-- Copyright (C) 2007-8 JP Bernardy -- Copyright (C) 2004-5 Don Stewart - http://www.cse.unsw.edu.au/~dons -- Originally derived from: riot/UI.hs Copyright (c) Tuomo Valkonen 2004. -- | This module defines a user interface implemented using vty. module Yi.UI.Vty (start) where import Yi.Prelude hiding ((<|>)) import Prelude (map, take, zip, repeat, length, break, splitAt) import Control.Arrow import Control.Concurrent import Control.OldException import Control.Monad (forever) import Control.Monad.State (runState, State, gets, modify, get, put) import Control.Monad.Trans (liftIO, MonadIO) import Data.Char (ord,chr) import Data.Foldable import Data.IORef import Data.List (partition, sort, nub) import qualified Data.List.PointedList.Circular as PL import qualified Data.Map as M import Data.Maybe import Data.Monoid import Data.Traversable import System.Exit import System.Posix.Signals (raiseSignal, sigTSTP) import Yi.Buffer import Yi.Editor import Yi.Event import Yi.Monad import Yi.Style import qualified Yi.UI.Common as Common import Yi.Config import Yi.Window import Yi.Style as Style import Graphics.Vty as Vty hiding (refresh) import qualified Graphics.Vty as Vty import Yi.UI.Utils import Yi.UI.TabBar data Rendered = Rendered { picture :: !Image -- ^ the picture currently displayed. , cursor :: !(Maybe (Int,Int)) -- ^ cursor point on the above } data UI = UI { vty :: Vty -- ^ Vty , scrsize :: IORef (Int,Int) -- ^ screen size , uiThread :: ThreadId , uiRefresh :: MVar () , uiEditor :: IORef Editor -- ^ Copy of the editor state, local to the UI , config :: Config } mkUI :: UI -> Common.UI mkUI ui = Common.dummyUI { Common.main = main ui, Common.end = end ui, Common.suspend = raiseSignal sigTSTP, Common.refresh = scheduleRefresh ui, Common.prepareAction = prepareAction ui, Common.userForceRefresh = userForceRefresh ui } -- | Initialise the ui start :: UIBoot start cfg ch _outCh editor = do liftIO $ do v <- mkVtyEscDelay $ configVtyEscDelay $ configUI $ cfg (x0,y0) <- Vty.getSize v sz <- newIORef (y0,x0) -- fork input-reading thread. important to block *thread* on getKey -- otherwise all threads will block waiting for input t <- myThreadId tuiRefresh <- newEmptyMVar editorRef <- newIORef editor let result = UI v sz t tuiRefresh editorRef cfg -- | Action to read characters into a channel getcLoop = forever $ getKey >>= ch -- | Read a key. UIs need to define a method for getting events. getKey = do event <- getEvent v case event of (EvResize x y) -> do logPutStrLn $ "UI: EvResize: " ++ show (x,y) writeIORef sz (y,x) >> readRef (uiEditor result) >>= Yi.UI.Vty.refresh result >> getKey _ -> return (fromVtyEvent event) forkIO $ getcLoop return (mkUI result) main :: UI -> IO () main ui = do let -- | When the editor state isn't being modified, refresh, then wait for -- it to be modified again. refreshLoop :: IO () refreshLoop = forever $ do logPutStrLn "waiting for refresh" takeMVar (uiRefresh ui) handleJust ioErrors (\except -> do logPutStrLn "refresh crashed with IO Error" logError $ show $ except) (readRef (uiEditor ui) >>= refresh ui >> return ()) readRef (uiEditor ui) >>= scheduleRefresh ui logPutStrLn "refreshLoop started" refreshLoop -- | Clean up and go home end :: UI -> IO () end i = do Vty.shutdown (vty i) throwTo (uiThread i) (ExitException ExitSuccess) fromVtyEvent :: Vty.Event -> Yi.Event.Event fromVtyEvent (EvKey Vty.KBackTab mods) = Event Yi.Event.KTab (sort $ nub $ Yi.Event.MShift : map fromVtyMod mods) fromVtyEvent (EvKey k mods) = Event (fromVtyKey k) (sort $ map fromVtyMod mods) fromVtyEvent _ = error "fromVtyEvent: unsupported event encountered." fromVtyKey :: Vty.Key -> Yi.Event.Key fromVtyKey (Vty.KEsc ) = Yi.Event.KEsc fromVtyKey (Vty.KFun x ) = Yi.Event.KFun x fromVtyKey (Vty.KPrtScr ) = Yi.Event.KPrtScr fromVtyKey (Vty.KPause ) = Yi.Event.KPause fromVtyKey (Vty.KASCII '\t') = Yi.Event.KTab fromVtyKey (Vty.KASCII c ) = Yi.Event.KASCII c fromVtyKey (Vty.KBS ) = Yi.Event.KBS