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| Data.ObjectName | | Portability | portable | | Stability | stable | | Maintainer | sven.panne@aedion.de |
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| Description |
| Object names are explicitly handled identifiers for API objects, e.g. a
texture object name in OpenGL or a buffer object name in OpenAL.
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| Synopsis |
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| Documentation |
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| class ObjectName a where | Source |
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| An ObjectName is an explicitly handled identifier for API objects, e.g. a
texture object name in OpenGL or a buffer object name in OpenAL.
| | | Methods | | | Generate a given number of object names, which are guaranteed to be
unused. By generating the names, they become used.
| | | | Make the given object names available again, declaring them as unused.
| | | | Test if the given object name is currently in use, i.e. test if it has
been generated, but not been deleted so far.
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| Produced by Haddock version 2.6.0 |