----------------------------------------------------------------------------- -- | -- Module : XMonad.Actions.Warp -- Copyright : (c) daniel@wagner-home.com -- License : BSD3-style (see LICENSE) -- -- Maintainer : daniel@wagner-home.com -- Stability : unstable -- Portability : unportable -- -- Warp the pointer to a given window or screen. -- ----------------------------------------------------------------------------- module XMonad.Actions.Warp ( -- * Usage -- $usage banish, banishScreen, Corner(..), warpToScreen, warpToWindow ) where import Data.Ratio import Data.List import XMonad import XMonad.StackSet as W {- $usage You can use this module with the following in your @~\/.xmonad\/xmonad.hs@: > import XMonad.Actions.Warp then add appropriate keybindings to warp the pointer; for example: > , ((modm, xK_z ), warpToWindow (1%2) (1%2)) -- @@ Move pointer to currently focused window > >-- mod-ctrl-{w,e,r} @@ Move mouse pointer to screen 1, 2, or 3 > > [((modm .|. controlMask, key), warpToScreen sc (1%2) (1%2)) > | (key, sc) <- zip [xK_w, xK_e, xK_r] [0..]] Note that warping to a particular screen may change the focus. -} -- For detailed instructions on editing your key bindings, see -- "XMonad.Doc.Extending#Editing_key_bindings". data Corner = UpperLeft | UpperRight | LowerLeft | LowerRight {- | Move the mouse cursor to a corner of the focused window. Useful for uncluttering things. Internally, this uses numerical parameters. We parametrize on the 'Corner' type so the user need not see the violence inherent in the system. 'warpToScreen' and 'warpToWindow' can be used in a variety of ways. Suppose you wanted to emulate Ratpoison's \'banish\' command, which moves the mouse pointer to a corner? warpToWindow can do that! -} banish :: Corner -> X () banish direction = case direction of LowerRight -> warpToWindow 1 1 LowerLeft -> warpToWindow 0 1 UpperLeft -> warpToWindow 0 0 UpperRight -> warpToWindow 1 0 {- | Same as 'banish' but moves the mouse to the corner of the currently focused screen -} banishScreen :: Corner -> X () banishScreen direction = case direction of LowerRight -> warpToCurrentScreen 1 1 LowerLeft -> warpToCurrentScreen 0 1 UpperLeft -> warpToCurrentScreen 0 0 UpperRight -> warpToCurrentScreen 1 0 where warpToCurrentScreen h v = do ws <- gets windowset warpToScreen (W.screen $ current ws) h v windows (const ws) fraction :: (Integral a, Integral b) => Rational -> a -> b fraction f x = floor (f * fromIntegral x) warp :: Window -> Position -> Position -> X () warp w x y = withDisplay $ \d -> io $ warpPointer d none w 0 0 0 0 x y -- | Warp the pointer to a given position relative to the currently -- focused window. Top left = (0,0), bottom right = (1,1). warpToWindow :: Rational -> Rational -> X () warpToWindow h v = withDisplay $ \d -> withFocused $ \w -> do wa <- io $ getWindowAttributes d w warp w (fraction h (wa_width wa)) (fraction v (wa_height wa)) -- | Warp the pointer to the given position (top left = (0,0), bottom -- right = (1,1)) on the given screen. warpToScreen :: ScreenId -> Rational -> Rational -> X () warpToScreen n h v = do root <- asks theRoot (StackSet {current = x, visible = xs}) <- gets windowset whenJust (fmap (screenRect . W.screenDetail) . find ((n==) . W.screen) $ x : xs) $ \r -> warp root (rect_x r + fraction h (rect_width r)) (rect_y r + fraction v (rect_height r))