fromVtyKey (Vty.KIns ) = Yi.Event.KIns fromVtyKey (Vty.KHome ) = Yi.Event.KHome fromVtyKey (Vty.KPageUp ) = Yi.Event.KPageUp fromVtyKey (Vty.KDel ) = Yi.Event.KDel fromVtyKey (Vty.KEnd ) = Yi.Event.KEnd fromVtyKey (Vty.KPageDown) = Yi.Event.KPageDown fromVtyKey (Vty.KNP5 ) = Yi.Event.KNP5 fromVtyKey (Vty.KUp ) = Yi.Event.KUp fromVtyKey (Vty.KMenu ) = Yi.Event.KMenu fromVtyKey (Vty.KLeft ) = Yi.Event.KLeft fromVtyKey (Vty.KDown ) = Yi.Event.KDown fromVtyKey (Vty.KRight ) = Yi.Event.KRight fromVtyKey (Vty.KEnter ) = Yi.Event.KEnter fromVtyKey (Vty.KBackTab ) = error "This should be handled in fromVtyEvent" fromVtyMod :: Vty.Modifier -> Yi.Event.Modifier fromVtyMod Vty.MShift = Yi.Event.MShift fromVtyMod Vty.MCtrl = Yi.Event.MCtrl fromVtyMod Vty.MMeta = Yi.Event.MMeta fromVtyMod Vty.MAlt = Yi.Event.MMeta prepareAction :: UI -> IO (EditorM ()) prepareAction ui = do (yss,xss) <- readRef (scrsize ui) return $ do e <- get modA windowsA (computeHeights (yss - (if hasTabBar e ui then 1 else 0))) let ws = windows e renderSeq = fmap (scrollAndRenderWindow (configUI $ config ui) xss) (PL.withFocus ws) sequence_ renderSeq -- | Redraw the entire terminal from the UI. -- Among others, this re-computes the heights and widths of all the windows. refresh :: UI -> Editor -> IO Editor refresh ui e = do (yss,xss) <- readRef (scrsize ui) let ws' = computeHeights (yss - tabBarHeight - cmdHeight + 1) ws ws = windows e tabBarHeight = if hasTabBar e ui then 1 else 0 windowStartY = if hasTabBar e ui then 1 else 0 (cmd, cmdSty) = statusLineInfo e niceCmd = arrangeItems cmd xss (maxStatusHeight e) formatCmdLine text = withAttributes statusBarStyle (take xss $ text ++ repeat ' ') cmdHeight = length niceCmd renderSeq = fmap (scrollAndRenderWindow (configUI $ config ui) xss) (PL.withFocus ws') (e', renders) = runEditor (config ui) (sequence renderSeq) e startXs = scanrT (+) windowStartY (fmap height ws') wImages = fmap picture renders statusBarStyle = ((appEndo <$> cmdSty) <*> baseAttributes) $ configStyle $ configUI $ config $ ui tabBarImages = renderTabBar e' ui xss logPutStrLn "refreshing screen." logPutStrLn $ "startXs: " ++ show startXs Vty.update (vty $ ui) pic { pImage = vertcat tabBarImages <-> vertcat (toList wImages) <-> vertcat (fmap formatCmdLine niceCmd) , pCursor = case cursor (PL.focus renders) of Just (y,x) -> Cursor x (y + PL.focus startXs) -- Add the position of the window to the position of the cursor Nothing -> NoCursor -- This case can occur if the user resizes the window. -- Not really nice, but upon the next refresh the cursor will show. } return e' -- | Construct images for the tabbar if at least one tab exists. renderTabBar :: Editor -> UI -> Int -> [Image] renderTabBar e ui xss = if hasTabBar e ui then [tabImages <|> extraImage] else [] where tabImages = foldr1 (<|>) $ fmap tabToVtyImage $ tabBarDescr e extraImage = withAttributes (tabBarAttributes uiStyle) (replicate (xss-totalTabWidth) ' ') totalTabWidth = imgWidth tabImages uiStyle = configStyle $ configUI $ config $ ui tabTitle text = " " ++ text ++ " " tabAttributes f = appEndo ((if f then tabInFocusStyle else tabNotFocusedStyle) uiStyle) (tabBarAttributes uiStyle) tabToVtyImage _tab@(TabDescr text inFocus) = withAttributes (tabAttributes inFocus) (tabTitle text) -- | Determine whether it is necessary to render the tab bar hasTabBar :: Editor -> UI -> Bool hasTabBar e ui = (not . configAutoHideTabBar . configUI . config $ ui) || (PL.length $ e ^. tabsA) > 1 scanrT :: (Int -> Int -> Int) -> Int -> PL.PointedList Int -> PL.PointedList Int scanrT (+*+) k t = fst $ runState (mapM f t) k where f x = do s <- get let s' = s +*+ x put s' return s -- | Scrolls the window to show the point if needed, and return a rendered wiew of the window. scrollAndRenderWindow :: UIConfig -> Int -> (Window, Bool) -> EditorM Rendered scrollAndRenderWindow cfg width (win,hasFocus) = do e <- get let sty = configStyle cfg b0 = findBufferWith (bufkey win) e (_,b1) = drawWindow cfg e b0 sty hasFocus width win -- this is merely to recompute the bos point. ((pointDriven, inWindow), _) = runBuffer win b1 $ do point <- pointB (,) <$> getA pointDriveA <*> pointInWindowB point -- | Move the point inside the window. showPoint buf = snd $ runBuffer win buf $ do r <- winRegionB p <- pointB moveTo $ max (regionStart r) $ min (regionEnd r - 1) $ p putA pointDriveA True -- revert to a point-driven behaviour b2 = if inWindow then b1 else if pointDriven then moveWinTosShowPoint b1 win else showPoint b1 (rendered, b3) = drawWindow cfg e b2 sty hasFocus width win put e { buffers = M.insert (bufkey win) b3 (buffers e) } return rendered -- | Draw a window -- TODO: horizontal scrolling. drawWindow :: UIConfig -> Editor -> FBuffer -> UIStyle -> Bool -> Int -> Window -> (Rendered, FBuffer) drawWindow cfg e b sty focused w win = (Rendered { picture = pict,cursor = cur}, b') where notMini = not (isMini win) -- off reserves space for the mode line. The mini window does not have a mode line. off = if notMini then 1 else 0 h' = height win - off ground = baseAttributes sty wsty = attributesToAttr ground attr eofsty = appEndo (eofStyle sty) ground (point, _) = runBuffer win b pointB (eofPoint, _) = runBuffer win b sizeB region = mkSizeRegion fromMarkPoint (Size (w*h')) -- Work around a problem with the mini window never displaying it's contents due to a -- fromMark that is always equal to the end of the buffer contents. (Just (MarkSet fromM _ _ toM), _) = runBuffer win b (getMarks win) fromMarkPoint = if notMini then fst $ runBuffer win b (getMarkPointB fromM) else Point 0 (text, _) = runBuffer win b (indexedAnnotatedStreamB fromMarkPoint) -- read chars from the buffer, lazily (attributes, _) = runBuffer win b $ attributesPictureAndSelB sty (regex e) region colors = map (second (($ attr) . attributesToAttr)) attributes bufData = -- trace (unlines (map show text) ++ unlines (map show $ concat strokes)) $ paintChars attr colors text tabWidth = tabSize . fst $ runBuffer win b indentSettingsB prompt = if isMini win then miniIdentString b else "" (rendered,toMarkPoint',cur) = drawText h' w fromMarkPoint point tabWidth ([(c,(wsty, (-1))) | c <- prompt] ++ bufData ++ [(' ',(wsty, eofPoint))]) -- we always add one character which can be used to position the cursor at the end of file (_, b') = runBuffer win b (setMarkPointB toM toMarkPoint') (modeLine0, _) = runBuffer win b $ getModeLine (commonNamePrefix e) modeLine = if notMini then Just modeLine0 else Nothing modeLines = map (withAttributes modeStyle . take w . (++ repeat ' ')) $ maybeToList $ modeLine modeStyle = (if focused then appEndo (modelineFocusStyle sty) else id) (modelineAttributes sty) filler = take w (configWindowFill cfg : repeat ' ') pict = vertcat (take h' (rendered ++ repeat (withAttributes eofsty filler)) ++ modeLines) -- | Renders text in a rectangle. -- This also returns -- * the index of the last character fitting in the rectangle -- * the position of the Point in (x,y) coordinates, if in the window. drawText :: Int -- ^ The height of the part of the window we are in -> Int -- ^ The width of the part of the window we are in -> Point -- ^ The position of the first character to draw -> Point -- ^ The position of the cursor -> Int -- ^ The number of spaces to represent a tab character with. -> [(Char,(Vty.Attr,Point))] -- ^ The data to draw. -> ([Image], Point, Maybe (Int,Int)) drawText h w topPoint point tabWidth bufData | h == 0 || w == 0 = ([], topPoint, Nothing) | otherwise = (rendered_lines, bottomPoint, pntpos) where lns0 = take h $ concatMap (wrapLine w) $ map (concatMap expandGraphic) $ take h $ lines' $ bufData bottomPoint = case lns0 of [] -> topPoint _ -> snd $ snd $ last $ last $ lns0 pntpos = listToMaybe [(y,x) | (y,l) <- zip [0..] lns0, (x,(_char,(_attr,p))) <- zip [0..] l, p == point] -- fill lines with blanks, so the selection looks ok. rendered_lines = map fillColorLine lns0 colorChar (c, (a, _aPoint)) = renderChar a c fillColorLine :: [(Char, (Vty.Attr, Point))] -> Image fillColorLine [] = renderHFill attr ' ' w fillColorLine l = horzcat (map colorChar l) <|> renderHFill a ' ' (w - length l) where (_,(a,_x)) = last l -- | Cut a string in lines separated by a '\n' char. Note -- that we add a blank character where the \n was, so the -- cursor can be positioned there. lines' :: [(Char,a)] -> [[(Char,a)]] lines' [] = [] lines' s = case s' of [] -> [l] ((_,x):s'') -> (l++[(' ',x)]) : lines' s'' where (l, s') = break ((== '\n') . fst) s wrapLine :: Int -> [x] -> [[x]] wrapLine _ [] = [] wrapLine n l = let (x,rest) = splitAt n l in x : wrapLine n rest expandGraphic ('\t', p) = replicate tabWidth (' ', p) expandGraphic (c,p) | ord c < 32 = [('^',p),(chr (ord c + 64),p)] | otherwise = [(c,p)] withAttributes :: Attributes -> String -> Image withAttributes sty str = horzcat $ fmap (renderChar (attributesToAttr sty attr)) str ------------------------------------------------------------------------ userForceRefresh :: UI -> IO () userForceRefresh = Vty.refresh . vty -- | Schedule a refresh of the UI. scheduleRefresh :: UI -> Editor -> IO () scheduleRefresh ui e = do writeRef (uiEditor ui) e logPutStrLn "scheduleRefresh" tryPutMVar (uiRefresh ui) () return () -- The non-blocking behviour was set up with this in mind: if the display -- thread is not able to catch up with the editor updates (possible since -- display is much more time consuming than simple editor operations), -- then there will be fewer display refreshes. -- | Calculate window heights, given all the windows and current height. -- (No specific code for modelines) computeHeights :: Int -> PL.PointedList Window -> PL.PointedList Window computeHeights totalHeight ws = result where (mwls, wls) = partition isMini (toList ws) (y,r) = getY (totalHeight - length mwls) (length wls) (result, _) = runState (Data.Traversable.mapM distribute ws) ((y+r-1) : repeat y) distribute :: Window -> State [Int] Window distribute win = case isMini win of True -> return win {height = 1} False -> do h <- gets head modify tail return win {height = h} getY :: Int -> Int -> (Int,Int) getY screenHeight 0 = (screenHeight, 0) getY screenHeight numberOfWindows = screenHeight `quotRem` numberOfWindows ------------------------------ -- Low-level stuff ------------------------------------------------------------------------ -- | Convert a Yi Attr into a Vty attribute change. colorToAttr :: (Vty.Color -> Vty.Attr -> Vty.Attr) -> (Vty.Color -> Vty.Attr -> Vty.Attr) -> Vty.Color -> Style.Color -> (Vty.Attr -> Vty.Attr) colorToAttr setVivid set unknown c = case c of RGB 0 0 0 -> set Vty.black RGB 128 128 128 -> setVivid Vty.black RGB 139 0 0 -> set Vty.red RGB 255 0 0 -> setVivid Vty.red RGB 0 100 0 -> set Vty.green RGB 0 128 0 -> setVivid Vty.green RGB 165 42 42 -> set Vty.yellow RGB 255 255 0 -> setVivid Vty.yellow RGB 0 0 139 -> set Vty.blue RGB 0 0 255 -> setVivid Vty.blue RGB 128 0 128 -> set Vty.magenta RGB 255 0 255 -> setVivid Vty.magenta RGB 0 139 139 -> set Vty.cyan RGB 0 255 255 -> setVivid Vty.cyan RGB 165 165 165 -> set Vty.white RGB 255 255 255 -> setVivid Vty.white Default -> set Vty.def _ -> set unknown -- NB attributesToAttr :: Attributes -> (Vty.Attr -> Vty.Attr) attributesToAttr (Attributes fg bg reverse) = (if reverse then setRV else id) . colorToAttr setFGVivid setFG Vty.black fg . colorToAttr setBGVivid setBG Vty.white bg --------------------------------- -- | Return @n@ elems starting at @i@ of the buffer as a list. -- This routine also does syntax highlighting and applies overlays. paintChars :: a -> [(Point,a)] -> [(Point,Char)] -> [(Char, (a,Point))] paintChars sty [] cs = setSty sty cs paintChars sty ((endPos,sty'):xs) cs = setSty sty previous ++ paintChars sty' xs later where (previous, later) = break ((endPos <=) . fst) cs setSty :: a -> [(Point,Char)] -> [(Char, (a,Point))] setSty sty cs = [(c,(sty,p)) | (p,c) <- cs]