| Safe Haskell | Safe-Inferred |
|---|
Control.Proxy.Concurrent.Tutorial
Description
This module provides a tutorial for the pipes-concurrency library.
This tutorial assumes that you have read the pipes tutorial in
Control.Proxy.Tutorial.
I've condensed all the code examples into self-contained code listings in the Appendix section that you can use to follow along.
Introduction
The pipes-concurrency library provides a simple interface for
communicating between concurrent pipelines. Use this library if you want
to:
- merge multiple streams into a single stream,
- stream data from a callback / continuation,
- implement a work-stealing setup, or
- implement basic functional reactive programming (FRP).
For example, let's say that we design a simple game with a single unit's health as the global state. We'll define an event handler that modifies the unit's health in response to events:
import Control.Monad
import Control.Proxy
import Control.Proxy.Trans.Maybe
import Control.Proxy.Trans.State
-- The game events
data Event = Harm Integer | Heal Integer | Quit
-- The game state
type Health = Integer
handler :: (Proxy p) => () -> Consumer (StateP Health (MaybeP p)) Event IO r
handler () = forever $ do
event <- request ()
case event of
Harm n -> modify (subtract n)
Heal n -> modify (+ n)
Quit -> mzero
health <- get
lift $ putStrLn $ "Health = " ++ show health
However, we have two concurrent event sources that we wish to hook up to our event handler. One translates user input to game events:
user :: (Proxy p) => () -> Producer p Event IO ()
user () = runIdentityP $ forever $ do
command <- lift getLine
case command of
"potion" -> respond (Heal 10)
"quit" -> respond Quit
_ -> lift $ putStrLn "Invalid command"
... while the other creates inclement weather:
import Control.Concurrent
acidRain :: (Proxy p) => () -> Producer p Event IO r
acidRain () = runIdentityP $ forever $ do
respond (Harm 1)
lift $ threadDelay 2000000
To merge these sources, we spawn a new FIFO mailbox which we will use to
merge the two streams of asynchronous events:
spawn :: Size -> IO (Input a, Output a)
spawn takes a mailbox Size as an argument, and we specify that we want
our mailbox to store an Unbounded number of message. spawn creates
this mailbox in the background and then returns two values:
- an
(Input a)that we use to add messages of typeato the mailbox - an
(Output a)that we use to consume messages of typeafrom the mailbox
import Control.Proxy.Concurrent
main = do
(input, output) <- spawn Unbounded
...
We will be streaming Events through our mailbox, so our input has type
(Input Event) and our output has type (Output Event).
To stream Events into the mailbox , we use sendD, which writes values to
the mailbox's Input end:
sendD :: (Proxy p) => Input a -> x -> p x a x a IO ()
We can concurrently forward multiple streams to the same Input, which
asynchronously merges their messages into the same mailbox:
...
forkIO $ do runProxy $ acidRain >-> sendD input
performGC -- I'll explain 'performGC' below
forkIO $ do runProxy $ user >-> sendD input
performGC
...
To stream Events out of the mailbox, we use recvS, which reads values
from the mailbox's Output end:
recvS :: (Proxy p) => Output a -> () -> Producer p a IO ()
We will forward our merged stream to our handler so that it can listen to
both Event sources:
...
runProxy $ runMaybeK $ evalStateK 100 $ recvS output >-> handler
Our final main becomes:
main = do
(input, output) <- spawn Unbounded
forkIO $ do runProxy $ acidRain >-> sendD input
performGC
forkIO $ do runProxy $ user >-> sendD input
performGC
runProxy $ runMaybeK $ evalStateK 100 $ recvS output >-> handler
... and when we run it we get the desired concurrent behavior:
$ ./game Health = 99 Health = 98 potion<Enter> Health = 108 Health = 107 Health = 106 potion<Enter> Health = 116 Health = 115 quit<Enter> $
Work Stealing
You can also have multiple pipes reading from the same mailbox. Messages get split between listening pipes on a first-come first-serve basis.
