sizeOf (undefined::Flt) x <- peek p y <- peekByteOff p k return (Vec2 x y) poke q (Vec2 x y) = do let p = castPtr q :: Ptr Flt k = sizeOf (undefined::Flt) poke p x pokeByteOff p k y -- Mat2 instances instance HasCoordinates Mat2 Vec2 where _1 (Mat2 x _) = x _2 (Mat2 _ y) = y _3 _ = error "has only 2 coordinates" _4 _ = error "has only 2 coordinates" instance Matrix Mat2 where transpose (Mat2 row1 row2) = Mat2 (Vec2 (_1 row1) (_1 row2)) (Vec2 (_2 row1) (_2 row2)) idmtx = Mat2 (Vec2 1 0) (Vec2 0 1) inverse (Mat2 (Vec2 a b) (Vec2 c d)) = Mat2 (Vec2 (d*r) (-b*r)) (Vec2 (-c*r) (a*r)) where r = 1.0 / (a*d - b*c) instance AbelianGroup Mat2 where (&+) (Mat2 r1 r2) (Mat2 s1 s2) = Mat2 (r1 &+ s1) (r2 &+ s2) (&-) (Mat2 r1 r2) (Mat2 s1 s2) = Mat2 (r1 &- s1) (r2 &- s2) neg (Mat2 r1 r2) = Mat2 (neg r1) (neg r2) zero = Mat2 zero zero -- (zero::Vec2) (zero::Vec2) instance Vector Mat2 where scalarMul s (Mat2 r1 r2) = Mat2 (g r1) (g r2) where g = scalarMul s mapVec f (Mat2 r1 r2) = Mat2 (g r1) (g r2) where g = mapVec f instance Ring Mat2 where (.*.) (Mat2 r1 r2) n = let (Mat2 c1 c2) = transpose n in Mat2 (Vec2 (r1 &. c1) (r1 &. c2)) (Vec2 (r2 &. c1) (r2 &. c2)) one = idmtx instance LeftModule Mat2 Vec2 where lmul (Mat2 row1 row2) v = Vec2 (row1 &. v) (row2 &. v) instance RightModule Vec2 Mat2 where rmul v mt = lmul (transpose mt) v instance Diagonal Vec2 Mat2 where diag (Vec2 x y) = Mat2 (Vec2 x 0) (Vec2 0 y) instance Tensor Mat2 Vec2 where outer (Vec2 a b) (Vec2 x y) = Mat2 (Vec2 (a*x) (a*y)) (Vec2 (b*x) (b*y)) {- outer v w = let full = Mat2 (Vec2 1 1) (Vec2 1 1) in (diag v) .*. full .*. (diag w) -} instance Determinant Mat2 where det (Mat2 (Vec2 a b) (Vec2 c d)) = a*d - b*c {- instance Show Mat2 where show (Mat2 r1 r2) = show r1 ++ "\n" ++ show r2 -} instance Storable Mat2 where sizeOf _ = 2 * sizeOf (undefined::Vec2) alignment _ = alignment (undefined::Vec2) peek q = do let p = castPtr q :: Ptr Vec2 k = sizeOf (undefined::Vec2) r1 <- peek p r2 <- peekByteOff p k return (Mat2 r1 r2) poke q (Mat2 r1 r2) = do let p = castPtr q :: Ptr Vec2 k = sizeOf (undefined::Vec2) poke p r1 pokeByteOff p k r2 -- Vec3 instances instance HasCoordinates Vec3 Flt where _1 (Vec3 x _ _) = x _2 (Vec3 _ y _) = y _3 (Vec3 _ _ z) = z _4 _ = error "has only 3 coordinates" instance AbelianGroup Vec3 where (&+) (Vec3 x1 y1 z1) (Vec3 x2 y2 z2) = Vec3 (x1+x2) (y1+y2) (z1+z2) (&-) (Vec3 x1 y1 z1) (Vec3 x2 y2 z2) = Vec3 (x1-x2) (y1-y2) (z1-z2) neg (Vec3 x y z) = Vec3 (-x) (-y) (-z) zero = Vec3 0 0 0 instance Vector Vec3 where scalarMul s (Vec3 x y z) = Vec3 (s*x) (s*y) (s*z) mapVec f (Vec3 x y z) = Vec3 (f x) (f y) (f z) instance DotProd Vec3 where (&.) (Vec3 x1 y1 z1) (Vec3 x2 y2 z2) = x1*x2 + y1*y2 + z1*z2 instance Pointwise Vec3 where pointwise (Vec3 x1 y1 z1) (Vec3 x2 y2 z2) = Vec3 (x1*x2) (y1*y2) (z1*z2) {- instance Show Vec3 where show (Vec3 x y z) = "( " ++ show x ++ " , " ++ show y ++ " , " ++ show z ++ " )" -} instance Random Vec3 where random = randomR (Vec3 (-1) (-1) (-1),Vec3 1 1 1) randomR (Vec3 a b c, Vec3 d e f) gen = let (x,gen1) = randomR (a,d) gen (y,gen2) = randomR (b,e) gen1 (z,gen3) = randomR (c,f) gen2 in (Vec3 x y z, gen3) instance CrossProd Vec3 where crossprod (Vec3 x1 y1 z1) (Vec3 x2 y2 z2) = Vec3 (y1*z2-y2*z1) (z1*x2-z2*x1) (x1*y2-x2*y1) instance Determinant (Vec3,Vec3,Vec3) where det (u,v,w) = u &. (v &^ w) instance Storable Vec3 where sizeOf _ = 3 * sizeOf (undefined::Flt) alignment _ = sizeOf (undefined::Flt) peek q = do let p = castPtr q :: Ptr Flt k = sizeOf (undefined::Flt) x <- peek p y <- peekByteOff p (k ) z <- peekByteOff p (k+k) return (Vec3 x y z) poke q (Vec3 x y z) = do let p = castPtr q :: Ptr Flt k = sizeOf (undefined::Flt) poke p x pokeByteOff p (k ) y pokeByteOff p (k+k) z -- Mat3 instances instance HasCoordinates Mat3 Vec3 where _1 (Mat3 x _ _) = x _2 (Mat3 _ y _) = y _3 (Mat3 _ _ z) = z _4 _ = error "has only 3 coordinates" instance Matrix Mat3 where transpose (Mat3 row1 row2 row3) = Mat3 (Vec3 (_1 row1) (_1 row2) (_1 row3)) (Vec3 (_2 row1) (_2 row2) (_2 row3)) (Vec3 (_3 row1) (_3 row2) (_3 row3)) idmtx = Mat3 (Vec3 1 0 0) (Vec3 0 1 0) (Vec3 0 0 1) inverse (Mat3 (Vec3 a b c) (Vec3 e f g) (Vec3 i j k)) = Mat3 (Vec3 (d11*r) (d21*r) (d31*r)) (Vec3 (d12*r) (d22*r) (d32*r)) (Vec3 (d13*r) (d23*r) (d33*r)) where r = 1.0 / ( a*d11 + b*d12 + c*d13 ) d11 = f*k - g*j d12 = g*i - e*k d13 = e*j - f*i d31 = b*g - c*f d32 = c*e - a*g d33 = a*f - b*e d21 = c*j - b*k d22 = a*k - c*i d23 = b*i - a*j instance AbelianGroup Mat3 where (&+) (Mat3 r1 r2 r3) (Mat3 s1 s2 s3) = Mat3 (r1 &+ s1) (r2 &+ s2) (r3 &+ s3) (&-) (Mat3 r1 r2 r3) (Mat3 s1 s2 s3) = Mat3 (r1 &- s1) (r2 &- s2) (r3 &- s3) neg (Mat3 r1 r2 r3) = Mat3 (neg r1) (neg r2) (neg r3) zero = Mat3 zero zero zero -- (zero::Vec3) (zero::Vec3) (zero::Vec3) instance Vector Mat3 where scalarMul s (Mat3 r1 r2 r3) = Mat3 (g r1) (g r2) (g r3) where g = scalarMul s mapVec f (Mat3 r1 r2 r3) = Mat3 (g r1) (g r2) (g r3) where g = mapVec f instance Ring Mat3 where (.*.) (Mat3 r1 r2 r3) n = let (Mat3 c1 c2 c3) = transpose n in Mat3 (Vec3 (r1 &. c1) (r1 &. c2) (r1 &. c3)) (Vec3 (r2 &. c1) (r2 &. c2) (r2 &. c3)) (Vec3 (r3 &. c1) (r3 &. c2) (r3 &. c3)) one = idmtx instance LeftModule Mat3 Vec3 where lmul (Mat3 row1 row2 row3) v = Vec3 (row1 &. v) (row2 &. v) (row3 &. v) instance RightModule Vec3 Mat3 where rmul v mt = lmul (transpose mt) v instance Diagonal Vec3 Mat3 where diag (Vec3 x y z) = Mat3 (Vec3 x 0 0) (Vec3 0 y 0) (Vec3 0 0 z) instance Tensor Mat3 Vec3 where outer (Vec3 a b c) (Vec3 x y z) = Mat3 (Vec3 (a*x) (a*y) (a*z)) (Vec3 (b*x) (b*y) (b*z)) (Vec3 (c*x) (c*y) (c*z)) {- outer v w = let full = Mat3 (Vec3 1 1 1) (Vec3 1 1 1) (Vec3 1 1 1) in (diag v) .*. full .