vulkan-3.23: Bindings to the Vulkan graphics API.
Safe HaskellSafe-Inferred
LanguageHaskell2010

Vulkan.Extensions.VK_AMD_rasterization_order

Description

Name

VK_AMD_rasterization_order - device extension

VK_AMD_rasterization_order

Name String
VK_AMD_rasterization_order
Extension Type
Device extension
Registered Extension Number
19
Revision
1
Extension and Version Dependencies
  • Requires support for Vulkan 1.0
Contact

Other Extension Metadata

Last Modified Date
2016-04-25
IP Status
No known IP claims.
Contributors
  • Matthaeus G. Chajdas, AMD
  • Jaakko Konttinen, AMD
  • Daniel Rakos, AMD
  • Graham Sellers, AMD
  • Dominik Witczak, AMD

Description

This extension introduces the possibility for the application to control the order of primitive rasterization. In unextended Vulkan, the following stages are guaranteed to execute in API order:

  • depth bounds test
  • stencil test, stencil op, and stencil write
  • depth test and depth write
  • occlusion queries
  • blending, logic op, and color write

This extension enables applications to opt into a relaxed, implementation defined primitive rasterization order that may allow better parallel processing of primitives and thus enabling higher primitive throughput. It is applicable in cases where the primitive rasterization order is known to not affect the output of the rendering or any differences caused by a different rasterization order are not a concern from the point of view of the application’s purpose.

A few examples of cases when using the relaxed primitive rasterization order would not have an effect on the final rendering:

New Structures

New Enums

New Enum Constants

Issues

1) How is this extension useful to application developers?

RESOLVED: Allows them to increase primitive throughput for cases when strict API order rasterization is not important due to the nature of the content, the configuration used, or the requirements towards the output of the rendering.

2) How does this extension interact with content optimizations aiming to reduce overdraw by appropriately ordering the input primitives?

RESOLVED: While the relaxed rasterization order might somewhat limit the effectiveness of such content optimizations, most of the benefits of it are expected to be retained even when the relaxed rasterization order is used, so applications should still apply these optimizations even if they intend to use the extension.

3) Are there any guarantees about the primitive rasterization order when using the new relaxed mode?

RESOLVED: No. In this case the rasterization order is completely implementation-dependent, but in practice it is expected to partially still follow the order of incoming primitives.

4) Does the new relaxed rasterization order have any adverse effect on repeatability and other invariance rules of the API?

RESOLVED: Yes, in the sense that it extends the list of exceptions when the repeatability requirement does not apply.

Examples

None

Issues

None

Version History

  • Revision 1, 2016-04-25 (Daniel Rakos)

    • Initial draft.

See Also

PipelineRasterizationStateRasterizationOrderAMD, RasterizationOrderAMD

Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

Synopsis

Documentation

data PipelineRasterizationStateRasterizationOrderAMD Source #

VkPipelineRasterizationStateRasterizationOrderAMD - Structure defining rasterization order for a graphics pipeline

Valid Usage (Implicit)

If the VK_AMD_rasterization_order device extension is not enabled or the application does not request a particular rasterization order through specifying a PipelineRasterizationStateRasterizationOrderAMD structure then the rasterization order used by the graphics pipeline defaults to RASTERIZATION_ORDER_STRICT_AMD.

See Also

VK_AMD_rasterization_order, RasterizationOrderAMD, StructureType

Constructors

PipelineRasterizationStateRasterizationOrderAMD 

Fields

Instances

Instances details
Storable PipelineRasterizationStateRasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

Show PipelineRasterizationStateRasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

Eq PipelineRasterizationStateRasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

FromCStruct PipelineRasterizationStateRasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

ToCStruct PipelineRasterizationStateRasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

Zero PipelineRasterizationStateRasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

newtype RasterizationOrderAMD Source #

VkRasterizationOrderAMD - Specify rasterization order for a graphics pipeline

See Also

VK_AMD_rasterization_order, PipelineRasterizationStateRasterizationOrderAMD

Bundled Patterns

pattern RASTERIZATION_ORDER_STRICT_AMD :: RasterizationOrderAMD

RASTERIZATION_ORDER_STRICT_AMD specifies that operations for each primitive in a subpass must occur in primitive order.

pattern RASTERIZATION_ORDER_RELAXED_AMD :: RasterizationOrderAMD

RASTERIZATION_ORDER_RELAXED_AMD specifies that operations for each primitive in a subpass may not occur in primitive order.

Instances

Instances details
Storable RasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

Read RasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

Show RasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

Eq RasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

Ord RasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

Zero RasterizationOrderAMD Source # 
Instance details

Defined in Vulkan.Extensions.VK_AMD_rasterization_order

type AMD_RASTERIZATION_ORDER_EXTENSION_NAME = "VK_AMD_rasterization_order" Source #

pattern AMD_RASTERIZATION_ORDER_EXTENSION_NAME :: forall a. (Eq a, IsString a) => a Source #