{-| Module : Game.Werewolf.Command.Oracle Description : Oracle commands. Copyright : (c) Henry J. Wylde, 2016 License : BSD3 Maintainer : public@hjwylde.com Seer commands. -} module Game.Werewolf.Command.Oracle ( -- * Commands divineCommand, ) where import Control.Lens import Control.Monad.Except import Control.Monad.Extra import Data.Text (Text) import Game.Werewolf import Game.Werewolf.Command import Game.Werewolf.Message.Error import Game.Werewolf.Util divineCommand :: Text -> Text -> Command divineCommand callerName targetName = Command $ do validatePlayer callerName callerName unlessM (isPlayerOracle callerName) $ throwError [playerCannotDoThatMessage callerName] unlessM isOraclesTurn $ throwError [playerCannotDoThatRightNowMessage callerName] validatePlayer callerName targetName divine .= Just targetName