0.5.1
- Exported all useful constructors and symbols.
0.5
Breaking changes
objFaces
now contain structured faces of type Face
. A Face
can be:
- a
Triangle
;
- a
Quad
;
- an arbritrary
Polygon
.
Whatever the shape of the face, it holds several FaceIndex
used to reference locations, normals
and texture coordinates.
- Ditto for
objLines
.
0.4.0.1
- Fixed a bug in the implementation of
untilEnd
.
0.4
- Removed most modules from the exposed interface. Everything can be found in Codec.Wavefront.
- Changed internal structures of a few types. The structure of those types shouldn’t be used in the
interface, so a few functions to access them was provided.
0.3
Breaking changes
- Changed the interface to manipulate
WavefrontOBJ
. It’s now a dedicated type with Vector
instead of DList
, which is way better.
0.2
Non-breaking changes
- Added more verbose documentation everywhere.
Breaking changes
- Removed
ctxtName
. It was an old function used to implement user-defined
objects, but since we have Element
, we don’t need those anymore.
0.1.0.2
- Changed the loop of
tokenize
from many1
to untilEnd
(internal parser in Token.hs). That’s
due to the fact many1
silently ignores failures while untilEnd
does not.
- Changed implementation of
tokenize
to use choice
, which is implemented exactly as we had.
- Removed
identifier
and use name
instead to relax conditions on formatting names.
0.1.0.1
- Added forgotten Codec.Wavefront.
0.1