{-# language CPP #-} -- | = Name -- -- VK_KHR_shader_float_controls - device extension -- -- == VK_KHR_shader_float_controls -- -- [__Name String__] -- @VK_KHR_shader_float_controls@ -- -- [__Extension Type__] -- Device extension -- -- [__Registered Extension Number__] -- 198 -- -- [__Revision__] -- 4 -- -- [__Extension and Version Dependencies__] -- -- - Requires Vulkan 1.0 -- -- - Requires @VK_KHR_get_physical_device_properties2@ -- -- [__Deprecation state__] -- -- - /Promoted/ to -- -- -- [__Contact__] -- -- - Alexander Galazin -- > > -- -- == Other Extension Metadata -- -- [__Last Modified Date__] -- 2018-09-11 -- -- [__Interactions and External Dependencies__] -- -- - Promoted to Vulkan 1.2 Core -- -- - This extension requires -- -- -- [__IP Status__] -- No known IP claims. -- -- [__Contributors__] -- -- - Alexander Galazin, Arm -- -- - Jan-Harald Fredriksen, Arm -- -- - Jeff Bolz, NVIDIA -- -- - Graeme Leese, Broadcom -- -- - Daniel Rakos, AMD -- -- == Description -- -- The @VK_KHR_shader_float_controls@ extension enables efficient use of -- floating-point computations through the ability to query and override -- the implementation’s default behavior for rounding modes, denormals, -- signed zero, and infinity. -- -- == Promotion to Vulkan 1.2 -- -- All functionality in this extension is included in core Vulkan 1.2, with -- the KHR suffix omitted. The original type, enum and command names are -- still available as aliases of the core functionality. -- -- == New Structures -- -- - Extending -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceProperties2': -- -- - 'PhysicalDeviceFloatControlsPropertiesKHR' -- -- == New Enums -- -- - 'ShaderFloatControlsIndependenceKHR' -- -- == New Enum Constants -- -- - 'KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME' -- -- - 'KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION' -- -- - Extending -- 'Vulkan.Core12.Enums.ShaderFloatControlsIndependence.ShaderFloatControlsIndependence': -- -- - 'SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR' -- -- - 'SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR' -- -- - 'SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR' -- -- - Extending 'Vulkan.Core10.Enums.StructureType.StructureType': -- -- - 'STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR' -- -- == New SPIR-V Capabilities -- -- - -- -- - -- -- - -- -- - -- -- - -- -- == Issues -- -- 1) Which instructions must flush denorms? -- -- __RESOLVED__: Only floating-point conversion, floating-point arithmetic, -- floating-point relational (except @OpIsNaN@, @OpIsInf@), and -- floating-point GLSL.std.450 extended instructions must flush denormals. -- -- 2) What is the denorm behavior for intermediate results? -- -- __RESOLVED__: When a SPIR-V instruction is implemented as a sequence of -- other instructions: -- -- - in the @DenormFlushToZero@ execution mode, the intermediate -- instructions may flush denormals, the final result of the sequence -- /must/ not be denormal. -- -- - in the @DenormPreserve@ execution mode, denormals must be preserved -- throughout the whole sequence. -- -- 3) Do denorm and rounding mode controls apply to @OpSpecConstantOp@? -- -- __RESOLVED__: Yes, except when the opcode is @OpQuantizeToF16@. -- -- 4) The SPIR-V specification says that @OpConvertFToU@ and -- @OpConvertFToS@ unconditionally round towards zero. Do the rounding mode -- controls specified through the execution modes apply to them? -- -- __RESOLVED__: No, these instructions unconditionally round towards zero. -- -- 5) Do any of the “Pack” GLSL.std.450 instructions count as conversion -- instructions and have the rounding mode applied? -- -- __RESOLVED__: No, only instructions listed in “section 3.32.11. -- Conversion Instructions” of the SPIR-V specification count as conversion -- instructions. -- -- 6) When using inf\/nan-ignore mode, what is expected of @OpIsNan@ and -- @OpIsInf@? -- -- __RESOLVED__: These instructions must always accurately detect inf\/nan -- if it is passed to them. -- -- == Version 4 API incompatibility -- -- The original versions of @VK_KHR_shader_float_controls@ shipped with -- booleans named “separateDenormSettings” and -- “separateRoundingModeSettings”, which at first glance could have -- indicated “they can all be set independently, or not”. However the spec -- language as written indicated that the 32-bit value could always be set -- independently, and only the 16- and 64-bit controls needed to be the -- same if these values were 'Vulkan.Core10.FundamentalTypes.FALSE'. -- -- As a result of this slight disparity, and lack of test coverage for this -- facet of the extension, we ended up with two different behaviors in the -- wild, where some implementations worked as written, and others worked -- based on the naming. As these are hard limits in hardware with reasons -- for exposure as written, it was not possible to standardise on a single -- way to make this work within the existing API. -- -- No known users of this part of the extension exist in the wild, and as -- such the Vulkan WG took the unusual step of retroactively changing the -- once boolean value into a tri-state enum, breaking source compatibility. -- This was however done in such a way as to retain ABI compatibility, in -- case any code using this did exist; with the numerical values 0 and 1 -- retaining their original specified meaning, and a new value signifying -- the additional “all need to be set together” state. If any applications -- exist today, compiled binaries will continue to work as written in most -- cases, but will need changes before the code can be recompiled. -- -- == Version History -- -- - Revision 4, 2019-06-18 (Tobias Hector) -- -- - Modified settings restrictions, see -- -- -- - Revision 3, 2018-09-11 (Alexander Galazin) -- -- - Minor restructuring -- -- - Revision 2, 2018-04-17 (Alexander Galazin) -- -- - Added issues and resolutions -- -- - Revision 1, 2018-04-11 (Alexander Galazin) -- -- - Initial draft -- -- == See Also -- -- 'PhysicalDeviceFloatControlsPropertiesKHR', -- 'ShaderFloatControlsIndependenceKHR' -- -- == Document Notes -- -- For more information, see the -- -- -- This page is a generated document. Fixes and changes should be made to -- the generator scripts, not directly. module Vulkan.Extensions.VK_KHR_shader_float_controls ( pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR , pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR , pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR , pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR , ShaderFloatControlsIndependenceKHR , PhysicalDeviceFloatControlsPropertiesKHR , KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION , pattern KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION , KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME , pattern KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME ) where import Data.String (IsString) import Vulkan.Core12.Promoted_From_VK_KHR_shader_float_controls (PhysicalDeviceFloatControlsProperties) import Vulkan.Core12.Enums.ShaderFloatControlsIndependence (ShaderFloatControlsIndependence) import Vulkan.Core12.Enums.ShaderFloatControlsIndependence (ShaderFloatControlsIndependence(SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY)) import Vulkan.Core12.Enums.ShaderFloatControlsIndependence (ShaderFloatControlsIndependence(SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL)) import Vulkan.Core12.Enums.ShaderFloatControlsIndependence (ShaderFloatControlsIndependence(SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE)) import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES)) -- No documentation found for TopLevel "VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR" pattern STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES -- No documentation found for TopLevel "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR" pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR = SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY -- No documentation found for TopLevel "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR" pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR = SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL -- No documentation found for TopLevel "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR" pattern SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE -- No documentation found for TopLevel "VkShaderFloatControlsIndependenceKHR" type ShaderFloatControlsIndependenceKHR = ShaderFloatControlsIndependence -- No documentation found for TopLevel "VkPhysicalDeviceFloatControlsPropertiesKHR" type PhysicalDeviceFloatControlsPropertiesKHR = PhysicalDeviceFloatControlsProperties type KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION = 4 -- No documentation found for TopLevel "VK_KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION" pattern KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION :: forall a . Integral a => a pattern KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION = 4 type KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME = "VK_KHR_shader_float_controls" -- No documentation found for TopLevel "VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME" pattern KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a pattern KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME = "VK_KHR_shader_float_controls"