*. (diag w) -} instance Determinant Mat3 where det (Mat3 r1 r2 r3) = det (r1,r2,r3) {- instance Show Mat3 where show (Mat3 r1 r2 r3) = show r1 ++ "\n" ++ show r2 ++ "\n" ++ show r3 -} instance Storable Mat3 where sizeOf _ = 3 * sizeOf (undefined::Vec3) alignment _ = alignment (undefined::Vec3) peek q = do let p = castPtr q :: Ptr Vec3 k = sizeOf (undefined::Vec3) r1 <- peek p r2 <- peekByteOff p (k ) r3 <- peekByteOff p (k+k) return (Mat3 r1 r2 r3) poke q (Mat3 r1 r2 r3) = do let p = castPtr q :: Ptr Vec3 k = sizeOf (undefined::Vec3) poke p r1 pokeByteOff p (k ) r2 pokeByteOff p (k+k) r3 -- Vec4 instances instance HasCoordinates Vec4 Flt where _1 (Vec4 x _ _ _) = x _2 (Vec4 _ y _ _) = y _3 (Vec4 _ _ z _) = z _4 (Vec4 _ _ _ w) = w instance AbelianGroup Vec4 where (&+) (Vec4 x1 y1 z1 w1) (Vec4 x2 y2 z2 w2) = Vec4 (x1+x2) (y1+y2) (z1+z2) (w1+w2) (&-) (Vec4 x1 y1 z1 w1) (Vec4 x2 y2 z2 w2) = Vec4 (x1-x2) (y1-y2) (z1-z2) (w1-w2) neg (Vec4 x y z w) = Vec4 (-x) (-y) (-z) (-w) zero = Vec4 0 0 0 0 instance Vector Vec4 where scalarMul s (Vec4 x y z w) = Vec4 (s*x) (s*y) (s*z) (s*w) mapVec f (Vec4 x y z w) = Vec4 (f x) (f y) (f z) (f w) instance DotProd Vec4 where (&.) (Vec4 x1 y1 z1 w1) (Vec4 x2 y2 z2 w2) = x1*x2 + y1*y2 + z1*z2 + w1*w2 instance Pointwise Vec4 where pointwise (Vec4 x1 y1 z1 w1) (Vec4 x2 y2 z2 w2) = Vec4 (x1*x2) (y1*y2) (z1*z2) (w1*w2) {- instance Show Vec4 where show (Vec4 x y z w) = "( " ++ show x ++ " , " ++ show y ++ " , " ++ show z ++ " , " ++ show w ++ " )" -} instance Random Vec4 where random = randomR (Vec4 (-1) (-1) (-1) (-1),Vec4 1 1 1 1) randomR (Vec4 a b c d, Vec4 e f g h) gen = let (x,gen1) = randomR (a,e) gen (y,gen2) = randomR (b,f) gen1 (z,gen3) = randomR (c,g) gen2 (w,gen4) = randomR (d,h) gen3 in (Vec4 x y z w, gen4) instance Storable Vec4 where sizeOf _ = 4 * sizeOf (undefined::Flt) alignment _ = sizeOf (undefined::Flt) peek q = do let p = castPtr q :: Ptr Flt k = sizeOf (undefined::Flt) x <- peek p y <- peekByteOff p (k ) z <- peekByteOff p (k+k) w <- peekByteOff p (3*k) return (Vec4 x y z w) poke q (Vec4 x y z w) = do let p = castPtr q :: Ptr Flt k = sizeOf (undefined::Flt) poke p x pokeByteOff p (k ) y pokeByteOff p (k+k) z pokeByteOff p (3*k) w -- Mat4 instances instance HasCoordinates Mat4 Vec4 where _1 (Mat4 x _ _ _) = x _2 (Mat4 _ y _ _) = y _3 (Mat4 _ _ z _) = z _4 (Mat4 _ _ _ w) = w instance Matrix Mat4 where transpose (Mat4 row1 row2 row3 row4) = Mat4 (Vec4 (_1 row1) (_1 row2) (_1 row3) (_1 row4)) (Vec4 (_2 row1) (_2 row2) (_2 row3) (_2 row4)) (Vec4 (_3 row1) (_3 row2) (_3 row3) (_3 row4)) (Vec4 (_4 row1) (_4 row2) (_4 row3) (_4 row4)) idmtx = Mat4 (Vec4 1 0 0 0) (Vec4 0 1 0 0) (Vec4 0 0 1 0) (Vec4 0 0 0 1) inverse = error "inverse/Mat4: not implemented yet" instance AbelianGroup Mat4 where (&+) (Mat4 r1 r2 r3 r4) (Mat4 s1 s2 s3 s4) = Mat4 (r1 &+ s1) (r2 &+ s2) (r3 &+ s3) (r4 &+ s4) (&-) (Mat4 r1 r2 r3 r4) (Mat4 s1 s2 s3 s4) = Mat4 (r1 &- s1) (r2 &- s2) (r3 &- s3) (r4 &- s4) neg (Mat4 r1 r2 r3 r4) = Mat4 (neg r1) (neg r2) (neg r3) (neg r4) zero = Mat4 zero zero zero zero instance Vector Mat4 where scalarMul s (Mat4 r1 r2 r3 r4) = Mat4 (g r1) (g r2) (g r3) (g r4) where g = scalarMul s mapVec f (Mat4 r1 r2 r3 r4) = Mat4 (g r1) (g r2) (g r3) (g r4) where g = mapVec f instance Ring Mat4 where (.