|Maintainer||Stephen Tetley <email@example.com>|
A variant of the tree drawing algorithm from Andrew Kennedy - Functional Pearls Drawing Trees 1996.
Acknowledgment - although based on Andrew Kennedy's algorithm, this version uses absolute extents rather than relative ones and is a somewhat different in detail if not in spirit to the original.
Any mistakes are mine of course.
Note - although this module is exposed, it is not expected to be indenpendently useful for client code.
Design a tree
Tree unit width.
Trees are designed with 1.0 as the ideal width between nodes. This is represented as a specific newtype so it can be contextually scaled after the design, before the tree is drawn.
Tree annotated with positions.
This is the result of
Design a tree, properly balancing the child nodes oriented at root.
As the design has no y-positions (but by recursion they can be counted) and x-positions are respective to the unit distance 1.0 separating nodes it is rescaled as a post-processing step into drawable coordinates.
Post transform a tree design
sibling_distance * level_distance * CoordTree -> Tree
Scale a CoordTree - this forms a tree where the node label
is a pair of
Point2 u and an
a (usually a LocImage).