{-# language CPP #-} -- | = Name -- -- VK_KHR_external_fence_win32 - device extension -- -- == VK_KHR_external_fence_win32 -- -- [__Name String__] -- @VK_KHR_external_fence_win32@ -- -- [__Extension Type__] -- Device extension -- -- [__Registered Extension Number__] -- 115 -- -- [__Revision__] -- 1 -- -- [__Extension and Version Dependencies__] -- -- - Requires Vulkan 1.0 -- -- - Requires @VK_KHR_external_fence@ -- -- [__Contact__] -- -- - Jesse Hall -- > > -- -- == Other Extension Metadata -- -- [__Last Modified Date__] -- 2017-05-08 -- -- [__IP Status__] -- No known IP claims. -- -- [__Contributors__] -- -- - Jesse Hall, Google -- -- - James Jones, NVIDIA -- -- - Jeff Juliano, NVIDIA -- -- - Cass Everitt, Oculus -- -- - Contributors to @VK_KHR_external_semaphore_win32@ -- -- == Description -- -- An application using external memory may wish to synchronize access to -- that memory using fences. This extension enables an application to -- export fence payload to and import fence payload from Windows handles. -- -- == New Commands -- -- - 'getFenceWin32HandleKHR' -- -- - 'importFenceWin32HandleKHR' -- -- == New Structures -- -- - 'FenceGetWin32HandleInfoKHR' -- -- - 'ImportFenceWin32HandleInfoKHR' -- -- - Extending 'Vulkan.Core10.Fence.FenceCreateInfo': -- -- - 'ExportFenceWin32HandleInfoKHR' -- -- == New Enum Constants -- -- - 'KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME' -- -- - 'KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION' -- -- - Extending 'Vulkan.Core10.Enums.StructureType.StructureType': -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR' -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR' -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR' -- -- == Issues -- -- This extension borrows concepts, semantics, and language from -- @VK_KHR_external_semaphore_win32@. That extension’s issues apply equally -- to this extension. -- -- 1) Should D3D12 fence handle types be supported, like they are for -- semaphores? -- -- __RESOLVED__: No. Doing so would require extending the fence signal and -- wait operations to provide values to signal \/ wait for, like -- 'Vulkan.Extensions.VK_KHR_external_semaphore_win32.D3D12FenceSubmitInfoKHR' -- does. A D3D12 fence can be signaled by importing it into a -- 'Vulkan.Core10.Handles.Semaphore' instead of a -- 'Vulkan.Core10.Handles.Fence', and applications can check status or wait -- on the D3D12 fence using non-Vulkan APIs. The convenience of being able -- to do these operations on 'Vulkan.Core10.Handles.Fence' objects does not -- justify the extra API complexity. -- -- == Version History -- -- - Revision 1, 2017-05-08 (Jesse Hall) -- -- - Initial revision -- -- == See Also -- -- 'ExportFenceWin32HandleInfoKHR', 'FenceGetWin32HandleInfoKHR', -- 'ImportFenceWin32HandleInfoKHR', 'getFenceWin32HandleKHR', -- 'importFenceWin32HandleKHR' -- -- == Document Notes -- -- For more information, see the -- -- -- This page is a generated document. Fixes and changes should be made to -- the generator scripts, not directly. module Vulkan.Extensions.VK_KHR_external_fence_win32 ( ExportFenceWin32HandleInfoKHR , FenceGetWin32HandleInfoKHR , ImportFenceWin32HandleInfoKHR ) where import Vulkan.CStruct (FromCStruct) import Vulkan.CStruct (ToCStruct) import Data.Kind (Type) data ExportFenceWin32HandleInfoKHR instance ToCStruct ExportFenceWin32HandleInfoKHR instance Show ExportFenceWin32HandleInfoKHR instance FromCStruct ExportFenceWin32HandleInfoKHR data FenceGetWin32HandleInfoKHR instance ToCStruct FenceGetWin32HandleInfoKHR instance Show FenceGetWin32HandleInfoKHR instance FromCStruct FenceGetWin32HandleInfoKHR data ImportFenceWin32HandleInfoKHR instance ToCStruct ImportFenceWin32HandleInfoKHR instance Show ImportFenceWin32HandleInfoKHR instance FromCStruct ImportFenceWin32HandleInfoKHR