{-# language CPP #-} -- | = Name -- -- VK_KHR_shader_subgroup_uniform_control_flow - device extension -- -- == VK_KHR_shader_subgroup_uniform_control_flow -- -- [__Name String__] -- @VK_KHR_shader_subgroup_uniform_control_flow@ -- -- [__Extension Type__] -- Device extension -- -- [__Registered Extension Number__] -- 324 -- -- [__Revision__] -- 1 -- -- [__Extension and Version Dependencies__] -- -- - Requires Vulkan 1.1 -- -- [__Contact__] -- -- - Alan Baker -- > > -- -- == Other Extension Metadata -- -- [__Last Modified Date__] -- 2020-08-27 -- -- [__IP Status__] -- No known IP claims. -- -- [__Interactions and External Dependencies__] -- -- - Requires SPIR-V 1.3. -- -- - This extension requires -- -- -- [__Contributors__] -- -- - Alan Baker, Google -- -- - Jeff Bolz, NVIDIA -- -- == Description -- -- This extension allows the use of the -- @SPV_KHR_subgroup_uniform_control_flow@ SPIR-V extension in shader -- modules. @SPV_KHR_subgroup_uniform_control_flow@ provides stronger -- guarantees that diverged subgroups will reconverge. -- -- Developers should utilize this extension if they use subgroup operations -- to reduce the work performed by a uniform subgroup. This extension will -- guarantee that uniform subgroup will reconverge in the same manner as -- invocation groups (see “Uniform Control Flow” in the -- ). -- -- == New Structures -- -- - Extending -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2', -- 'Vulkan.Core10.Device.DeviceCreateInfo': -- -- - 'PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR' -- -- == New Enum Constants -- -- - 'KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME' -- -- - 'KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION' -- -- - Extending 'Vulkan.Core10.Enums.StructureType.StructureType': -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR' -- -- == Version History -- -- - Revision 1, 2020-08-27 (Alan Baker) -- -- - Internal draft version -- -- == See Also -- -- 'PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR' -- -- == Document Notes -- -- For more information, see the -- -- -- This page is a generated document. Fixes and changes should be made to -- the generator scripts, not directly. module Vulkan.Extensions.VK_KHR_shader_subgroup_uniform_control_flow ( PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR(..) , KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION , pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION , KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME , pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME ) where import Foreign.Marshal.Alloc (allocaBytes) import Foreign.Ptr (nullPtr) import Foreign.Ptr (plusPtr) import Vulkan.CStruct (FromCStruct) import Vulkan.CStruct (FromCStruct(..)) import Vulkan.CStruct (ToCStruct) import Vulkan.CStruct (ToCStruct(..)) import Vulkan.Zero (Zero(..)) import Data.String (IsString) import Data.Typeable (Typeable) import Foreign.Storable (Storable) import Foreign.Storable (Storable(peek)) import Foreign.Storable (Storable(poke)) import qualified Foreign.Storable (Storable(..)) import GHC.Generics (Generic) import Foreign.Ptr (Ptr) import Data.Kind (Type) import Vulkan.Core10.FundamentalTypes (bool32ToBool) import Vulkan.Core10.FundamentalTypes (boolToBool32) import Vulkan.Core10.FundamentalTypes (Bool32) import Vulkan.Core10.Enums.StructureType (StructureType) import Vulkan.Core10.Enums.StructureType (StructureType(STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR)) -- | VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR - Structure -- describing support for shader subgroup uniform control flow by an -- implementation -- -- = Members -- -- This structure describes the following feature: -- -- = Description -- -- If the -- 'Vulkan.Extensions.VK_EXT_private_data.PhysicalDevicePrivateDataFeaturesEXT' -- structure is included in the @pNext@ chain of the -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2' -- structure passed to -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.getPhysicalDeviceFeatures2', -- it is filled in to indicate whether each corresponding feature is -- supported. -- 'Vulkan.Extensions.VK_EXT_private_data.PhysicalDevicePrivateDataFeaturesEXT' -- /can/ also be used in the @pNext@ chain of -- 'Vulkan.Core10.Device.DeviceCreateInfo' to selectively enable these -- features. -- -- == Valid Usage (Implicit) -- -- = See Also -- -- , -- 'Vulkan.Core10.FundamentalTypes.Bool32', -- 'Vulkan.Core10.Enums.StructureType.StructureType' data PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR = PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR { -- | #features-shaderSubgroupUniformControlFlow# -- @shaderSubgroupUniformControlFlow@ specifies whether the implementation -- supports the shader execution mode @SubgroupUniformControlFlowKHR@ shaderSubgroupUniformControlFlow :: Bool } deriving (Typeable, Eq) #if defined(GENERIC_INSTANCES) deriving instance Generic (PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR) #endif deriving instance Show PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR instance ToCStruct PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR where withCStruct x f = allocaBytes 24 $ \p -> pokeCStruct p x (f p) pokeCStruct p PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR{..} f = do poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR) poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr) poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (shaderSubgroupUniformControlFlow)) f cStructSize = 24 cStructAlignment = 8 pokeZeroCStruct p f = do poke ((p `plusPtr` 0 :: Ptr StructureType)) (STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR) poke ((p `plusPtr` 8 :: Ptr (Ptr ()))) (nullPtr) poke ((p `plusPtr` 16 :: Ptr Bool32)) (boolToBool32 (zero)) f instance FromCStruct PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR where peekCStruct p = do shaderSubgroupUniformControlFlow <- peek @Bool32 ((p `plusPtr` 16 :: Ptr Bool32)) pure $ PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR (bool32ToBool shaderSubgroupUniformControlFlow) instance Storable PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR where sizeOf ~_ = 24 alignment ~_ = 8 peek = peekCStruct poke ptr poked = pokeCStruct ptr poked (pure ()) instance Zero PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR where zero = PhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR zero type KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION = 1 -- No documentation found for TopLevel "VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION" pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION :: forall a . Integral a => a pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION = 1 type KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME = "VK_KHR_shader_subgroup_uniform_control_flow" -- No documentation found for TopLevel "VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME" pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME :: forall a . (Eq a, IsString a) => a pattern KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME = "VK_KHR_shader_subgroup_uniform_control_flow"