{-# language CPP #-} -- No documentation found for Chapter "ShaderFloatControlsIndependence" module Vulkan.Core12.Enums.ShaderFloatControlsIndependence (ShaderFloatControlsIndependence( SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY , SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL , SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE , .. )) where import Vulkan.Internal.Utils (enumReadPrec) import Vulkan.Internal.Utils (enumShowsPrec) import GHC.Show (showsPrec) import Vulkan.Zero (Zero) import Foreign.Storable (Storable) import Data.Int (Int32) import GHC.Read (Read(readPrec)) import GHC.Show (Show(showsPrec)) -- | VkShaderFloatControlsIndependence - Bitmask specifying whether, and how, -- shader float controls can be set separately -- -- = See Also -- -- , -- , -- 'Vulkan.Core12.Promoted_From_VK_KHR_shader_float_controls.PhysicalDeviceFloatControlsProperties', -- 'Vulkan.Core12.PhysicalDeviceVulkan12Properties' newtype ShaderFloatControlsIndependence = ShaderFloatControlsIndependence Int32 deriving newtype (Eq, Ord, Storable, Zero) -- | 'SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY' specifies that shader -- float controls for 32-bit floating point /can/ be set independently; -- other bit widths /must/ be set identically to each other. pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = ShaderFloatControlsIndependence 0 -- | 'SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL' specifies that shader float -- controls for all bit widths /can/ be set independently. pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = ShaderFloatControlsIndependence 1 -- | 'SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE' specifies that shader float -- controls for all bit widths /must/ be set identically. pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = ShaderFloatControlsIndependence 2 {-# complete SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL, SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE :: ShaderFloatControlsIndependence #-} conNameShaderFloatControlsIndependence :: String conNameShaderFloatControlsIndependence = "ShaderFloatControlsIndependence" enumPrefixShaderFloatControlsIndependence :: String enumPrefixShaderFloatControlsIndependence = "SHADER_FLOAT_CONTROLS_INDEPENDENCE_" showTableShaderFloatControlsIndependence :: [(ShaderFloatControlsIndependence, String)] showTableShaderFloatControlsIndependence = [ (SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, "32_BIT_ONLY") , (SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL , "ALL") , (SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE , "NONE") ] instance Show ShaderFloatControlsIndependence where showsPrec = enumShowsPrec enumPrefixShaderFloatControlsIndependence showTableShaderFloatControlsIndependence conNameShaderFloatControlsIndependence (\(ShaderFloatControlsIndependence x) -> x) (showsPrec 11) instance Read ShaderFloatControlsIndependence where readPrec = enumReadPrec enumPrefixShaderFloatControlsIndependence showTableShaderFloatControlsIndependence conNameShaderFloatControlsIndependence ShaderFloatControlsIndependence