For example, we'll define a "worker" that takes a one-second break each time it receives a new job:
import Control.Concurrent
import Control.Monad
import Control.Proxy
worker :: (Proxy p, Show a) => Int -> () -> Consumer p a IO r
worker i () = runIdentityP $ forever $ do
a <- request ()
lift $ threadDelay 1000000 -- 1 second
lift $ putStrLn $ "Worker #" ++ show i ++ ": Processed " ++ show a
Fortunately, these workers are cheap, so we can assign several of them to the same job:
import Control.Concurrent.Async
import Control.Proxy.Concurrent
main = do
(input, output) <- spawn Unbounded
as <- forM [1..3] $ \i ->
async $ do runProxy $ recvS output >-> worker i
performGC
a <- async $ do runProxy $ fromListS [1..10] >-> sendD input
performGC
mapM_ wait (a:as)
The above example uses Control.Concurrent.Async from the async package
to fork each thread and wait for all of them to terminate:
$ ./work Worker #2: Processed 3 Worker #1: Processed 2 Worker #3: Processed 1 Worker #3: Processed 6 Worker #1: Processed 5 Worker #2: Processed 4 Worker #2: Processed 9 Worker #1: Processed 8 Worker #3: Processed 7 Worker #2: Processed 10 $
What if we replace fromListS with a different source that reads lines from
user input until the user types "quit":
user :: (Proxy p) => () -> Producer p String IO ()
user = stdinS >-> takeWhileD (/= "quit")
main = do
(input, output) <- spawn Unbounded
as <- forM [1..3] $ \i ->
async $ do runProxy $ recvS output >-> worker i
performGC
a <- async $ do runProxy $ user >-> sendD input
performGC
mapM_ wait (a:as)
This still produces the correct behavior:
$ ./work Test<Enter> Worker #1: Processed "Test" Apple<Enter> Worker #2: Processed "Apple" 42<Enter> Worker #3: Processed "42" A<Enter> B<Enter> C<Enter> Worker #1: Processed "A" Worker #2: Processed "B" Worker #3: Processed "C" quit<Enter> $
Termination
Wait... How do the workers know when to stop listening for data? After
all, anything that has a reference to Input could potentially add more
data to the mailbox.
It turns out that recvS is smart and only terminates when the upstream
Input is garbage collected. recvS builds on top of the more primitive
recv command, which returns a Nothing when the Input is garbage
collected:
recv :: Output a -> STM (Maybe a)
Otherwise, recv blocks if the mailbox is empty since it assumes that if
the Input has not been garbage collected then somebody might still produce
more data.
Does it work the other way around? What happens if the workers go on strike before processing the entire data set?
-- Each worker refuses to process more than two values
worker :: (Proxy p, Show a) => Int -> () -> Consumer p a IO ()
worker i () = runIdentityP $ replicateM_ 2 $ do
a <- request ()
lift $ threadDelay 1000000
lift $ putStrLn $ "Worker #" ++ show i ++ ": Processed " ++ show a
$ ./work How<Enter> Worker #1: Processed "How" many<Enter> roads<Enter> Worker #2: Processed "many" Worker #3: Processed "roads" must<Enter> a<Enter> man<Enter> Worker #1: Processed "must" Worker #2: Processed "a" Worker #3: Processed "man" walk<Enter> $
sendD similarly shuts down when the Output is garbage collected,
preventing the user from submitting new values. sendD builds on top of
the more primitive send command, which returns a False when the Output
is garbage collected:
send :: Input a -> a -> STM Bool
Otherwise, send blocks if the mailbox is full, since it assumes that if
the Output has not been garbage collected then somebody could still
consume a value from the mailbox, making room for a new value.
This is why we have to insert performGC calls whenever we release a
reference to either the Input or Output. Without these calls we cannot
guarantee that the garbage collector will trigger and notify the opposing
end if the last reference was released. If you forget to insert a
performGC call then termination will delay until the next garbage
collection cycle.
Mailbox Sizes
So far we haven't observed send blocking because we only spawned
Unbounded mailboxes. However, we can control the size of the mailbox to
tune the coupling between the Input and the Output ends.
If we set the mailbox Size to Single, then the mailbox holds exactly one
message, forcing synchronization between sends and recvs. Let's
observe this by sending an infinite stream of values, logging all values to
stdout:
main = do
(input, output) <- spawn Single
as <- forM [1..3] $ \i ->
async $ do runProxy $ recvS output >-> worker i
performGC
a <- async $ do runProxy $ enumFromS 1 >-> printD >-> sendD input
performGC
mapM_ wait (a:as)
The 7th value gets stuck in the mailbox, and the 8th value blocks because the mailbox never clears the 7th value:
$ ./work 1 2 3 4 5 Worker #3: Processed 3 Worker #2: Processed 2 Worker #1: Processed 1 6 7 8 Worker #1: Processed 6 Worker #2: Processed 5 Worker #3: Processed 4 $
Contrast this with an Unbounded mailbox for the same program, which keeps
accepting values until downstream finishes processing the first six values:
$ ./work 1 2 3 4 5 6 7 8 9 ... 487887 487888 Worker #3: Processed 3 Worker #2: Processed 2 Worker #1: Processed 1 487889 487890 ... 969188 969189 Worker #1: Processed 6 Worker #2: Processed 5 Worker #3: Processed 4 969190 969191 $
You can also choose something in between by using a Bounded mailbox which
caps the mailbox size to a fixed value. Use Bounded when you want mostly
loose coupling but still want to guarantee bounded memory usage:
main = do
(input, output) <- spawn (Bounded 100)
...
