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Synthesizer.Plain.Effect.Glass |
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Synopsis |
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Documentation |
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We try to simulate the sound of broken glass
as a mixture of short percussive sounds with random pitch
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particle :: (C a, C a, C a a) => a -> a -> a -> [a] | Source |
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densityHeavy :: C a => a -> a | Source |
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densitySmooth :: C a => a -> a | Source |
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segmentBefore :: (a -> Bool) -> [a] -> [[a]] | Source |
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Produced by Haddock version 2.4.2 |