*.) (Mat4 r1 r2 r3 r4) n = let (Mat4 c1 c2 c3 c4) = transpose n in Mat4 (Vec4 (r1 &. c1) (r1 &. c2) (r1 &. c3) (r1 &. c4)) (Vec4 (r2 &. c1) (r2 &. c2) (r2 &. c3) (r2 &. c4)) (Vec4 (r3 &. c1) (r3 &. c2) (r3 &. c3) (r3 &. c4)) (Vec4 (r4 &. c1) (r4 &. c2) (r4 &. c3) (r4 &. c4)) one = idmtx instance LeftModule Mat4 Vec4 where lmul (Mat4 row1 row2 row3 row4) v = Vec4 (row1 &. v) (row2 &. v) (row3 &. v) (row4 &. v) instance RightModule Vec4 Mat4 where rmul v mt = lmul (transpose mt) v instance Diagonal Vec4 Mat4 where diag (Vec4 x y z w) = Mat4 (Vec4 x 0 0 0) (Vec4 0 y 0 0) (Vec4 0 0 z 0) (Vec4 0 0 0 w) instance Tensor Mat4 Vec4 where outer (Vec4 a b c d) (Vec4 x y z w) = Mat4 (Vec4 (a*x) (a*y) (a*z) (a*w)) (Vec4 (b*x) (b*y) (b*z) (b*w)) (Vec4 (c*x) (c*y) (c*z) (c*w)) (Vec4 (d*x) (d*y) (d*z) (d*w)) {- outer v w = let full = Mat4 (Vec4 1 1 1 1) (Vec4 1 1 1 1) (Vec4 1 1 1 1) (Vec4 1 1 1 1) in (diag v) .*. full .*. (diag w) -} --instance Determinant Mat4 where -- det (Mat4 r1 r2 r3 r4) {- instance Show Mat4 where show (Mat4 r1 r2 r3 r4) = show r1 ++ "\n" ++ show r2 ++ "\n" ++ show r3 ++ "\n" ++ show r4 -} instance Storable Mat4 where sizeOf _ = 4 * sizeOf (undefined::Vec4) alignment _ = alignment (undefined::Vec4) peek q = do let p = castPtr q :: Ptr Vec4 k = sizeOf (undefined::Vec4) r1 <- peek p r2 <- peekByteOff p (k ) r3 <- peekByteOff p (k+k) r4 <- peekByteOff p (3*k) return (Mat4 r1 r2 r3 r4) poke q (Mat4 r1 r2 r3 r4) = do let p = castPtr q :: Ptr Vec4 k = sizeOf (undefined::Vec4) poke p r1 pokeByteOff p (k ) r2 pokeByteOff p (k+k) r3 pokeByteOff p (3*k) r4 -- Extend instances instance Extend Vec2 Vec3 where extendZero (Vec2 x y) = Vec3 x y 0 extendWith t (Vec2 x y) = Vec3 x y t trim (Vec3 x y _) = Vec2 x y instance Extend Vec2 Vec4 where extendZero (Vec2 x y) = Vec4 x y 0 0 extendWith t (Vec2 x y) = Vec4 x y t t trim (Vec4 x y _ _) = Vec2 x y instance Extend Vec3 Vec4 where extendZero (Vec3 x y z) = Vec4 x y z 0 extendWith t (Vec3 x y z) = Vec4 x y z t trim (Vec4 x y z _) = Vec3 x y z instance Extend Mat2 Mat3 where extendZero (Mat2 p q) = Mat3 (extendZero p) (extendZero q) zero extendWith _ _ = error "extendWith is meaningless for matrices" trim (Mat3 p q _) = Mat2 (trim p) (trim q) instance Extend Mat2 Mat4 where extendZero (Mat2 p q) = Mat4 (extendZero p) (extendZero q) zero zero extendWith _ _ = error "extendWith is meaningless for matrices" trim (Mat4 p q _ _) = Mat2 (trim p) (trim q) instance Extend Mat3 Mat4 where extendZero (Mat3 p q r) = Mat4 (extendZero p) (extendZero q) (extendZero r) zero extendWith _ _ = error "extendWith is meaningless for matrices" trim (Mat4 p q r _) = Mat3 (trim p) (trim q) (trim r)