$ ./work ... 103 104 Worker #3: Processed 3 Worker #2: Processed 2 Worker #1: Processed 1 105 106 107 Worker #1: Processed 6 Worker #2: Processed 5 Worker #3: Processed 4 $
Callbacks
pipes-concurrency also solves the common problem of getting data out of a
callback-based framework into pipes.
For example, suppose that we have the following callback-based function:
import Control.Monad
onLines :: (String -> IO a) -> IO b
onLines callback = forever $ do
str <- getLine
callback str
We can use send to free the data from the callback and then we can
retrieve the data on the outside using recvS:
import Control.Proxy
import Control.Proxy.Concurrent
onLines' :: (Proxy p) => () -> Producer p String IO ()
onLines' () = runIdentityP $ do
(input, output) <- lift $ spawn Single
lift $ forkIO $ onLines (\str -> atomically $ send input str)
recvS output ()
main = runProxy $ onLines' >-> takeWhileD (/= "quit") >-> stdoutD
Now we can stream from the callback as if it were an ordinary Producer:
$ ./callback Test<Enter> Test Apple<Enter> Apple quit<Enter> $
Safety
pipes-concurrency avoids deadlocks, because send and recv always
cleanly return before triggering a deadlock. This behavior works even in
complicated scenarios like:
- cyclic graphs of connected mailboxes,
- multiple readers and multiple writers to the same mailbox, and
- dynamically adding or garbage collecting mailboxes.
Conclusion
pipes-concurrency adds an asynchronous dimension to pipes. This
promotes a natural division of labor for concurrent programs:
- Fork one pipeline per deterministic behavior
- Communicate between concurrent pipelines using
pipes-concurrency
This promotes an actor-style approach to concurrent programming where pipelines behave like processes and mailboxes behave like ... mailboxes.
Appendix
I've provided the full code for the above examples here so you can easily try them out:
-- game.hs
import Control.Concurrent
import Control.Monad
import Control.Proxy
import Control.Proxy.Concurrent
import Control.Proxy.Trans.Maybe
import Control.Proxy.Trans.State
-- The game events
data Event = Harm Integer | Heal Integer | Quit
-- The game state
type Health = Integer
handler :: (Proxy p) => () -> Consumer (StateP Health (MaybeP p)) Event IO r
handler () = forever $ do
event <- request ()
case event of
Harm n -> modify (subtract n)
Heal n -> modify (+ n)
Quit -> mzero
health <- get
lift $ putStrLn $ "Health = " ++ show health
user :: (Proxy p) => () -> Producer p Event IO ()
user () = runIdentityP $ forever $ do
command <- lift getLine
case command of
"potion" -> respond (Heal 10)
"quit" -> respond Quit
_ -> lift $ putStrLn "Invalid command"
acidRain :: (Proxy p) => () -> Producer p Event IO r
acidRain () = runIdentityP $ forever $ do
respond (Harm 1)
lift $ threadDelay 2000000
main = do
(input, output) <- spawn Unbounded
forkIO $ do runProxy $ acidRain >-> sendD input
performGC -- I'll explain 'performGC' below
forkIO $ do runProxy $ user >-> sendD input
performGC
runProxy $ runMaybeK $ evalStateK 100 $ recvS output >-> handler
-- work.hs
import Control.Concurrent
import Control.Monad
import Control.Proxy
import Control.Concurrent.Async
import Control.Proxy.Concurrent
worker :: (Proxy p, Show a) => Int -> () -> Consumer p a IO r
worker i () = runIdentityP $ forever $ do
a <- request ()
lift $ threadDelay 1000000 -- 1 second
lift $ putStrLn $ "Worker #" ++ show i ++ ": Processed " ++ show a
user :: (Proxy p) => () -> Producer p String IO ()
user = stdinS >-> takeWhileD (/= "quit")
main = do
(input, output) <- spawn Unbounded
-- (input, output) <- spawn Single
-- (input, output) <- spawn (Bounded 100)
as <- forM [1..3] $ \i ->
async $ do runProxy $ recvS output >-> worker i
performGC
a <- async $ do runProxy $ fromListS [1..10] >-> sendD input
-- a <- async $ do runProxy $ user >-> sendD input
-- a <- async $ do runProxy $ enumFromS 1 >-> printD >-> sendD input
performGC
mapM_ wait (a:as)
-- callback.hs
import Control.Proxy
import Control.Proxy.Concurrent
onLines' :: (Proxy p) => () -> Producer p String IO ()
onLines' () = runIdentityP $ do
(input, output) <- lift $ spawn Single
lift $ forkIO $ onLines (\str -> atomically $ send input str)
recvS output ()
main = runProxy $ onLines' >-> takeWhileD (/= "quit) >-> stdoutD