== Primitive Operations == The Eden implementation exposes coordination control and communication to Haskell level, and uses the defined primitives in the internals of a module `Eden.hs` (this part is not relevant for the GpH variant, but might be interesting even though). * runtime information primitives: `noPe#, selfPe#` * placeholder creation and registration: `expectData#` * connecting a thread to a registered inport: `connectInport#` * sending graph structures: `sendData#` (also implementing remote process creation by a special send mode) These primitives (see `rts/PrimOps.c`) use the RTS functionality we have put in place earlier. NB: if at all possible, we should make sure all primitives do something expectable and sensible in the non-parallel case. This is not true for `expectData#` Simple operations like `selfPe / noPe` only read variables inside the runtime system. They can be (and were) implemented as primitive operations, but the best way is to implement them in Haskell by simply reading a (foreign-import'ed) C Int (as done for Concurrent Haskell's `numCapabilities` as well): {{{ foreign import ccall "&nPEs" nPEs :: Ptr CInt foreign import ccall "&thisPE" thisPE :: Ptr CInt noPe,selfPe :: Int noPe = unsafePerformIO $ do n <- peek nPEs return (fromIntegral n) selfPe = unsafePerformIO $ do n <- peek thisPE return (fromIntegral n) }}} [wiki:GpHEden --> back to GpHEden]